Search found 27 matches
- Wed Oct 25, 2023 6:58 pm
- Forum: General Discussion
- Topic: War crest gain too low
- Replies: 49
- Views: 9352
Re: War crest gain too low
Actually the idea of making gear free, but locking the unlock of the gear tier behind a war crest cost, well it would make skipping gears not a thing, so lower the current meta of GB/city dungeon/BS and jump directly to ranked/sov, but rather do the content your gear needs. It would make mixing and ...
- Sat Oct 14, 2023 10:13 am
- Forum: General Discussion
- Topic: XP off, but with a twist..
- Replies: 29
- Views: 4346
Re: XP off, but with a twist..
Thinking about it, there are some things that could fit perfectly with a xp lock, and could be adjusted to not make it too unbalanced if some keep farming t2-t3 sc's. I would suggest a epic quest chain, formed like an advanced tutorial of all the game mechanics. Spanning the entirety of t1-t3, endin...
- Thu Sep 21, 2023 12:53 pm
- Forum: General Discussion
- Topic: So I asked ChatGPT about XRealming...
- Replies: 17
- Views: 2292
Re: So I asked ChatGPT about XRealming...
The only tool that moves population is increased rewards. (For those that are leveling/gearing) For veterans in BiS nothing you can really do to influence what they desire to log. You can, imagine if LotD debuff would go along side with AAO. Interesting, though that has its own issues as well, and ...
- Thu Sep 21, 2023 12:32 pm
- Forum: General Discussion
- Topic: So I asked ChatGPT about XRealming...
- Replies: 17
- Views: 2292
Re: So I asked ChatGPT about XRealming...
The only tool that moves population is increased rewards. (For those that are leveling/gearing) For veterans in BiS nothing you can really do to influence what they desire to log. Aao should probably be sharper, quicker ramp up, larger reward scaling, and last for entire lockout time for those who c...
- Thu Aug 11, 2022 9:54 am
- Forum: Suggestions & Feedback
- Topic: Balancing scenarios for 50% winrate even with pug vs premade.
- Replies: 42
- Views: 6094
Re: Balancing scenarios for 50% winrate even with pug vs premade.
Haha, Zulnam that has to be one of the funniest posts I have read in ages. Made me laugh for a good while there. Especially loved the Disco Inferno idea, as someone that played large amounts of Dungeon Keeper 1 and 2, that song is a trip of nostalgia in gaming. And to Sofong a silver, gold, diamond ...
- Wed Aug 10, 2022 10:29 pm
- Forum: Suggestions & Feedback
- Topic: Balancing scenarios for 50% winrate even with pug vs premade.
- Replies: 42
- Views: 6094
Re: Balancing scenarios for 50% winrate even with pug vs premade.
And that also was brought up earlier in the thread, one could just put a timer on top of it, 60 seconds maximum wait before it would allow to trigger a old style sc without accounting for numbers. In low pop situations you can't really counter it in any way. At medium or high pop then it could have ...
- Wed Aug 10, 2022 7:33 pm
- Forum: Suggestions & Feedback
- Topic: Balancing scenarios for 50% winrate even with pug vs premade.
- Replies: 42
- Views: 6094
Re: Balancing scenarios for 50% winrate even with pug vs premade.
Since the aim should be to prevent high winrate, and make harder and harder the further past 50% winrate you push. If your premade is pushing high 60 to 70% winrate, and another premade logs on opposing side with 60-70% winrate, the optimal happening would be that both premades are set to face each ...
- Tue Aug 09, 2022 1:19 am
- Forum: Suggestions & Feedback
- Topic: Balancing scenarios for 50% winrate even with pug vs premade.
- Replies: 42
- Views: 6094
Re: Balancing scenarios for 50% winrate even with pug vs premade.
Yeah, and too deep a ranked system would have issues when groups change or disband if on the "normal" ranked system. Rather fast but steady climbs and slightly faster drops of a player or groups ranked is the only viable way I could think off with the current system. Though it would not be...
- Tue Aug 09, 2022 12:15 am
- Forum: Suggestions & Feedback
- Topic: Balancing scenarios for 50% winrate even with pug vs premade.
- Replies: 42
- Views: 6094
Re: Balancing scenarios for 50% winrate even with pug vs premade.
When it comes to gear I definitely agree with Wargrimnir here, as touching gear or trying to implement something along the lines of "streamlined" gear for sc's, or "skin" items would directly kill anything other than cookie cutter builds and WAR would stop existing on the day tha...
- Mon Aug 08, 2022 3:59 pm
- Forum: Suggestions & Feedback
- Topic: Balancing scenarios for 50% winrate even with pug vs premade.
- Replies: 42
- Views: 6094
Re: Balancing scenarios for 50% winrate even with pug vs premade.
The bolster system has it's own can of issues deeply rooted in class balance, player knowledge, and stacking gear and stats to maximize it's effect on your performance while often punishing leveling up too fast. The tools needed for my suggestion are mostly available already, there is logging tools ...