Search found 1168 matches

by Darosh
Thu May 25, 2017 12:03 am
Forum: Rejected
Topic: [SL/Chop] Fierceness/Even The Odds
Replies: 35
Views: 5507

Re: slayer core abilities buff

Limit the initiative debuff to 50 to bring it in line with other initiative debuffs or limit the increase in chance to be crit to smth static like 5-10% - that would still resemble a significant risk/reward situation and work towards normalizing numbers across the board.
by Darosh
Wed May 24, 2017 11:54 pm
Forum: Rejected
Topic: [AM/Sham] AP Drain
Replies: 107
Views: 16968

Re: Am/sham ap drain

Mhm, how about a percentage based AP drain? It wouldn't necessarily hurt the effectiveness, encourage if not force intelligent use and make it impossible to completly shutdown players. E: Maybe bind the tick intervalls and the amount drained to the percentage of AP left. Lets say its getting worked ...
by Darosh
Wed May 24, 2017 11:27 pm
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 71
Views: 14323


2 pairs opened : 2 zones ( dwarf/greenskins + chaos/empire for exemple) About Waithammer, i was waiting for this argument :). So i'll ask you personnaly this. If you and your team mates know there is an enemy on a specific place stealing YOUR PRECIOUS TICKS ( and you will know it very quickly), wil...
by Darosh
Wed May 24, 2017 11:14 pm
Forum: General Discussion
Topic: Incentives
Replies: 103
Views: 10720

Re: Incentives

As DokB said find decent 6man that plays both sides and it's easy farming, always play they underdog side thats how we do it. Don't understand why players enjoy playing more dominant side its boring. you people need to stop with the FIND a group thing... > start playing a game crafted entirely arou...
by Darosh
Tue May 16, 2017 6:10 am
Forum: General Discussion
Topic: [Discussion/Feedback] The Armor Project
Replies: 238
Views: 19428

Re: [Discussion/Feedback] The Armor Project

Skimmed through the thread, my 2cents about the crit thing: You might want to consider the crit reduction and stacking it passed 0% chance to be crit as means to cancel out debuffs rather than actually impacting critchances of other players in a manner that "negative chance to be crit" would suggest...
by Darosh
Wed May 03, 2017 10:22 pm
Forum: General Discussion
Topic: MELEE: STR vs WS - Haven't seen this in a while
Replies: 57
Views: 6761

Re: MELEE: STR vs WS - Haven't seen this in a while

Well, a bit on topic after all the pointless RvR/GvG banter: First things first: the wonkyness of mythics formulas has always been rather adorable. @Karast, I guess you have completetly neglected the progression; furthermore the caps, of armor mitigation and armor penetration. If you test WS on a ta...
by Darosh
Tue Apr 04, 2017 1:30 am
Forum: General Discussion
Topic: [DISCUSSION] RVR - likes/dislikes/possible improvement?
Replies: 172
Views: 20785

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

In my opinion the biggest issue is the sentiment of new players. Most haven't grasped yet that it is pretty much required to get into a proper guild, or atleast find a proper group to play with. Communication is literally key to having fun in WAR, one way or another. However, in regards to zergs, an...
by Darosh
Fri Aug 07, 2015 2:43 am
Forum: Introduce Yourself
Topic: 'ello!
Replies: 4
Views: 504


Hey there, first of all: RoR-Staff I love you, soooooo much! <3 Due to personal reasons I have not been around for the last months of the game ~ I am kind of grateful for that, it probably would have hurt to an even greater extend, I cannot imagine to ever again have that kind of weird emotional bon...