[Potions/Craft] Proposal to changes for potions and liniments.
Posted: Fri Mar 22, 2024 8:45 am
Hello,
With the announcements of Roadmaps and the amount of changes that are happening ATM. I would like to propose, 1 additional change. Which is rethinking the way potion and liniments mechanic works.
Right now we have 1 armour potions slot witch has little additional options to swap, and stat potions with liniments witch have some doubling recopies and few that are pointless to use.
Examples:
Inexorable Aegis | +180 all resists | Primal Defense
War: Mercy |+60 Wounds +50 Healing Power | Primal Afinity, Pale Serissa
Unfettered Zeal |+60 Strength +50 Healing Power |White Baneberry
https://wiki.returnofreckoning.com/Apothecary
My proposal is to have a separation for 1 Main ingredient material for 1 type of liniment, and for example cultivation could take the regular stat post slot, while Butchering materials would be an option to swap for armour potion.
This change would allow the increase the customizations, create a difrent material market (gold sink), and it would make skills armour buffs more potent (like DOK/WP buff/ or usefulness for it).
With the announcements of Roadmaps and the amount of changes that are happening ATM. I would like to propose, 1 additional change. Which is rethinking the way potion and liniments mechanic works.
Right now we have 1 armour potions slot witch has little additional options to swap, and stat potions with liniments witch have some doubling recopies and few that are pointless to use.
Examples:
Inexorable Aegis | +180 all resists | Primal Defense
War: Mercy |+60 Wounds +50 Healing Power | Primal Afinity, Pale Serissa
Unfettered Zeal |+60 Strength +50 Healing Power |White Baneberry
https://wiki.returnofreckoning.com/Apothecary
My proposal is to have a separation for 1 Main ingredient material for 1 type of liniment, and for example cultivation could take the regular stat post slot, while Butchering materials would be an option to swap for armour potion.
This change would allow the increase the customizations, create a difrent material market (gold sink), and it would make skills armour buffs more potent (like DOK/WP buff/ or usefulness for it).