Search found 488 matches
- Wed Nov 25, 2020 12:21 pm
- Forum: General Discussion
- Topic: Melee SH is bonkers
- Replies: 77
- Views: 12791
Re: Melee SH is bonkers
one interrupt on their big bouncin and they have to wait a whole 8s before they can actually do damage, if they have borc in party with waaagh CD decrease then thats 3's but can still be interrupted as its a channel, honestly a sorc should have no issue in city to out dps a msh, such high numbers on...
- Fri Nov 20, 2020 12:23 pm
- Forum: Chaos
- Topic: [Magus] Shocking Jolt -> Strenghten Thrall?
- Replies: 28
- Views: 7461
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
Wrong. I main both and Focused Fire is superior to Mutating Blue Flame because it's an instant channel vs. a two second cast. Unlike FF, you cannot chain MBF, and any decent/competent player will move out of range as soon as they get hit by Bolt of Change. The engineer also has Amour-Piercing Round...
- Fri Nov 20, 2020 7:48 am
- Forum: Chaos
- Topic: [Magus] Shocking Jolt -> Strenghten Thrall?
- Replies: 28
- Views: 7461
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
Wrong. I main both and Focused Fire is superior to Mutating Blue Flame because it's an instant channel vs. a two second cast. Unlike FF, you cannot chain MBF, and any decent/competent player will move out of range as soon as they get hit by Bolt of Change. The engineer also has Amour-Piercing Round...
- Thu Nov 19, 2020 12:47 pm
- Forum: Changelogs
- Topic: Patch Notes 18/11/2020
- Replies: 33
- Views: 12604
Re: Patch Notes 18/11/2020
Not sure if this has been reported in the bug tracker yet but the previous patch has done something to the engie turret, redoploy is not working correctly, casting it, only teleport the ability to build stacks but not the actual turret itself.
- Wed Nov 18, 2020 5:43 am
- Forum: Chaos
- Topic: [Magus] Shocking Jolt -> Strenghten Thrall?
- Replies: 28
- Views: 7461
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
Magus doesn't have to nuke himself 35% of the time or reduce his defensive values by 50%... Keep that in mind when you talk about the "ease" at which other classes use their mechanics. That being said in small 6v6 Magus is definitely struggleing massively, but not only because of their pe...
- Wed Nov 11, 2020 4:09 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33394
Re: Patch Notes 11/11/2020
I got that . Again , the build up faster tactic replace te trash -35% AP cost tactic , which magus didn’t have (cause they have crit tactic instead) unless you are asking to remove crit tactic from magus havoc and add build up reducer ? If you are saying you cannot add a tactic without removing som...
- Wed Nov 11, 2020 3:59 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33394
Re: Patch Notes 11/11/2020
Potentially MDPS version of engie incoming hehehammerhead wrote: ↑Wed Nov 11, 2020 3:55 pm This is not critical, but in this version, Hollow-Points loses any meaningful meaning. And the Quick Reloader stacks with the Expert Skirmisher
- Wed Nov 11, 2020 3:57 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33394
Re: Patch Notes 11/11/2020
Magus didn’t had the -35% AP stuff and have access easily to crit tactic in this tree , where engi have to spend 11 pts in tinkerer. I was speaking in regards to the " to "Snipe and Gun blast now build up one second faster" not the AP part of the tactic I got that . Again , the build...
- Wed Nov 11, 2020 3:43 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33394
Re: Patch Notes 11/11/2020
-Quick Reloader effect changed from "All Path of the Rifleman abilities now cost 35% fewer action points." to "Snipe and Gun blast now build up one second faster" Actually not a bad change but means having to sacrifice a tactic slot for something that is already tactic starved i...
- Wed Nov 11, 2020 3:32 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33394
Re: Patch Notes 11/11/2020
- Shock Grenade is removed and replaced by Field Repair : 3 seconds channelled Heal on your turret Could you not have just made this ability effect allies within 30ft of the player its cast on to remove multiple staggers as a single stagger removal was very niche and i almost never saw a worthwhile ...