Search found 13 matches

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by abazaba
Mon Jun 14, 2021 3:45 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

Im not the one dodging anything. i was talking about the NB conditionals and these only until you started bringing up pop numbers and stuff. Im not interested in discussing the consequences of the NB removal. @ChicagoJoe youre not a programmer but you can see how easy it would be to look for the lo...
by abazaba
Mon Jun 14, 2021 2:16 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

i checked it out and while its quite a powerful macroing tool and even has an image checker its nowhere near what you can do with a conditional thats hooked up to the war api. So your point is busted. Don't get me wrong, this macro software can do a lot but in the end its just a macroing tool and i...
by abazaba
Fri Jun 11, 2021 1:35 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

If you really think NB is cheating then everyone who sets up macros or fully uses gaming mice are cheating. I think that is the point though. Conditionals are where they draw the line, not mindless ability spamming. They can do something about NB, which does perform better than macros / gaming mice...
by abazaba
Fri Jun 11, 2021 12:42 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

As long as the position-checks are gone iam fine by ppl using sequencer, dosent bother me as its still dont break GCD. Position-checks was ofc a cheat, we all know that some just dont admit it as such Position-checks may be labelled as a cheat. But anyone with a keyboard can emulate it by rolling t...
by abazaba
Fri Jun 11, 2021 11:45 am
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

I dont understand the logic here, it almost feels like making things intentionally inconvenient when it comes to accessibility? Not inaccessible, just as inconvenient as possible. I believe the intention was to release a very safe version first so they don't have another NB on their hands right awa...
by abazaba
Thu Jun 10, 2021 5:33 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

This whole situation is just dumb. Drive off a large portion of the population over removing an add on that was in game since right after launch. Then waste time making a server side sequencer that is so limited a standard autohotkey macro is a far better option. This sequencer as it is, is complet...
by abazaba
Thu Jun 10, 2021 3:37 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

Its the age old "i glue a popsicle stick to 12345".
1 key tries 5.

I think what its really describing is natural conditionals in abilities, which are a function of sequence, whether from position, shatter, CD, or grey.

At rest abilities have conditionals, as long as you can sequence them.
by abazaba
Thu Jun 10, 2021 3:15 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

The issue here lies with the Sequencer being stuck on the first skill - which sounds like a valid issue report. The Sequencer addon isn't meant to get stuck unless there's skills crammed into the sequence that require conditions, in which case the addon isn't built to verify conditions are met. I w...
by abazaba
Thu Jun 10, 2021 2:15 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

Realistically this is either keybinding your abilities and using a rotation - which is what 99% of players do. And/or creating your own Sequencer, which is something that we've released to alleviate the effort it would take to do so on your part. So, in short, nothing stops you from doing this. Let...
by abazaba
Thu Jun 10, 2021 1:36 pm
Forum: Addons
Topic: [FEEDBACK] Sequencer Addon.
Replies: 167
Views: 31540

Re: [FEEDBACK] Sequencer Addon.

The current sequencer's conditional is that an ability must fire before advancing. This is probably the safest version of a sequencer in terms of automating gameplay. An alternative, each press advancing the sequence, opens up pseudo conditionals (positional -> high CD -> low CD). Full cascade check...