Search found 643 matches

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by navis
Sat Mar 23, 2019 2:28 pm
Forum: Changelogs
Topic: Patch Notes 23/03/2019
Replies: 545
Views: 22022

Re: Patch Notes 23/03/2019

Love the guard changes. Looking forward to testing them this week.
by navis
Wed Mar 20, 2019 3:32 pm
Forum: General Discussion
Topic: SC queue and matchmaking system info request
Replies: 50
Views: 1969

Re: SC queue and matchmaking system info request

With all due respect to the devs, but feedback for mm system is that queue is more dead than ever now especially in the evening (pacific). Queue wait is 30 min+ (as healer que for pug scenario) and after waiting for the matchmaking is still not guaranteed, either, because parties are still forming i...
by navis
Sun Mar 17, 2019 4:42 pm
Forum: News
Topic: Extended X2 Event
Replies: 23
Views: 3317

Re: Extended X2 Event

Did we break it yet?
by navis
Sun Mar 17, 2019 4:38 pm
Forum: Suggestions & Feedback
Topic: Possible to have a graph-style population meter?
Replies: 0
Views: 111

Possible to have a graph-style population meter?

Hey, I don't know how hard it would be to implement a graph style population meter? Maybe a job for a community web developer?
Back on live I remember there was a website which hosted one and I always found it handy to find the best times to play (for my timezone).

cheers
by navis
Sun Mar 10, 2019 4:34 pm
Forum: Changelogs
Topic: Patch Notes 09/03/2019
Replies: 83
Views: 6225

Re: Patch Notes 09/03/2019

Feedback on pug scenario queue. I think this change 1 or 2 weeks ago. Currently, I have seen queue waits on average 20-30 min for the pug scenario and I am a heal-specced RP, during high population times. T4 bracket yesterday when population was over 1200 same thing. Something doesn't seem right to ...
by navis
Fri Mar 08, 2019 1:12 am
Forum: Addons
Topic: Core interface modules bugfixes + few fixed add-ons
Replies: 126
Views: 12013

Re: Core interface modules bugfixes + few fixed add-ons

When using the updated nerfed buttons it seemed to produced more lag than I remember, when changing targets (enemy or friendly) there was a noticeable added latency that wasn't there previously, which seemed worse in rvr/scens. Other than that it works wonderfully. thank you.
by navis
Thu Mar 07, 2019 11:38 pm
Forum: Suggestions & Feedback
Topic: Please implement crafting support for Auction House.
Replies: 3
Views: 352

Re: Please implement crafting support for Auction House.

Manatikik wrote:
Thu Mar 07, 2019 2:35 am
Use Shinies add-on. Makes AH great.
Thanks, ya that does help to find some crafting things.
by navis
Thu Mar 07, 2019 4:58 am
Forum: Addons
Topic: Core interface modules bugfixes + few fixed add-ons
Replies: 126
Views: 12013

Re: Core interface modules bugfixes + few fixed add-ons

Hey, some feedback for the buffhead update. As also mentioned I noticed the issue of buffs moving to top-left of screen after some amount of time and not understand why. So for the meantime I reverted to older version until a possible new release to try out. (not using additional core update addons)
by navis
Wed Mar 06, 2019 11:51 pm
Forum: Suggestions & Feedback
Topic: Please implement crafting support for Auction House.
Replies: 3
Views: 352

Please implement crafting support for Auction House.

Hi. I noticed that it's very hard to try and find some crafting ingredients on the AH.. So just want to say that it would really help out a lot of things if this was somehow introduced.

thx
by navis
Mon Mar 04, 2019 10:17 pm
Forum: Suggestions & Feedback
Topic: Orvr campaign and forts
Replies: 21
Views: 1710

Re: Orvr campaign and forts

Pretty happy with the progress so far of the fortress. They tried to build a system that was designed with high-lag in mind. It will only get better from here, most defenders don't understand the mechanics (the more casual players) as well they are indeed being tweaked weekly. For me the concern lie...