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by Omegus
Tue Feb 06, 2024 12:55 pm
Forum: Addons
Topic: AutoMark v1.0
Replies: 16
Views: 3344

Re: AutoMark v1.0

Scottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.
Yep that's the main purpose of it :). Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
by Omegus
Tue Feb 06, 2024 12:50 pm
Forum: Addons
Topic: AutoMark v1.0
Replies: 16
Views: 3344

Re: AutoMark v1.0

Isn't this just the same as enemy? What's different? I'm not running into RvR to show it properly, so here it is in IC targeting friendlies instead of enemies. Pretend you are order marking up destro when watching this: https://i.imgur.com/aQhABBE.mp4 Just target or mouse-over "enemy" pla...
by Omegus
Tue Feb 06, 2024 11:01 am
Forum: Addons
Topic: Addon for Range tracking
Replies: 5
Views: 1102

Re: Addon for Range tracking

Nope, the distance to your target(s) is not information that the add-on system has access to. The only distance information it has access to are the 2D/top-down distance between you and other map markers which is how things like Enemy display the somewhat inaccurate distance between you and people i...
by Omegus
Tue Feb 06, 2024 10:49 am
Forum: Addons
Topic: AutoMark v1.0
Replies: 16
Views: 3344

Re: AutoMark v1.0

Not a big fan of that. Breaking LoS should actually break LoS and knowledge where people are / move to. I know you can keep them targeted to a certain degree but your targeting is bound to it then. I've seen enemy add on applications where supposed wb leads were marked and shown from a pretty long ...
by Omegus
Tue Feb 06, 2024 10:41 am
Forum: Addons
Topic: AutoMark v1.0
Replies: 16
Views: 3344

Re: AutoMark v1.0

That's great. Thank you. That will be useful in rvr. Could you make another addon like Tether but that shows the enemy guard so visualizes who is pacting with whom also with a limit on the number (Rvr gets a bit much then). A tab target tracker would also be nice for the Sc to see that you get focu...
by Omegus
Tue Feb 06, 2024 1:14 am
Forum: Videos / Streams
Topic: IC Defense 12-man Video
Replies: 20
Views: 2340

Re: IC Defense 12-man Video

AutoMark v1.0: viewtopic.php?t=52486. Enjoy.
by Omegus
Tue Feb 06, 2024 1:13 am
Forum: Addons
Topic: AutoMark v1.0
Replies: 16
Views: 3344

AutoMark v1.0

AutoMark v1.0 This is a recreation of an add-on I made for my guild back in Spring 2020. I forgot it existed and I have lost the code for it. This new version is far more robust with regard to how it detects players that are no longer present. The old add-on was called "Radar" and if you'...
by Omegus
Mon Feb 05, 2024 8:38 pm
Forum: Videos / Streams
Topic: IC Defense 12-man Video
Replies: 20
Views: 2340

Re: IC Defense 12-man Video

offc they play/played both sides. no doubt i am dumb in c++ . byt i see how some addons improve gameplay. and has advantage against their foes (alreadiy tiped it dont whnat to repeat) i jost wondering if gm/dev team sullemunk (he have title addon dev not because of his blue eyes) is policing/rules ...
by Omegus
Mon Feb 05, 2024 7:29 pm
Forum: Videos / Streams
Topic: IC Defense 12-man Video
Replies: 20
Views: 2340

Re: IC Defense 12-man Video

so u whant say ppl can make addon on right and left? Yes. User-made UI add-ons are an officially supported part of the game, much like how WOW has user-made UI add-ons. They are written in the Lua programming language and the game loads them from the "Interface\AddOns" folder. The entire ...
by Omegus
Mon Feb 05, 2024 3:57 pm
Forum: Videos / Streams
Topic: IC Defense 12-man Video
Replies: 20
Views: 2340

Re: IC Defense 12-man Video

either ewhryone can use class automarker so u can easer silince/punt/stunn rest cc or its should be disabled like nerfed buttons. easer finding targets heals/slayers/wb leaders and such stuff. u dont need mark all. p.s i never believed nb is awailable after baning it, byt seems ppl can make it work...