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by roadkillrobin
Sat Nov 20, 2021 12:27 pm
Forum: Changelogs
Topic: Patch Notes 20/11/2021
Replies: 80
Views: 19674

Re: Patch Notes 20/11/2021

Everdin wrote: Sat Nov 20, 2021 12:07 pm
Scrilian wrote: Sat Nov 20, 2021 11:52 am >healing potions no longer ignore global cooldowns
Spoiler:
Image
I'm pretty sure this was wished by the whole community!
Pretty certain I remember potions triggered GCD on the live servers.
by roadkillrobin
Thu Oct 28, 2021 9:48 am
Forum: Suggestions & Feedback
Topic: Brutality build for st as main arm or is it not viable?
Replies: 14
Views: 3852

Re: Brutality build for st as main arm or is it not viable?

This is the problem with having to many Mastery points to distribute. It makes it so you can pretty much get all the things you want, which pretty much kills the concept of specialization in favour of customization (which leads to meta configurations and actually kills customization as well) all tog...
by roadkillrobin
Sat Jun 05, 2021 2:23 pm
Forum: Changelogs
Topic: Patch Notes 28/05/2021
Replies: 654
Views: 111721

Re: Patch Notes 28/05/2021

60 pages. RoR forum record probably. Only because the old staffers had a tendency of locking threads when conversation didn't pan out in their favor. I'm certain several conversation on controversial changes had the potential of reach 100's of pages. The fact that the current staff haven't locked t...
by roadkillrobin
Thu Jun 03, 2021 9:43 pm
Forum: General Discussion
Topic: Interesting data on latest patches
Replies: 34
Views: 6937

Re: Interesting data on latest patches

A rapid population drop due to the inactivation of NB isn't to be expected. If such hypothetical loss of players would to happen it's gonna be more of a creep over time, due to a subtle increase in physical strain and mental fatigue impacting people's enjoyment of the game. For those affected by it,...
by roadkillrobin
Mon May 31, 2021 7:02 pm
Forum: Changelogs
Topic: Patch Notes 28/05/2021
Replies: 654
Views: 111721

Re: Patch Notes 28/05/2021

Ive been very hesitant to post on this but with all the noise I felt like I should throw my 2c in here. Any automation (in where decision making is done for the player) is botting and should not be done. This is really a philosophical question and not as clear cut. An active decision is still being...
by roadkillrobin
Mon May 31, 2021 12:52 pm
Forum: General Discussion
Topic: So Nerfed Buttons Is Not Removed Completely and What That Means...
Replies: 242
Views: 46571

Re: So Nerfed Buttons Is Not Removed Completely and What That Means...

1: Higher experience skilled level player without NB vs. lower experience skill level player with NB = Higher experience skills wins. 2: Higher experience skilled level player without NB vs. higher experience skill level player with NB = Minimal impact on the outcome. I'd say individual skill 99%, N...
by roadkillrobin
Sat May 01, 2021 8:30 am
Forum: General Discussion
Topic: Diminishing returns for Tanks.
Replies: 8
Views: 2153

Re: Diminishing returns for Tanks.

Depending on how much of an issue the tank remains to be towards the enemy team when rest of your team have died. If you're able to keep em snared, prevent them from caping objectives and screwing up progression etc then there's no limits really.
by roadkillrobin
Sat Feb 27, 2021 1:05 pm
Forum: Changelogs
Topic: Patch Notes 26/02/2021
Replies: 212
Views: 41002

Re: Patch Notes 26/02/2021

Armor being to high isn't the issue, but rather the toughness lacks utillity in general. It only serves as good mitigation against long casting spells, non AoE spells. I would rather look into increasing the utillity of toughness as a general feat then messing with armor classes. Physical damage is ...
by roadkillrobin
Fri Nov 06, 2020 8:13 am
Forum: Changelogs
Topic: Patch Notes 05/11/2020
Replies: 295
Views: 47470

Re: Patch Notes 05/11/2020

Chosen the new "corrupting power" tactic is not as good as it seems. This is not a flat 25% criticat chance reduction. Only 25% of the current critical chance. My friend test on his slayer. He have 20% CC, after chosen debuff had 15% CC. So it's not flat 25%. It looks like it's just a slo...
by roadkillrobin
Fri Oct 16, 2020 10:19 am
Forum: Suggestions & Feedback
Topic: Making auras active abilities
Replies: 39
Views: 7304

Re: Making auras active abilities

Personally I think having more static playstyles (in terms of button mashing) on a couple classes is something good. The problem have always been the efficiancy when you get to much utillity out of it. I would link Aura efficiancy to movement. The longer the tank remain static in term of movement th...