- You can now toggle whether or not you see enemy appearance armour in the Settings
Would rather have an option to toggle of animation effects but still be able to still see the shaman and AM snare puddles.
Search found 488 matches
- Thu Feb 04, 2021 12:54 pm
- Forum: Changelogs
- Topic: Patch Notes 04/02/2021
- Replies: 36
- Views: 12701
- Fri Jan 29, 2021 8:00 pm
- Forum: Changelogs
- Topic: Patch Notes 29/01/2021
- Replies: 189
- Views: 34324
Re: Patch Notes 29/01/2021
-NEW: Shadow Leap: A 30 ft pounce 'opener' core ability that additionally snares your target on landing.
No one was asking for this but looking forward to the engie self punt, slayer and marra pounce, BW charge and so on that will no doubt follow.
No one was asking for this but looking forward to the engie self punt, slayer and marra pounce, BW charge and so on that will no doubt follow.
- Thu Jan 28, 2021 5:20 pm
- Forum: General Discussion
- Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
- Replies: 57
- Views: 8457
Re: [Opinion] Cities Are 'Meh' For A Few Reasons.
Did you know that there are certain guilds and premades on order who are queue dodging just to avoid fighting organised players so they can get their easy bags, my alliance on destro has to regularly sit in queue for 20 minutes, sometimes even last 5 minutes before a pop happens, its order player ba...
- Fri Jan 22, 2021 12:43 pm
- Forum: General Discussion
- Topic: Poll for 24h lockout to combat xrealming
- Replies: 96
- Views: 18303
Re: Poll for 24h lockout to combat xrealming
Lockouts don't stop xrealming it just makes people commit more to one side, you'd think people would have figured this out by now.
- Sat Jan 09, 2021 10:08 pm
- Forum: Videos / Streams
- Topic: Order OP - gameplay from first 5 weeks of city sieges
- Replies: 47
- Views: 10764
Re: Order OP - gameplay from first 5 weeks of city sieges
The only imbalance on order is that the so called only order guilds which lets be honest have a very pug like casual mentality simply refuse to git gud!
- Wed Dec 23, 2020 10:33 pm
- Forum: General Discussion
- Topic: Attacking through barrier in Cities
- Replies: 11
- Views: 2431
Re: Attacking through barrier in Cities
Have you tried not face tanking the barrier....
- Wed Dec 09, 2020 1:45 pm
- Forum: Changelogs
- Topic: Patch Notes 09/12/2020
- Replies: 126
- Views: 43272
Re: Patch Notes 09/12/2020
https://www.returnofreckoning.com/forum/styles/dawar/theme/images/patchnotes/careers/4.png Balance Changes - Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%." can't see a reason to use this tactic...
- Wed Dec 09, 2020 12:40 pm
- Forum: Changelogs
- Topic: Patch Notes 09/12/2020
- Replies: 126
- Views: 43272
Re: Patch Notes 09/12/2020
https://www.returnofreckoning.com/forum/styles/dawar/theme/images/patchnotes/careers/4.png Balance Changes - Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%." can't see a reason to use this tactic...
- Fri Nov 27, 2020 12:39 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 70548
Re: Patch Notes 27/11/2020
Appreciate the buff to reduced aoe damage on turrets and deamons, would have loved to have seen it also added to the machine gun turret and pink horror, because one pit of shades or tzeentch's firestorm pretty much kills it making it a pain vs aoe spammers on walls at keeps/forts. We choose , for n...
- Fri Nov 27, 2020 11:48 am
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 70548
Re: Patch Notes 27/11/2020
Appreciate the buff to reduced aoe damage on turrets and deamons, would have loved to have seen it also added to the machine gun turret and pink horror, because one pit of shades or tzeentch's firestorm pretty much kills it making it a pain vs aoe spammers on walls at keeps/forts.