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by Secrets
Fri Nov 06, 2020 3:59 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 166
Views: 8915

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Great communication, thanks for that! Has the team ever thought of doing a balance/class design AMA where the players could lay down their concerns/opinions in a structured way and receive the official feedback from the team? We'll consider this, but generally feedback is best done by keeping a han...
by Secrets
Fri Nov 06, 2020 3:54 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 166
Views: 8915

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Please leave Vigilance as it is for KotBS. Do not replace one bad idea with another - and stop constantly trying to shoehorn every bloody ability and tactic into a specific spec. It's destroying the fun of the game and the versatility and variations of class play. Vigilance is a very useful ability...
by Secrets
Fri Nov 06, 2020 3:22 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 166
Views: 8915

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

so chosen gets vigilance now? or oppression is the same 15% damage reduction but requires a shield? it doesn't really specify The abilities are only changed according to the notes. Here's a nice picturegraph for you, courtesy of our art intern and programmer, dalen: https://cdn.discordapp.com/attac...
by Secrets
Fri Nov 06, 2020 3:17 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 166
Views: 8915

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Well..It was fun while it lasted. Now Chosen gets another nerf... haha Technically correct if you follow Chronological patch order. The ability we added yesterday was too powerful, so it was nerfed. The Chosen / Knight changes were otherwise mirrored for Vigilance. The same patch buffed the ability...
by Secrets
Fri Nov 06, 2020 3:09 pm
Forum: Changelogs
Topic: Patch Notes 05/11/2020
Replies: 295
Views: 13783

Re: Patch Notes 05/11/2020

viewtopic.php?f=11&t=42006&p=446066

Locking this thread, please use this topic for the Very Controversial Change℠ going forward.
by Secrets
Fri Nov 06, 2020 3:03 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 166
Views: 8915

Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Hi folks, I'd like to take a moment to talk about some recent changes in an effort to try and get some more transparency when Stuff Hits The Fan™ like it did in the latest patch. I have two statements for you today, one from myself, and one from Wargrimnir regarding the Knight/Chosen changes we made...
by Secrets
Thu Nov 05, 2020 5:28 pm
Forum: Changelogs
Topic: Patch Notes 05/11/2020
Replies: 295
Views: 13783

Re: Patch Notes 05/11/2020

*afaik its 20% on 100 hate, st, 5 sec kd *afaik absorb does not provide crit immunity waaay long ago *RT reduce damage for 4 (four) sec, requires 3 stance and target to hit. You prob meant Lingering Intimidation - st,5 cd, -25% crit on target, 2 stance? * 10% in 30ft aoe cone, target should not par...
by Secrets
Thu Nov 05, 2020 4:47 pm
Forum: Changelogs
Topic: Patch Notes 05/11/2020
Replies: 295
Views: 13783

Re: Patch Notes 05/11/2020

We're gauging reactions to people playing the patch before making any changes. To be clear: -There's other classes that have this tactic, though not on a defensive reaction. Of note: * IB/BG have a 25% crit reduction * Sacrifices Rewarded can prevent crits entirely via absorb on a defensive ability ...
by Secrets
Mon Oct 26, 2020 8:25 pm
Forum: Changelogs
Topic: Patch Notes 23/10/2020
Replies: 258
Views: 16069

Re: Patch Notes 23/10/2020

In case anyone is forgetting, this is an RvR game. Not every situation will be fair, and you won't always be 1 on 1 with an opponent, and player skill, positioning, ability rotation, etc are all factors. If "class does too much damage" was the only factor, I'd assume WH/WE would have been reduced i...
by Secrets
Mon Oct 26, 2020 6:22 pm
Forum: Changelogs
Topic: Patch Notes 23/10/2020
Replies: 258
Views: 16069

Re: Patch Notes 23/10/2020

Somehow I do not believe you Soge, that you can kill enemy players (even lowbies) in 2-3 sec. as mSH. I agree that SH is lacking of burst as melee (rSH is even worse - my main). I noticed that you are very (I mean VERY) sensitive on almost every WL post here on the forum. I wrote it many many times...