Search found 27 matches

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by Flamers
Thu Apr 04, 2019 9:44 am
Forum: Empire
Topic: [BW] High RR build sugestions
Replies: 37
Views: 16180

Re: [BW] High RR build sugestions

The reason to spec Fiery reserves is to create a rotation at 100 combustion without any cooldown / movement limitation, when you are constantly moving you cannot cast / channel or when anih is on cd. flame breathe -> scorched earth 80/100/80/100 and repeat until your cooldowns are up or your wb stop...
by Flamers
Fri Sep 14, 2018 6:43 am
Forum: Fan art
Topic: [Guide] Reshade 3 + lightmaps + custom presets
Replies: 41
Views: 35230

Re: [Guide] Reshade 3 + lightmaps + custom presets

Stop using this method, sildur has updated his mod and everything works just fine. Here: viewtopic.php?f=20&t=13
by Flamers
Wed Jul 04, 2018 12:27 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 446185

Re: Sildur's Enhanced graphics - Working Lightmaps!

is not needed (at least not for reshade 3). I have not replaced anything launcher replace and it works fine for me. Just that its set for the 64 bit so if I start the 32 bit one it wont have reshade. Looks like for some people, including me, launcher does reupdate bink dll every time a modded is in...
by Flamers
Wed Jul 04, 2018 11:46 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 446185

Re: Sildur's Enhanced graphics - Working Lightmaps!

New launcher just replaces binkw32.dll, all you have to do is keep your modded bink in a zip, open launcher let it update, and just before you click connect -> unzip your modded bink so game loads with reshade/sildurs
by Flamers
Mon Jun 11, 2018 2:57 am
Forum: Game support
Topic: Bilerot Burrow
Replies: 1
Views: 1627

Re: Bilerot Burrow

i just used book / scroll and had no issue simply porting out
by Flamers
Mon Jun 11, 2018 2:56 am
Forum: Technical support
Topic: Altdorf Warp Tunnels
Replies: 3
Views: 1531

Re: Altdorf Warp Tunnels

type /stuck twice while on loading screen
by Flamers
Wed Mar 21, 2018 4:18 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 446185

Re: Sildur's Enhanced graphics - Working Lightmaps!

Hi, I have installed it, as described, mentiones that Reshade 2.0.1088 by Crosire is installed It says compile succeeded, but then comes with an error message" Could not find application profile, falling back to default. What am i doing wrong? or is this intended to mention it? I did the NVIDI...
by Flamers
Mon Mar 19, 2018 12:33 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 446185

Re: Sildur's Enhanced graphics - Working Lightmaps!

oo mai gawd ! everything works great and its amazing to have reshade 3 !! cant thank you enough for this :o :o
by Flamers
Wed Nov 22, 2017 3:48 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 446185

Re: Sildur's Enhanced graphics - Working Lightmaps!

is there any way to use this with Reshade 3 + lightmaps? i made it work with reshade 2 assistant, but the options in reshade 3 are just superb compared to 2, better sharpening, clarity etc. but we miss working lightmaps for Reshade 3