Search found 326 matches

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by CountTalabecland
Sun Jun 30, 2019 4:53 pm
Forum: Greenskins
Topic: [Choppa] Choppa's opinion about Choppa's pull
Replies: 154
Views: 10684

Re: [Choppa] Choppa's opinion about Choppa's pull

All I am saying is that the Choppa pull is unavoidable and does not have a minimum range. The other mdps with pulls can be avoided and they have minimum range because the devs realized it was a problem. Choppa should have to play by those same rules. Don’t know how I can state it in any simpler ter...
by CountTalabecland
Sun Jun 30, 2019 4:28 pm
Forum: Greenskins
Topic: [Choppa] Choppa's opinion about Choppa's pull
Replies: 154
Views: 10684

Re: [Choppa] Choppa's opinion about Choppa's pull

All I am saying is that the Choppa pull is unavoidable and does not have a minimum range. The other mdps with pulls can be avoided and they have minimum range because the devs realized it was a problem. Choppa should have to play by those same rules. Don’t know how I can state it in any simpler term...
by CountTalabecland
Sun Jun 30, 2019 4:12 pm
Forum: Greenskins
Topic: [Choppa] Choppa's opinion about Choppa's pull
Replies: 154
Views: 10684

Re: [Choppa] Choppa's opinion about Choppa's pull

What the...? Are you kidding or something? Are you talking about CHOPPA in 1vs1? Did you ever fight against "whole zone jumping" WL? (With his amazing during texture chasing machine = pet?) I think you should, then tell us, what is OP... Dead serious. What does WL have to do with this btw? So wheth...
by CountTalabecland
Sun Jun 30, 2019 3:42 pm
Forum: Greenskins
Topic: [Choppa] Choppa's opinion about Choppa's pull
Replies: 154
Views: 10684

Re: [Choppa] Choppa's opinion about Choppa's pull

It is overpowered. Choppas use it in 1v1 fights as a free knockdown/interrupt. Pulls should be used to close a gap, not from 5ft or less away in a melee fight. The pull is way more useful as an undefendable interrupt/knockdown than anything else but with the bonus of not requiring rage management. ...
by CountTalabecland
Sun Jun 30, 2019 12:43 pm
Forum: Suggestions & Feedback
Topic: Reikland Factory 4th Flag Feedback Thread.
Replies: 81
Views: 5237

Re: Reikland Factory 4th Flag Feedback Thread.

I never minded the flags, it requires the team to coordinate and do more than simply blob against the other side. Why should every scen just be 12 v12 arena fight? At least the flags give the underdog (in most pugs one side is way weaker than the other, rarely an even fight) something to do other th...
by CountTalabecland
Sun Jun 30, 2019 12:32 pm
Forum: Greenskins
Topic: [Choppa] Choppa's opinion about Choppa's pull
Replies: 154
Views: 10684

Re: [Choppa] Choppa's opinion about Choppa's pull

It is overpowered. Choppas use it in 1v1 fights as a free knockdown/interrupt. Pulls should be used to close a gap, not from 5ft or less away in a melee fight. The pull is way more useful as an undefendable interrupt/knockdown than anything else but with the bonus of not requiring rage management. A...
by CountTalabecland
Fri Jun 28, 2019 4:34 pm
Forum: Dwarfs
Topic: [SL] Suggested build?
Replies: 15
Views: 2447

Re: [SL] Suggested build?

I want to try this build with full invaders, but I am sure it will fail horribly. https://officialrorbuilder.herokuapp.com/career/slayer/s?l=40&r=50&tl=4&mp=0&pA=9&pB=13&pC=0&m1=4064&m2=4058&m3=4059&m4=4069&ma=4085,4083,4076,4074&mm=&mt=4084&t=4084,4061,4054,4072 With Invader 5% + crit, sc weapon/s...
by CountTalabecland
Thu Jun 27, 2019 2:38 pm
Forum: Videos / Streams
Topic: [Volgograd] WL and AM are OP !
Replies: 481
Views: 71266

Re: [Volgograd] WL and AM are OP !

This video should show once and for all that he is a great player and it doesn’t matter the class he is playing or necessarily the opponent. Lol now here come the “BG is OP” ppl. Its the same strategy, super sustain tank with a well played rotation that pops heals exactly when needed = good luck to ...
by CountTalabecland
Mon Jun 24, 2019 2:31 pm
Forum: Suggestions & Feedback
Topic: Bonus Renown and Bonus Currency rewards for level 16-30, 31-39 scenarios when Fort/City is running
Replies: 6
Views: 805

Re: Bonus Renown and Bonus Currency rewards for level 16-30, 31-39 scenarios when Fort/City is running

Bolster was created to make sub-40’s “decent” in the lakes. Problem is that for Forts you need solid dependable warbands and sub-40’s just don’t cut it. They are missing crucial tactics, morales, abilities, and renown rank abilities/avoidances. Letting them play when population has a strict maximum ...
by CountTalabecland
Sat Jun 22, 2019 4:43 pm
Forum: General Discussion
Topic: Organized wbs and gamedirection
Replies: 57
Views: 5022

Re: Organized wbs and gamedirection

Typical post patch whine thread on an alpha server.

This is clearly to experiment with getting ready for city sieges, not some conspiracy to harm organized play. If it doesn’t work, they will change and adapt.

Op please just wait it out, moderator please lock this shameful excuse for a thread.