Search found 16 matches
- Sat Feb 06, 2021 4:46 am
- Forum: General Discussion
- Topic: How to efficiently gain influence in RvR?
- Replies: 7
- Views: 2010
Re: How to efficiently gain influence in RvR?
Your group member (but not warband member) box turnins are awarded to you as well if you are nearby. The most efficient way is for a small group to all get a box then turn in together. The exact timing depends on where the bos are in relation to the turnin but basically there is no reason not to jus...
- Fri Feb 05, 2021 8:30 am
- Forum: General Discussion
- Topic: How to efficiently gain influence in RvR?
- Replies: 7
- Views: 2010
Re: How to efficiently gain influence in RvR?
running supply boxes/destroying enemy supply boxes
- Fri Feb 05, 2021 7:51 am
- Forum: General Discussion
- Topic: ui broken after pacth ?
- Replies: 31
- Views: 4851
Re: ui broken after pacth ?
I did a repair with no effect. I got a problem wioth Tok. I can see armory all the time with the current tok page like an overlay. Visual bug very confusing. Any solution? Strange, i had this same issue, with tok armory, no abilitys window, bags not opening, and everything, and repair fixed it for ...
- Fri Feb 05, 2021 7:17 am
- Forum: General Discussion
- Topic: CIty Siege Statistic
- Replies: 41
- Views: 9125
Re: CIty Siege Statistic
Player behavior is also a game balance issue. Players do not behave at random, their behavior is guided by the experience of playing the game.
- Fri Feb 05, 2021 7:11 am
- Forum: General Discussion
- Topic: ui broken after pacth ?
- Replies: 31
- Views: 4851
Re: ui broken after pacth ?
This happened to me and a repair fixed it
- Fri Feb 05, 2021 6:00 am
- Forum: General Discussion
- Topic: Fortress Fights - A way back to fun
- Replies: 17
- Views: 3701
Re: Fortress Fights - A way back to fun
Its a game, game players will always seek to optimize the game play methodology to assure success and reduce effort. Instead of blaming players for doing this natural and totally expected human activity, it is designers job to ensure the method that produces success at the least effort is a fun and ...
- Fri Feb 05, 2021 5:45 am
- Forum: General Discussion
- Topic: Return of Appearance
- Replies: 1
- Views: 774
Re: Return of Appearance
I wish a toggle to turn off friendly appearances, then i can see everyones exposed naked equipment
- Fri Feb 05, 2021 5:26 am
- Forum: Changelogs
- Topic: Patch Notes 04/02/2021
- Replies: 36
- Views: 12810
Re: Patch Notes 04/02/2021
I think the idea of the appearance toggle being an absolute resolution of the issue is silly. Its mechanically advantageous to see what your enemies are actually wearing. This means the meta choice will always be to turn it off, and while you may think 'all is well because people who want to see it ...
- Sat Jan 30, 2021 10:01 pm
- Forum: General Discussion
- Topic: population %
- Replies: 67
- Views: 13154
Re: population %
- Really you cant compensate for it with mechanical imbalances, as thats attempting to simply outweigh players innate sense of whats cool with promises of being overpowered. It works on the short term - people will have fun being overpowered for a while but then desire to return to what their real ...
- Sat Jan 30, 2021 5:53 pm
- Forum: General Discussion
- Topic: population %
- Replies: 67
- Views: 13154
Re: population %
pop imbalance kills games like this, iirc the original game went quite draconian and restricted you from even logging in if the enemy faction didn't have enough people didn't solve the problem, considering 1500 level 40s is more valuable than an even spread of lower levels and 800 level 40s defendi...