My 2022 server feedback
Posted: Fri Dec 16, 2022 6:37 pm
I would like to give my feedback about the situation and changes of the server in this, almost finished, 2022.
The first thing I would like to do is thank the GMs and the developer team for their effort, patience and dedication to keep the game alive for so long.. You are awesome.
The second thing is that this post is my personal opinion and exclusively mine, and if I mention any player/guild/alliance it does not imply that those players/guilds/alliances share this opinion.
With that said, I'll give my opinion.
RVR. Qualification 2/10
The RVR has become, since the appearance of the programmed cities and the new currency system, in a "Follow the Zerg" where the side with superiority does not bother to siege to win the area, but Zergue and slaughter the opponent without mercy, just to get War Crest. There is no interest in winning the campaign, only in farming War Crest. Of course, low-scale roaming has become impossible and the fact that there are only 2 open zones doesn't leave room for interesting moves like counter-sieges in other zones either.
SCs. Qualification 8/10
There is little to comment on the evolution of the SCs this year. The addition of the “Discordant skirmish” has been an interesting addition to the game, although it makes it difficult for groups of 3-5 players to play SCs when there is no event weekend, but this group size is not normal. The only bad thing that I see is the premade groups (from both sides) that join this SC to appear on the Killboard, it is something that seems very pathetic to me, but apparently it is effective to appear on the top killers. I don't want to say that all the TOP 10 of the Killboard do it, you just have to look at the pug SCs record to see who does it and who doesn't
City. Qualification 1/10
From being one of the most fun and tense contents of the game, it has become one of the worst in the game. I still remember when before the scheduled cities, we were always attentive to the SOR-online/streamers to see the situation in front. The calls by Phone/Discord to notify the guildmates that I was going to leave the city and go (if you could) to the computer to start assembling the group waiting for the rest of the guildmates to show up. Those 40 minutes before the city were tense and fast. The stress of being the only place where the Royal Crest spawned meant that each city was mercilessly played in order to equip you. Now the cities are a stage without a soul, or goal, or meaning.
The only good thing about the City siege this year, has been the portal to be able to go to the gate of the enemy city and avoid Gankers that prevent you from queue to city,
Ranked. Qualification 10/10
The rankeds was a good idea, but the SO TOXIC community that lived in them made a lot of people stop playing them directly, to avoid insults. The fact of having released the jewel and the equipment for the whole world has been a great success.
PVE Qualification 5/10
I don't know what to think about PVE. The fact that people play PVE to unlock sets with the new guard system, makes them reach RR78, with enough War Crests to buy the BiS, and as they reach RR 80, they consider that they have finnish the game and many people stop to play (“Illness” known as the level 80 syndrome). In my opinion, making gear SO EASY to access just makes people look at the simple game: Get War Crest.
LOTD. Qualification 5/10
I've only played 2-3 LOTD this year, as weekends really are the hardest for me to play. Every time I've played it, the destro has easily crushed the order, who could only play defending the respawn gate, and according to the ordermates it's something that happens regularly. Although I greatly welcome the fact that there is new content in the game.
Events. Qualification 10/10
The new events are very cool. The fact that the development team have created these events brings a lot of joy to the game.
That along with the unique items from these events, and the possibility of exclusive mounts (such as bears), make it a 10/10 in this section.
It's also nice that the decay time of the mounts increases with the player's RR, although it would be better if there was the possibility of eternal mounts for players with high RR (90+).
Currency system. Qualification 1/10
The new currency system has completely ruined the game. What at first seemed like a good idea (play what you want), has become a "Follow the Zerg in RVR", and "You don't have to know how to play your character to be BiS RR80". Sadly this has killed RVR turning it into an aimless game, where you just go with an AOE DPS doing areas behind the WB leader, and of course switching sides to be on the winning side most of the time and Get more War Crest by killing people without opposition. Which makes RVR not fun for people who want a balanced game
Not to mention that the new War Crest system has ruined the cities and people avoid entering them because they can get more War Crest in RVR in the same time. It is very sad that
Others
The changes in the RVR and the currency system have affected the population of the server, which is low (I am writing on a Friday at 18:00 and there are only 500 people on the server). The game has become more boring and linear, and people leave because of it. It doesn't matter how easy you make it for characters to equip, if the game is boring and repetitive, people won't play and go to other games. From my own experience, in our guild we have gone from setting up groups of 12-24 people many nights, to having difficulties setting up a group of 6 players, and I know that the same thing is happening in many guilds.
We need a big balance patch for all classes! We've had no major skill changes since 2021
Summary
My score for the game in this 2022 is 3/10. The only reason I keep playing is because of how few people in the guild are still active, but every time the game seems more boring and linear.
As I said at the beginning, this post is written in a totally friendly way, to offer a sincere point of view of a semi-casual and semi-hardcore player (does that exist?), because without constructive criticism, no project can get ahead.
Sincerely
Kpi.
The first thing I would like to do is thank the GMs and the developer team for their effort, patience and dedication to keep the game alive for so long.. You are awesome.
The second thing is that this post is my personal opinion and exclusively mine, and if I mention any player/guild/alliance it does not imply that those players/guilds/alliances share this opinion.
With that said, I'll give my opinion.
RVR. Qualification 2/10
The RVR has become, since the appearance of the programmed cities and the new currency system, in a "Follow the Zerg" where the side with superiority does not bother to siege to win the area, but Zergue and slaughter the opponent without mercy, just to get War Crest. There is no interest in winning the campaign, only in farming War Crest. Of course, low-scale roaming has become impossible and the fact that there are only 2 open zones doesn't leave room for interesting moves like counter-sieges in other zones either.
SCs. Qualification 8/10
There is little to comment on the evolution of the SCs this year. The addition of the “Discordant skirmish” has been an interesting addition to the game, although it makes it difficult for groups of 3-5 players to play SCs when there is no event weekend, but this group size is not normal. The only bad thing that I see is the premade groups (from both sides) that join this SC to appear on the Killboard, it is something that seems very pathetic to me, but apparently it is effective to appear on the top killers. I don't want to say that all the TOP 10 of the Killboard do it, you just have to look at the pug SCs record to see who does it and who doesn't
City. Qualification 1/10
From being one of the most fun and tense contents of the game, it has become one of the worst in the game. I still remember when before the scheduled cities, we were always attentive to the SOR-online/streamers to see the situation in front. The calls by Phone/Discord to notify the guildmates that I was going to leave the city and go (if you could) to the computer to start assembling the group waiting for the rest of the guildmates to show up. Those 40 minutes before the city were tense and fast. The stress of being the only place where the Royal Crest spawned meant that each city was mercilessly played in order to equip you. Now the cities are a stage without a soul, or goal, or meaning.
The only good thing about the City siege this year, has been the portal to be able to go to the gate of the enemy city and avoid Gankers that prevent you from queue to city,
Ranked. Qualification 10/10
The rankeds was a good idea, but the SO TOXIC community that lived in them made a lot of people stop playing them directly, to avoid insults. The fact of having released the jewel and the equipment for the whole world has been a great success.
PVE Qualification 5/10
I don't know what to think about PVE. The fact that people play PVE to unlock sets with the new guard system, makes them reach RR78, with enough War Crests to buy the BiS, and as they reach RR 80, they consider that they have finnish the game and many people stop to play (“Illness” known as the level 80 syndrome). In my opinion, making gear SO EASY to access just makes people look at the simple game: Get War Crest.
LOTD. Qualification 5/10
I've only played 2-3 LOTD this year, as weekends really are the hardest for me to play. Every time I've played it, the destro has easily crushed the order, who could only play defending the respawn gate, and according to the ordermates it's something that happens regularly. Although I greatly welcome the fact that there is new content in the game.
Events. Qualification 10/10
The new events are very cool. The fact that the development team have created these events brings a lot of joy to the game.
That along with the unique items from these events, and the possibility of exclusive mounts (such as bears), make it a 10/10 in this section.
It's also nice that the decay time of the mounts increases with the player's RR, although it would be better if there was the possibility of eternal mounts for players with high RR (90+).
Currency system. Qualification 1/10
The new currency system has completely ruined the game. What at first seemed like a good idea (play what you want), has become a "Follow the Zerg in RVR", and "You don't have to know how to play your character to be BiS RR80". Sadly this has killed RVR turning it into an aimless game, where you just go with an AOE DPS doing areas behind the WB leader, and of course switching sides to be on the winning side most of the time and Get more War Crest by killing people without opposition. Which makes RVR not fun for people who want a balanced game
Not to mention that the new War Crest system has ruined the cities and people avoid entering them because they can get more War Crest in RVR in the same time. It is very sad that
Others
The changes in the RVR and the currency system have affected the population of the server, which is low (I am writing on a Friday at 18:00 and there are only 500 people on the server). The game has become more boring and linear, and people leave because of it. It doesn't matter how easy you make it for characters to equip, if the game is boring and repetitive, people won't play and go to other games. From my own experience, in our guild we have gone from setting up groups of 12-24 people many nights, to having difficulties setting up a group of 6 players, and I know that the same thing is happening in many guilds.
We need a big balance patch for all classes! We've had no major skill changes since 2021
Summary
My score for the game in this 2022 is 3/10. The only reason I keep playing is because of how few people in the guild are still active, but every time the game seems more boring and linear.
As I said at the beginning, this post is written in a totally friendly way, to offer a sincere point of view of a semi-casual and semi-hardcore player (does that exist?), because without constructive criticism, no project can get ahead.
Sincerely
Kpi.