Dear ror how to fix:
1. revert the 2H guard nerf
2. make a statement about what you were trying to achieve with the change to 2H guard
3. repeat steps above when there is a 'bad' change
4. community feedback is key
5. give t'ree hit back to SnB BO
Search found 128 matches
- Sun Mar 24, 2019 1:02 am
- Forum: Changelogs
- Topic: Patch Notes 23/03/2019
- Replies: 545
- Views: 130963
- Tue Feb 05, 2019 11:28 pm
- Forum: General Discussion
- Topic: Returning
- Replies: 10
- Views: 2896
Re: Returning
ALL BOW
- Fri Jan 04, 2019 9:32 pm
- Forum: Dark Elves
- Topic: New WE in game need some tips
- Replies: 6
- Views: 2274
Re: New WE in game need some tips
Pick your fights well in PvP, and if you wanna stay alive longer make friends with a tank who knows what guard is and also a healer who can kite and knows what detaunt is.
- Tue Oct 16, 2018 10:31 pm
- Forum: Addons
- Topic: [ADDON] RoR State of Realm v1.2.4 UPDATED!
- Replies: 288
- Views: 222117
Re: [ADDON] RoR State of Realm v1.0.6 UPDATED!
Been using this add-on for a while now, thanks for the good work
now if only there was a nice, flush friendslist addon...
now if only there was a nice, flush friendslist addon...
- Fri Jun 08, 2018 9:42 pm
- Forum: Suggestions & Feedback
- Topic: What would it take: organized warband
- Replies: 90
- Views: 20120
Re: What would it take: organized warband
I think a good way to make the community strive to build organized 24man WBs is to make a 24v24 scenario(...) That's a great idea but is it possible? The 24v24 SC is definitely a stretch given the population, but a fun idea. Me and a friend discussed it for a shortwhile, and came to the conclusion ...
- Fri Jun 08, 2018 5:59 pm
- Forum: Suggestions & Feedback
- Topic: What would it take: organized warband
- Replies: 90
- Views: 20120
Re: What would it take: organized warband
I think a good way to make the community strive to build organized 24man WBs is to make a 24v24 scenario, or something similar to that of a city siege (closed 24v24 fights). My personal pick would be a slightly longer (time length) Gromril Crossing since the map landscape has a good dynamic and size...
- Sat Jun 02, 2018 9:11 pm
- Forum: Pending Review
- Topic: [RP] Grimnir's Fury
- Replies: 60
- Views: 15144
Re: [RP] Grimnir's Fury [Close Date June 15]
I don't agree with the proposal changes.
I agree basically with what roadkillrobin, glorian and footpatrol posts said. It has good utility for wipes, I don't see any issue with Grimnir's Fury as is, certainly don't like the idea of reworking the ability completely from what is was naturally.
I agree basically with what roadkillrobin, glorian and footpatrol posts said. It has good utility for wipes, I don't see any issue with Grimnir's Fury as is, certainly don't like the idea of reworking the ability completely from what is was naturally.
- Sun May 27, 2018 3:11 am
- Forum: Changelogs
- Topic: Patch Notes 26/5/2018
- Replies: 33
- Views: 12213
Re: Patch Notes 26/5/2018
Thanks for the fixes Norkalli <3
- Mon Apr 16, 2018 9:44 pm
- Forum: Events
- Topic: Fusion Sports League - 6v6 Tournament [2nd June]
- Replies: 144
- Views: 40662
Re: Fusion Sports League - 6v6 Nights
Hey. Just wanted to say super cool event. I didn't plan for it so i could only watch, but was still awesome. I flew to CW right away to spectate and was shocked at the number or spectators watching from aside, seeing as much action as they could, and cheering on fellow players from both sides. The t...
- Fri Apr 13, 2018 3:13 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 443488
Re: Sildur's Enhanced graphics - Working Lightmaps!
This looks awesome but i'm having trouble getting it to work :/ https://i.imgur.com/COAOdSq.jpg It looks like i have reshade 2 still installed, but i don't know how to uninstall/remove it. I followed this method : viewtopic.php?f=20&t=13&start=410#p291886 Any help would be greatly appreciate...