Search found 466 matches

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by CyunUnderis
Mon Apr 22, 2024 3:45 pm
Forum: Suggestions & Feedback
Topic: Champion's Challenge is too strong for M1
Replies: 14
Views: 1348

Re: Champion's Challenge is too strong for M1

Mobile squishes has no chance to evade almost certain death within a few sec if near a tank. 10 sec rooted is enough to kill most of light armored targets (except healz). If you are going to be catch by a tank as a RDPS/healers, instant use your M2. It offtopic, but shouldn't Focused Mind able to s...
by CyunUnderis
Mon Apr 22, 2024 3:19 pm
Forum: General Discussion
Topic: Mara pull is a nice idea but...
Replies: 88
Views: 9546

Re: Mara pull is a nice idea but...

And to the topic, no you cannot (efectively) prevent pulls play. 3 stacks of hold the line? Max Deft defender?? On a WB leader, who is first in line? So stupid argument… I know a tank player, a WB leader (less right now), who has build his character into a full dissipation Knight and no one can rea...
by CyunUnderis
Mon Apr 22, 2024 3:16 pm
Forum: Suggestions & Feedback
Topic: Champion's Challenge is too strong for M1
Replies: 14
Views: 1348

Re: Champion's Challenge is too strong for M1

Moonbiter wrote: Mon Apr 22, 2024 1:30 pm Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
If you are going to be catch by a tank as a RDPS/healers, instant use your M2.
by CyunUnderis
Wed Apr 17, 2024 8:22 am
Forum: General Discussion
Topic: Mara pull is a nice idea but...
Replies: 88
Views: 9546

Re: Mara pull is a nice idea but...

In the context of the video linked, I'm more afraid of a SM with the combo M2 + Vault's Tempering + AoE punt than a Marauder's pull. The Destruction can also do the same with BO + MSH.
by CyunUnderis
Tue Apr 16, 2024 3:54 pm
Forum: General Discussion
Topic: Mara pull is a nice idea but...
Replies: 88
Views: 9546

Re: Mara pull is a nice idea but...

2. Give white lion pets a usable juggernaugt ability similar to tanks OR a usable sprint ability similar to charge that would enable more use of pulls with good micro This is already the case thanks to 3 abilities : https://www.zupimages.net/up/24/16/q7tc.png In some cases , a WL's pull is harder t...
by CyunUnderis
Sat Apr 06, 2024 10:11 am
Forum: Game support
Topic: Sorceress low hits
Replies: 50
Views: 6197

Re: Sorceress low hits

Sound a bit stupid but did you try :
- to use tactics slot 2, 3, 4 instead of tactics slot 1 ?
- repair or reinstall the game ?
by CyunUnderis
Mon Apr 01, 2024 5:47 pm
Forum: General Discussion
Topic: The best CC kits in a tank, why?
Replies: 36
Views: 4527

Re: The best CC kits in a tank, why?

lol literally in another thread someone said that order has some abilities that destro doesnt and when i asked what those were he never gave an answer. The list of things destro gets that order doesn't is a mile long, both in terms of fun and functionality - its not even comparable. The thread was ...
by CyunUnderis
Mon Apr 01, 2024 10:31 am
Forum: Suggestions & Feedback
Topic: About time you balance the roaming and not just the mass rvr of factions
Replies: 43
Views: 4148

Re: About time you balance the roaming and not just the mass rvr of factions

This thread is a joke because the OP (biased but still) was talking about small-scale (2-6 men) and almost everyone is talking about 1v1 and forgetting the big picture where each side has strong tools that the other faction doesn't have.
by CyunUnderis
Sun Mar 31, 2024 1:10 pm
Forum: General Discussion
Topic: The best CC kits in a tank, why?
Replies: 36
Views: 4527

Re: The best CC kits in a tank, why?

I would like to understand why BG has the best CCs among all tanks. A long time ago Cave-In gave KD of up to 5 seconds, and for a reason never revealed (as far as I remember) this benefit was passed on to BG, if it wasn't enough that he already had the most absurd KB in the game. And if you compare...