Search found 119 matches

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by Aluviya
Wed Mar 27, 2024 5:20 pm
Forum: Suggestions & Feedback
Topic: Buff Tank ability: Guard
Replies: 43
Views: 2712

Re: Buff Tank ability: Guard

I strongly disagree with implementing any Global Cooldown (GCD) changes to this ability. It's powerful enough as it is, and altering its GCD requirements would have a significant negative impact on small-scale PvP, such as group ranked matches, where precise timing is crucial. As a veteran, I must ...
by Aluviya
Wed Mar 27, 2024 2:16 pm
Forum: Suggestions & Feedback
Topic: Buff Tank ability: Guard
Replies: 43
Views: 2712

Re: Buff Tank ability: Guard

Buff Guard: ability with taking it off the global cooldown, similar to kotbs/chosen auras it should have its own cooldown like 0.5 sec but definetly off the GCD. It's frustrating when I can't guard switch quick enough eventhough I'am already spamming the guard skill on the right party member. Also ...
by Aluviya
Wed Mar 27, 2024 2:06 pm
Forum: Dark Elves
Topic: Sorc: Shades of Death
Replies: 3
Views: 282

Re: Sorc: Shades of Death

It is very underwhelming for an ability that requires an investment of 13 points due to the following reasons: The 5 ticks can't ever crit, which also means that it doesn't utilize your class mechanic (for unknown reasons), and due to that fact, it deals a forgettable amount of damage. The 5 ticks c...
by Aluviya
Sun Mar 24, 2024 1:25 am
Forum: Suggestions & Feedback
Topic: Bringing tanks in line: BG The Exception
Replies: 20
Views: 1573

Re: Bringing tanks in line: BG The Exception

From my understanding of the published goal for balancing tanks, the idea was to bring core tanking mechanics in line across the board. At least that was why SM/BO got their punts and SM lost their unique undefendable SnB punt. So let's look at investments and payouts of KD/Punts. Punt investment S...
by Aluviya
Sat Mar 23, 2024 12:38 pm
Forum: Suggestions & Feedback
Topic: Official Gunbad Dungeon Feedback Megathread
Replies: 19
Views: 2538

Re: Official Gunbad Dungeon Feedback Megathread

About the current state of Gunbad : - CCs on every pack of mob is really annoying. It's not challenging, just very annoying, especially for tanks spending their time CC'ed. - Hard hitters goblin archers in mid wing seem to have been tuned down a little, they were pretty over the top but seem pretty...
by Aluviya
Sat Mar 23, 2024 11:38 am
Forum: Suggestions & Feedback
Topic: Problem of gear homogenization.
Replies: 3
Views: 665

Re: Problem of gear homogenization.

I also agree with the idea of allowing every set to be a meaningful part of the gear puzzle. So I really have to criticize recent changes here too: I don't understand why something that has been built into the game is suddenly changed without good reasoning. The cloak has persisted since GB was rele...
by Aluviya
Sat Mar 23, 2024 11:33 am
Forum: Suggestions & Feedback
Topic: Provide Access to Red Eye Cloak
Replies: 9
Views: 908

Re: Provide Access to Red Eye Cloak

dshdf wrote: Sat Mar 23, 2024 6:59 am i second this
access to items should be equal for old and new players
I agree.
by Aluviya
Sat Mar 23, 2024 11:31 am
Forum: Suggestions & Feedback
Topic: can we have dye storage npc ?
Replies: 2
Views: 377

Re: can we have dye storage npc ?

Managing dye is getting increasingly difficult, you know. It would be really helpful to have an NPC like a dye vending machine. While using the Pocket Palette addon, I had this thought that it would be great if we could store the number of dyes here and use them whenever needed. It could be somethi...
by Aluviya
Sat Mar 23, 2024 11:28 am
Forum: Game support
Topic: Pet, bugs, endless problem, and gameplay WLs
Replies: 10
Views: 1211

Re: Pet, bugs, endless problem, and gameplay WLs

At this point, I strongly believe that pet classes require a complete redesign or that the pathfinding system for pets needs to be recoded. Currently, pets behave like mindless NPCs that can easily be outmaneuvered by minor obstacles, causing them to take unnecessarily long routes to reach their ta...
by Aluviya
Thu Mar 21, 2024 8:48 pm
Forum: Game support
Topic: Pet, bugs, endless problem, and gameplay WLs
Replies: 10
Views: 1211

Re: Pet, bugs, endless problem, and gameplay WLs

At this point, I strongly believe that pet classes require a complete redesign or that the pathfinding system for pets needs to be recoded. Currently, pets behave like mindless NPCs that can easily be outmaneuvered by minor obstacles, causing them to take unnecessarily long routes to reach their tar...