Search found 1168 matches

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by Darosh
Mon Aug 27, 2018 4:47 pm
Forum: Dwarfs
Topic: Ironbreaker stat check
Replies: 22
Views: 3871

Re: Ironbreaker stat check

My 2 cents. ABBDDHSF : there is no answer that is right all the time. On that note: Trial and error, aswell as your very own tests of mechanics >> copying w/e 'meta' spec around. Knowing the limits of your class is one side, knowing your limits is another one entirely. I.e.: Even tho' WAR isn't (re...
by Darosh
Sun Aug 26, 2018 7:13 pm
Forum: News
Topic: Client translation project.
Replies: 45
Views: 9473

Re: Client translation project.

Iirc the questions about moniker's and such haven't been answered in the last translation thread, so I'll pose it again: Do you want things to be translated literally or more in-lore-ish (for example, dwarf/orc tongue and various lore-specific phrases are a pain to translate to german without discar...
by Darosh
Sun Aug 26, 2018 7:06 pm
Forum: Dwarfs
Topic: Engi or Magus?
Replies: 10
Views: 1937

Re: Engi or Magus?

I'd highly suggest to look at classes not in isolation, but in terms of what can be build with them as far as synergies are concerned.

With that said, Engineers have access to pocket Ironbreakers.
Dwarf master race! Hail Volgo!
by Darosh
Sun Aug 26, 2018 6:36 pm
Forum: Changelogs
Topic: Client Changelog 25/08/2018
Replies: 124
Views: 11345

Re: Client Changelog 25/08/2018

Then you also got to ask youself as a dev, do you actually want a zero tollerance prinicple for overpowered tools? I'd say no. Gamebreaking and overpeforming isn't the same thing. Sometimes you need overpeforming tools to make the game intreasting. EVERY class should have a OP tool so they get incl...
by Darosh
Sun Aug 26, 2018 1:16 am
Forum: Dwarfs
Topic: Ironbreaker stat check
Replies: 22
Views: 3871

Re: Ironbreaker stat check

Hey fellow Dawi. Hoping for some advice on my Ironbreaker. I currently have full WI, all Beastlord except the pocket and 2 merc. About to start the dominator grind. I'm using 2h spec and the Splitearth axe. Stats without buffs Str: 445 Toughness: 455 WS: 505 Init: 252 Wounds: 732 Armour: 4150 Spiri...
by Darosh
Sat Aug 25, 2018 9:04 pm
Forum: Fan art
Topic: [ART CONTEST] The Galery [FINISHED]
Replies: 38
Views: 7457

Re: [ART CONTEST] The Galery

Entry:
Spoiler:
Image
- Irvid

Misc:
Spoiler:
Image
Image
Image
[-bla snip-]
by Darosh
Sat Aug 25, 2018 5:34 pm
Forum: Changelogs
Topic: Client Changelog 25/08/2018
Replies: 124
Views: 11345

Re: Client Changelog 25/08/2018

Gotta say that the rework of Violent Impacts is extremely well crafted and what has been asked for - a reliable rage tool, thank you very much. The filler-situation still irks me, tho. RS is hardly worth a gcd, even if you run FM (which is already highly situational and only any good because of hast...
by Darosh
Mon Aug 20, 2018 10:59 am
Forum: Changelogs
Topic: Client Changelog 19th August
Replies: 228
Views: 17758

Re: Client Changelog 19th August

So, with Trollslayer lacking any fillers, Giantslayer still being an unreliable, overly tactic-dependant garbage (on a class that is by default tactic-slot starved and locked into a handful of setups) and Skavenslayer having traded singletarget ID ticks for low-uptime channeled Retribution and SL th...
by Darosh
Wed Aug 15, 2018 4:13 pm
Forum: General Discussion
Topic: Should 6man vs 6man matter in balance discussions?
Replies: 177
Views: 11788

Re: Should 6man vs 6man matter in balance discussions?

<insert strawman, muh feels, yadayada> Can't we just turn this game into another mindless themepark that caters to players that want to smash buttons at random and still win? It sure will help with player retention and revenue... oh, wait. The 'if I don't get my way, I'll go play something else' goe...
by Darosh
Fri Aug 10, 2018 10:50 am
Forum: Pending Review
Topic: Morals redesign idea
Replies: 75
Views: 8068

Re: Morals redesign idea

b) we always have to blob with other warbands even more as before because game does not provide ANY other way to protect your self against morale damage, other than stack even more people together to randomize damage received. As long as targetcaps are a thing blobbing will be too, you'll maybe wit...