Search found 158 matches

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by farng84
Fri Jan 08, 2021 9:51 am
Forum: Suggestions & Feedback
Topic: Squig Herder is a bit overtuned.
Replies: 240
Views: 38839

Re: I'm going to be blunt - Squig Herder is absolutely broken.

ill be honest, im with the people on page1. i read you initial post and the first few points seemed like your main case, then a screenshot that at first didnt see overwhelming was addeed as "mic drop" but i never saw any text saying "this is pet damage only" and then you lost me...
by farng84
Fri Jan 08, 2021 12:27 am
Forum: Suggestions & Feedback
Topic: Squig Herder is a bit overtuned.
Replies: 240
Views: 38839

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Oh ok, in that case the screen distracts from your point. you should have just said pet provides better bonus, and contribute to X% amount of my total dps (can't remember how much because I don't like goblins, but the contribution of the pet to dps is well known and discussed in posts). Could make t...
by farng84
Fri Jan 08, 2021 12:15 am
Forum: Suggestions & Feedback
Topic: Squig Herder is a bit overtuned.
Replies: 240
Views: 38839

Re: I'm going to be blunt - Squig Herder is absolutely broken.

If you want to be listened try the dps test against the dummy. Pet only, you only, you and pet. also add you spec, lvl, rr and equip. also please post results in a way we can know you did not contribute to the damage during the pet only test and vice versa That way we can have some data to rely upon...
by farng84
Sat Nov 28, 2020 2:25 pm
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 69663

Re: Patch Notes 27/11/2020

@Devs Can you explain the theory behind nerfing rSH range ? 2zGnxeSbb3g Thanks for sharing the video Wargrimnir (it was actually interesting, not being sarcastic). I have some issue with Devs interpretation of it since you went for a realistic explanation. 1)Since the arrow travel a shorter distanc...
by farng84
Fri Nov 27, 2020 4:46 pm
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 69663

Re: Patch Notes 27/11/2020

This one for exemple ? https://www.returnofreckoning.com/forum/viewtopic.php?t=39050 Not sure I see the proposal of reducing the range of quick shootin'. Copied from the post Path of Quick Shootin': -Tactic Shootin Wif' da wind: Path of Quick Shootin' abilities penetrate 25% armor. -Run 'n Shoot ba...
by farng84
Fri Nov 27, 2020 4:23 pm
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 69663

Re: Patch Notes 27/11/2020

Feel free to write balance proposal to fix the Game :) Please show me ANY "balance proposals" from the players that asked for a reduction in range for the SH. The tactic to increased your range on "quick shootin" wasnt even optional, it was the one tactic that made that build pl...
by farng84
Thu Nov 12, 2020 8:57 pm
Forum: General Discussion
Topic: Fort Tracking One Month In
Replies: 165
Views: 27208

Re: Fort Tracking One Month In

A lot of class discussions which is fine but the references made using this data to validate input is ignorant or at least unsupported. This data reflects win loss % that’s it. There are too many variables to use it for anything other than that. If you were wanting to use win loss to prove a point ...
by farng84
Tue Nov 10, 2020 7:22 pm
Forum: Off Topic
Topic: System of a Down New Songs
Replies: 2
Views: 3982

Re: System of a Down New Songs

Trash from SOAD is still higher quality compared to what many produce :D
by farng84
Tue Nov 10, 2020 5:33 pm
Forum: Empire
Topic: [KOTBS] Vigilance Requiring Shield
Replies: 23
Views: 6946

Re: [KOTBS] Vigilance Requiring Shield

Vigilance only able to use with shield ? Sorry but this is really bullshit that you can kill 2h Kotbs finally ! it makes sense that the shield requirement is added for both vigilance and oppression, or that no shield is required for either. The idea was that they have a shield in their icon, plus o...
by farng84
Tue Nov 10, 2020 2:39 pm
Forum: General Discussion
Topic: Ditching Forts Mid-Siege
Replies: 89
Views: 13852

Re: Ditching Forts Mid-Siege

If you are in a good Warband Forts can be fun, at least in the first stage, it is normal rvr but with more even numbers. In a decent warband you can attack the back the zerg to break it up, defend BO's against greater numbers, use the walls to your advantage etc, I don't really see the problem with...