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by Sulorie
Tue Feb 23, 2016 6:40 am
Forum: General Discussion
Topic: 20% slowdown if you jumping in combat?
Replies: 72
Views: 17361

Re: 20% slowdown if you jumping in combat?

Bozzax wrote:Add a +combat check :)
Usually you are in combat, when you have to kite. ;)
A snare out of combat is only a minor annoyance.
by Sulorie
Tue Feb 23, 2016 4:59 am
Forum: General Discussion
Topic: 20% slowdown if you jumping in combat?
Replies: 72
Views: 17361

Re: 20% slowdown if you jumping in combat?

I'm amused that a lot of the arguments against this change come from people upset they can't infinitely kite people anymore. Or some people, who don't know how to counter kiter, need a bandaid fix to help them. Warping is not fixed, it only got worse for one part of the playerbase and better for no...
by Sulorie
Mon Feb 22, 2016 9:52 pm
Forum: Suggestions & Feedback
Topic: DoK/WP with book/chalice...
Replies: 370
Views: 60776

Re: DoK/WP with book/chalice...

Unless you think all healers are perfectly balanced between each other, which is an opinion i respect (but disagree with). There have been some other suggestions in this thread. I don't see any harm in taking at least 3 of those and testing them. I wouldn't have made a suggestion, when everything i...
by Sulorie
Mon Feb 22, 2016 9:35 pm
Forum: Suggestions & Feedback
Topic: DoK/WP with book/chalice...
Replies: 370
Views: 60776

Re: DoK/WP with book/chalice...

Shorter range will kill DOK/WP healing in pug sc. Look how scattered the team is nowadays, now reduce heal range and then expect to groupheal people.

I can't imagine why you guys still stick to the range reduction idea.
by Sulorie
Mon Feb 22, 2016 6:00 pm
Forum: Suggestions & Feedback
Topic: DoK/WP with book/chalice...
Replies: 370
Views: 60776

Re: DoK/WP with book/chalice...

Reducing the range on some of their group heals could be an interesting thing to, at least, test . They will need to be closer to the action (and therefore, will have a harder time kiting than cloth healers; isn't that how they are supposed to be?). It forces other classes to be closer to front lin...
by Sulorie
Mon Feb 22, 2016 5:53 pm
Forum: General Discussion
Topic: New cap dmg
Replies: 104
Views: 23339

Re: New cap dmg

ThePollie wrote:I'd say wait a bit to properly measure it.

That said, getting hit for close to 6500 damage in a time-stamp by a Sorcerer is aggravating at best.
Just keep in mind that the team has 5 sec for counterplay. I know in a PUG there is no team, only you alone. :P
by Sulorie
Mon Feb 22, 2016 5:43 pm
Forum: Suggestions & Feedback
Topic: DoK/WP with book/chalice...
Replies: 370
Views: 60776

Re: DoK/WP with book/chalice...

A range nerf doesn't force them to stay at frontline, instead it forces other classes to stay close enough to be in heal range. Just think for a minute what they are doing in a fight to maintain their healing. Without regen procs from sov set they run dry very fast, when they have to spam their heal...
by Sulorie
Mon Feb 22, 2016 5:12 pm
Forum: General Discussion
Topic: 20% slowdown if you jumping in combat?
Replies: 72
Views: 17361

Re: 20% slowdown if you jumping in combat?

Please explain how this is a client shortfall? I'm still running the exactly same client I ran back on live. It is a client shortfall because some of the clients are a whole ocean away from where the server is being hosted, unlike on live where there were multiple servers in multiple countries. Thi...
by Sulorie
Mon Feb 22, 2016 3:30 pm
Forum: Chaos
Topic: [Zealot] zealot and absorb shields
Replies: 23
Views: 8347

Re: [Zealot] zealot and absorb shields

You need no premade to play as zealot but forget about running around solo to gank people.
by Sulorie
Mon Feb 22, 2016 12:19 pm
Forum: General Discussion
Topic: 20% slowdown if you jumping in combat?
Replies: 72
Views: 17361

Re: 20% slowdown if you jumping in combat?

Renork wrote:If you hardwired your brain to jam the jump key, then it's on you to fix that.
Gratz on missing the point completely.