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by Caduceus
Thu Mar 30, 2023 3:37 pm
Forum: Suggestions & Feedback
Topic: Fixing Fundamental Reward Problem
Replies: 16
Views: 1316

Re: Fixing Fundamental Reward Problem

What does the average RoR player and electricity have in common? They follow the path of least resistance. The only time I've had fun in rvr is when it's pug v pug and you see actualy fights and proper siege defence. Contrary to the myth that pugs don't know what they are doing, we have some very g...
by Caduceus
Sun Mar 26, 2023 6:55 am
Forum: General Discussion
Topic: One ability 3730+ dmg in sovereign Char 5/3 ? maybe that's enough already?
Replies: 60
Views: 4190

Re: One ability 3730+ dmg in sovereign Char 5/3 ? maybe that's enough already?

I agree with the OP that Fester bombing is a little too powerful. For a class that gets 110ft range out of the box and has high control and high mobility, I see no reason why they should also get a completely untelegraphed uncleansable burst that consists of a very basic rotation and circumvents the...
by Caduceus
Fri Mar 17, 2023 6:56 pm
Forum: Suggestions & Feedback
Topic: Fixing Fundamental Reward Problem
Replies: 16
Views: 1316

Re: Fixing Fundamental Reward Problem

This is all a really elaborate way of avoiding the obvious; The fact that farming pugs yields more rewards than close fights between strong teams is clearly providing the wrong incentives to players. There's no reason why it should be like this. It's obviously broken. I don't know why people are bot...
by Caduceus
Fri Mar 17, 2023 10:12 am
Forum: Suggestions & Feedback
Topic: Fixing Fundamental Reward Problem
Replies: 16
Views: 1316

Re: Fixing Fundamental Reward Problem

Bump
by Caduceus
Fri Mar 17, 2023 10:06 am
Forum: Suggestions & Feedback
Topic: Fixing Scenarios
Replies: 20
Views: 1420

Re: Fixing Scenarios

Kind of sad that people don't look past the first point, because in addition to giving premades more value for their efforts of grouping up and opening up new and interesting avenues of play, my suggestion also included giving solo players alternatives, like non-ranked solo queue 6v6 game modes with...
by Caduceus
Sun Mar 12, 2023 4:18 pm
Forum: Suggestions & Feedback
Topic: Fixing Scenarios
Replies: 20
Views: 1420

Re: Fixing Scenarios

Compared to normal sc the ranked scs had already huge rewards, even on a loss. I doubt people will be drawn in with better rewards. When you now make a 6man and have only pugs in enemy team, imagine you make a 12man, it would be even less likely to be matched with another 12man. Don't you see this?...
by Caduceus
Sun Mar 12, 2023 2:53 pm
Forum: Suggestions & Feedback
Topic: Fixing Scenarios
Replies: 20
Views: 1420

Re: Fixing Scenarios

Premades of 6 are stomping the scenarios already and you wanna create 12-man to conquer all? Nonsence. It will be very unlikely that you will fight against another 12-man or two 6 man. Instead with 12, you will farm anyone else. I remember how it is to fight Garamar's two 6 man, queuing simultaneou...
by Caduceus
Sun Mar 12, 2023 11:59 am
Forum: Suggestions & Feedback
Topic: Fixing Scenarios
Replies: 20
Views: 1420

Re: Fixing Scenarios

How high you would rate your chances getting matched with another 12 man? The bigger your group, the less likely you will get matched with a similar group on enemy side. People make 24-man warbands in RvR and city, don't they? So why not 12-man? In my opinion, this could easily be successful if a s...
by Caduceus
Sun Mar 12, 2023 8:25 am
Forum: Suggestions & Feedback
Topic: Fixing Scenarios
Replies: 20
Views: 1420

Re: Fixing Scenarios

While I understand people's hesitancy when it comes to introducing 12-man warbands into SCs, it should not be problematic if options are created for players to queue for different types of scenarios, like solo and 6v6. The real suggestion here is basically adding more variety, while still making the...
by Caduceus
Sun Mar 12, 2023 8:06 am
Forum: Suggestions & Feedback
Topic: Fixing Fundamental Reward Problem
Replies: 16
Views: 1316

Fixing Fundamental Reward Problem

Hello all, Return of Reckoning suffers from a fundamental problem with its reward system, which I believe is one of the root causes to many of the issues that are seen in the late game. In short, farming low RR pugs yields more rewards than fighting (and even winning) against strong opposition. 15 m...