Search found 210 matches

>
by Rockalypse
Fri Jun 07, 2019 10:51 am
Forum: Introduce Yourself
Topic: Back From the Dead
Replies: 2
Views: 273

Re: Back From the Dead

Welcome
by Rockalypse
Wed Jun 05, 2019 12:47 pm
Forum: Addons
Topic: Teal's Sanctuary, UI
Replies: 7
Views: 801

Re: Teal's Sanctuary, UI

Any screenshots of it?
by Rockalypse
Tue May 28, 2019 12:45 pm
Forum: General Discussion
Topic: [MathHammer] Veszal's minmaxing tool
Replies: 59
Views: 11825

Re: [MathHammer] Veszal's minmaxing tool

V.2.6.2 Update
Fixed Blordlord set-bouns bug.
by Rockalypse
Sun May 26, 2019 7:22 am
Forum: Suggestions & Feedback
Topic: Fort Reservations
Replies: 22
Views: 1566

Re: Fort Reservations

contribution while the exact weight of the things you can do is not publicly avilable but the things are all things that help the effort to lock zone so: killing seige Taking BOs Returning supplies Destroying supplies killing doors killing lords killing players defending BOs As for the 5 minute tim...
by Rockalypse
Fri May 24, 2019 12:55 pm
Forum: Dwarfs
Topic: Rampage Question
Replies: 101
Views: 3984

Re: Rampage Question

Makin' Me Mad : Each time you're attacked, you deals 5% more damage for 10 seconds, stacking up to 5 times. If Furious, the duration is increased to 20 seconds and can be stacked 10 times. Rain of fire and other nasty AOE that goes on nonestop during largescale battles will make it 100% uptime. Als...
by Rockalypse
Fri May 24, 2019 10:37 am
Forum: General Discussion
Topic: Scenario discussion
Replies: 15
Views: 1003

Re: Scenario discussion

An also a system with 2 tanks 2 heals and 2 DPS per party would be nice. like that it will prevent 10 DPS to join same SC. On this part - it would be nice to have separate Que for heal/dd/tank. Yes some will grief it but, still, being able to responsibly que as particular archetype should be there.
by Rockalypse
Fri May 24, 2019 9:28 am
Forum: General Discussion
Topic: Scenario discussion
Replies: 15
Views: 1003

Re: Scenario discussion

I am on board with TDM map.
It can (and probably should) be Khorne-themed. Imagine red sand plain with two camps and ongoing fight in the middle.
by Rockalypse
Tue May 21, 2019 6:32 am
Forum: General Discussion
Topic: [MathHammer] Veszal's minmaxing tool
Replies: 59
Views: 11825

Re: [MathHammer] Veszal's minmaxing tool

Noticed an issue in your latest version. The drop down boxes for armor and jewels only select from a finite amount of rows from the data tab. For instance, A2:A57. This will leave out any selections added past that number. Do you see any errors related to this or can point me to cells in which you ...
by Rockalypse
Mon May 20, 2019 7:42 pm
Forum: General Discussion
Topic: [MathHammer] Veszal's minmaxing tool
Replies: 59
Views: 11825

Re: [MathHammer] Veszal's minmaxing tool

V.2.6.1 Update
Switched Accessory of Bloodlord to cloak slot.
by Rockalypse
Mon May 20, 2019 7:36 pm
Forum: General Discussion
Topic: [MathHammer] Veszal's minmaxing tool
Replies: 59
Views: 11825

Re: [MathHammer] Veszal's minmaxing tool

V.2.6 Update Added Bloodlord set for all classes. Added Morale Per Second counter. Fixed BL sets for BG/IB/SM/BO to show their unmirrored bonuses as it is in game. Removed class groups, now you again have separate class to pick. As number of data rows increased from 1k to 2,5k due to last change men...