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by Caduceus
Tue Jan 23, 2024 11:30 am
Forum: High Elves
Topic: After the nerf/patch SM's how are you.........
Replies: 50
Views: 6510

Re: After the nerf/patch SM's how are you.........

- WoDS cooldown basically murdered SM 2H survivability. With the change to Heaven's Blade from resist buff to debuff (stacking so yay!), basically this was the last bit of extra survivability we had and now it is very easy to get past. One interrupt (and there are lots flying around) and buh bye. Y...
by Caduceus
Fri Dec 22, 2023 2:17 pm
Forum: Changelogs
Topic: Patch Notes 22/12/2023
Replies: 68
Views: 43691

Re: Patch Notes 22/12/2023

Sorc/BW nerfs, really? :lol:
by Caduceus
Tue Dec 19, 2023 6:12 am
Forum: Dwarfs
Topic: [RP dps] anyone running?
Replies: 5
Views: 28448

Re: [RP dps] anyone running?

Single-target DPS RP is surprisingly fun and strong in mid-tier, but drops off very rapidly at cr40 because it lacks the burst to overcome the many sources of healing in RoR. I wouldn't say it's so much an issue of RP being too weak, but the defensive safety net in RoR being so strong that sustained...
by Caduceus
Sat Dec 02, 2023 7:01 am
Forum: Suggestions & Feedback
Topic: Sorc: Shades of Death
Replies: 4
Views: 1778

Re: Sorc: Shades of Death

Shades of Death lacks damage in its current form. After mitigation is taken into consideration I doubt it will do more than 200 damage. I think the intended purpose of the spell is not in a DoT-focused burst. After all, DoT focus comes from Calamity, and direct damage comes from Agony. Personally I ...
by Caduceus
Tue Oct 10, 2023 9:13 am
Forum: High Elves
Topic: [SM] Parry Stacking
Replies: 9
Views: 2743

Re: [SM] Parry Stacking

geezereur wrote: Tue Oct 10, 2023 7:57 am So what 2 hander would you guys pick for a SM?
Bloodlord.

You're a swordmaster, not a soymaster. 8-)
by Caduceus
Mon Aug 28, 2023 9:57 am
Forum: News
Topic: Developer Update - 25 August 2023.
Replies: 88
Views: 25178

Re: Developer Update - 25 August 2023.

Any notions of 'OP' fail the common sense test. The fact of the matter is that the majority of rDPS are not desirable at all in 6man comps or RvR warbands - these areas are dominated by mDPS. Why is that? Because competent groups know how to catch and shut down rDPS, or the rDPS classes simply lack ...
by Caduceus
Tue Aug 22, 2023 7:39 pm
Forum: News
Topic: The Ability System Rewrite and Provisional Patch Notes
Replies: 392
Views: 135864

Re: The Ability System Rewrite and Provisional Patch Notes

I want to know one thing - Why sorc st abilities have only one type of damage, but BW have 2 type dots corporel, st abilities elemental. Its reduces BW st damage in 20-30 % about so. Why its not all just BW ST damage just corporel ?! Sorc single target damage consists of spirit and corporeal damage...
by Caduceus
Tue Aug 22, 2023 3:05 pm
Forum: News
Topic: The Ability System Rewrite and Provisional Patch Notes
Replies: 392
Views: 135864

Re: The Ability System Rewrite and Provisional Patch Notes

I want to know one thing - Why sorc st abilities have only one type of damage, but BW have 2 type dots corporel, st abilities elemental. Its reduces BW st damage in 20-30 % about so. Why its not all just BW ST damage just corporel ?! Sorc single target damage consists of spirit and corporeal damage.
by Caduceus
Sun Aug 20, 2023 2:15 pm
Forum: General Discussion
Topic: Is reward model driving current population inbalance
Replies: 161
Views: 23176

Re: Is reward model driving current population inbalance

Perhaps the question should be, why are keeps not being defended as they should? I see two possible reasons here: 1. Recent changes to morale and AoE caps have reduced the effectiveness of keep funnels, making keep defenses less rewarding as a result. 2. In a lot of cases, removal of keep respawn ha...
by Caduceus
Tue Aug 15, 2023 5:36 am
Forum: Suggestions & Feedback
Topic: Regarding Magus and Engineer changes
Replies: 28
Views: 25564

Re: Regarding Magus and Engineer changes

They should reduce turret stack damage but increase overall damage on all abilities. Turrets give a small bonus that ramps up, but it won't make engie/mag quite so tied to them to make damage viable. I disagree. The turret is the Engi/Magus main class mechanic. Decoupling them from the turret will ...