Search found 119 matches
- Wed Mar 27, 2024 5:20 pm
- Forum: Suggestions & Feedback
- Topic: Buff Tank ability: Guard
- Replies: 43
- Views: 2712
Re: Buff Tank ability: Guard
I strongly disagree with implementing any Global Cooldown (GCD) changes to this ability. It's powerful enough as it is, and altering its GCD requirements would have a significant negative impact on small-scale PvP, such as group ranked matches, where precise timing is crucial. As a veteran, I must ...
- Wed Mar 27, 2024 2:16 pm
- Forum: Suggestions & Feedback
- Topic: Buff Tank ability: Guard
- Replies: 43
- Views: 2712
Re: Buff Tank ability: Guard
Buff Guard: ability with taking it off the global cooldown, similar to kotbs/chosen auras it should have its own cooldown like 0.5 sec but definetly off the GCD. It's frustrating when I can't guard switch quick enough eventhough I'am already spamming the guard skill on the right party member. Also ...
- Wed Mar 27, 2024 2:06 pm
- Forum: Dark Elves
- Topic: Sorc: Shades of Death
- Replies: 3
- Views: 282
Re: Sorc: Shades of Death
It is very underwhelming for an ability that requires an investment of 13 points due to the following reasons: The 5 ticks can't ever crit, which also means that it doesn't utilize your class mechanic (for unknown reasons), and due to that fact, it deals a forgettable amount of damage. The 5 ticks c...
- Sun Mar 24, 2024 1:25 am
- Forum: Suggestions & Feedback
- Topic: Bringing tanks in line: BG The Exception
- Replies: 20
- Views: 1573
Re: Bringing tanks in line: BG The Exception
From my understanding of the published goal for balancing tanks, the idea was to bring core tanking mechanics in line across the board. At least that was why SM/BO got their punts and SM lost their unique undefendable SnB punt. So let's look at investments and payouts of KD/Punts. Punt investment S...
- Sat Mar 23, 2024 12:38 pm
- Forum: Suggestions & Feedback
- Topic: Official Gunbad Dungeon Feedback Megathread
- Replies: 19
- Views: 2538
Re: Official Gunbad Dungeon Feedback Megathread
About the current state of Gunbad : - CCs on every pack of mob is really annoying. It's not challenging, just very annoying, especially for tanks spending their time CC'ed. - Hard hitters goblin archers in mid wing seem to have been tuned down a little, they were pretty over the top but seem pretty...
- Sat Mar 23, 2024 11:38 am
- Forum: Suggestions & Feedback
- Topic: Problem of gear homogenization.
- Replies: 3
- Views: 665
Re: Problem of gear homogenization.
I also agree with the idea of allowing every set to be a meaningful part of the gear puzzle. So I really have to criticize recent changes here too: I don't understand why something that has been built into the game is suddenly changed without good reasoning. The cloak has persisted since GB was rele...
- Sat Mar 23, 2024 11:33 am
- Forum: Suggestions & Feedback
- Topic: Provide Access to Red Eye Cloak
- Replies: 9
- Views: 908
- Sat Mar 23, 2024 11:31 am
- Forum: Suggestions & Feedback
- Topic: can we have dye storage npc ?
- Replies: 2
- Views: 377
Re: can we have dye storage npc ?
Managing dye is getting increasingly difficult, you know. It would be really helpful to have an NPC like a dye vending machine. While using the Pocket Palette addon, I had this thought that it would be great if we could store the number of dyes here and use them whenever needed. It could be somethi...
- Sat Mar 23, 2024 11:28 am
- Forum: Game support
- Topic: Pet, bugs, endless problem, and gameplay WLs
- Replies: 10
- Views: 1211
Re: Pet, bugs, endless problem, and gameplay WLs
At this point, I strongly believe that pet classes require a complete redesign or that the pathfinding system for pets needs to be recoded. Currently, pets behave like mindless NPCs that can easily be outmaneuvered by minor obstacles, causing them to take unnecessarily long routes to reach their ta...
- Thu Mar 21, 2024 8:48 pm
- Forum: Game support
- Topic: Pet, bugs, endless problem, and gameplay WLs
- Replies: 10
- Views: 1211
Re: Pet, bugs, endless problem, and gameplay WLs
At this point, I strongly believe that pet classes require a complete redesign or that the pathfinding system for pets needs to be recoded. Currently, pets behave like mindless NPCs that can easily be outmaneuvered by minor obstacles, causing them to take unnecessarily long routes to reach their tar...