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by wonshot
Tue Jun 22, 2021 5:34 pm
Forum: Beginner survival kit
Topic: Vale-Walker setbonuses
Replies: 2
Views: 535

Vale-Walker setbonuses

Hello, With some help from people from the community I managed to collect most of the setbonuses if anyone is interested in them for the newly released Vale-walker sets. Keep in mind these sets are some of the lower starting tier sets, meant for new toons, and serve as a catchup. Not all of the scre...
by wonshot
Sun Jun 20, 2021 8:22 pm
Forum: Suggestions & Feedback
Topic: Beastlord boss' cooldowns
Replies: 8
Views: 690

Re: Beastlord boss' cooldowns

I understand the placement of the encounters are in RvR area and you have a chance of having to pvp while doing it, im fine with that. But keeping the cooldown 2hours, will not make any groups sit there for 2hours and wait in the case a fresh group rolls up and see the buff-duration being more than ...
by wonshot
Sun Jun 20, 2021 7:35 pm
Forum: Suggestions & Feedback
Topic: Beastlord boss' cooldowns
Replies: 8
Views: 690

Beastlord boss' cooldowns

Hello, With the nice addition of Vale-Walker set as a catchup gear tier for new players or fresh toons, it raise the question if the previous starting set in Beastlord (which is now a requirements to enter Hunter's Vale) if this entry gear should be more accesable. I think many of us current players...
by wonshot
Sat Jun 19, 2021 1:42 pm
Forum: Suggestions & Feedback
Topic: mmr everywhere
Replies: 18
Views: 1127

Re: mmr everywhere

It is still so odd to me to call it "mmr" when it stands for matchmaking rating, but yet it is shown without helping matchmaking :D

just call it winrate or Elo :P
by wonshot
Fri Jun 18, 2021 2:41 pm
Forum: Changelogs
Topic: Patch Notes 18/06/2021
Replies: 69
Views: 6235

Re: Patch Notes 18/06/2021

Gratz on releasing yet an other Live dungeon, it is a great step forward for the server. But am I wrong in assuming this piece of content is more of a catch-up mechanic for alts and newplayers to get vanq-level of gear, but with only Beastlord as requirement. However the grind for accumulating this ...
by wonshot
Thu Jun 17, 2021 10:50 pm
Forum: Suggestions & Feedback
Topic: oRvR feedback openletter from organized warbands
Replies: 85
Views: 7851

Re: oRvR feedback openletter from organized warbands

At the same time this was happening, the community were complaining that cities were too rare and that oRvR was just zones being pushed back to the mid zone over and over again - meaning cities would only pop at NA time when the majority of the population went to sleep. So, it's a double edged swor...
by wonshot
Thu Jun 17, 2021 10:57 am
Forum: Suggestions & Feedback
Topic: oRvR feedback openletter from organized warbands
Replies: 85
Views: 7851

Re: oRvR feedback openletter from organized warbands

..The problem typically stems from player behaviour - and that people will always find the optimal way of doing things to get rewarded. We could theoretically implement a plethora of RvR 'fun' things to do, but unless we attach something shiny that's the 'new BiS' people won't be interested. Curren...
by wonshot
Tue Jun 15, 2021 1:38 pm
Forum: General Discussion
Topic: Melee bombing
Replies: 59
Views: 2941

Re: Melee bombing

I'll try to keep realm balance out of this, and just keep my comment on: [Meleerange aoe] So both casters & physical damagedealers have their close range either frontal or 360 pbaoes. The biggest difference naturally being that casters will fight against disrupt checks, hold the line stacks, but...
by wonshot
Mon Jun 14, 2021 12:51 pm
Forum: Suggestions & Feedback
Topic: oRvR feedback openletter from organized warbands
Replies: 85
Views: 7851

Re: oRvR feedback openletter from organized warbands

once again, let me underline the intention of this project and topic, is to give the Devs some insight in how the playerbase feel. I asked the involved people about a very specific topic, asked them to the best of their ability to keep it only oRvR related and share how they see their guild recruitm...
by wonshot
Sat Jun 12, 2021 1:47 am
Forum: Balance Proposals
Topic: [Fastest framerate animations]
Replies: 0
Views: 245

[Fastest framerate animations]

Hello, For some content on RoR it is close to a must to play with Fastest framerate on. Basicly turning all effects off. However there are still a couple of animations you still see. And I would like to make a case of changing this list for a better gameplay experience. Right now the animations i ca...