Search found 637 matches
- Tue Nov 02, 2021 10:13 am
- Forum: Chaos
- Topic: Magus: havoc (sniper) or Changing (dot aoe)
- Replies: 7
- Views: 3582
Re: Magus: havoc (sniper) or Changing (dot aoe)
Both builds are viable, but here's some general points about both specs: Havoc: - Long-range, so less reliant on gear and group support - Very strong single-target damage, thus can kill things alone (though always try to assist someone!) - Most effective in small engagements, scenarios or when part ...
- Thu Oct 21, 2021 12:13 pm
- Forum: General Discussion
- Topic: Nerfed Buttons
- Replies: 37
- Views: 7552
Re: Nerfed Buttons
About 90% sure there is still NB in game, or something similar to it. The rate at which key abilities get interrupted within 0.1 second of me casting them is too high for it to be coincidence.
- Mon Oct 18, 2021 12:31 pm
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
Re: The alienation of solo/pug/casual players and it's unintended side-effects
Afaik TTK only feels long in engagements of equally strong opponents, where all come down to a lucky CC chain or small mistake to secure a kill - granted that not one setup is inherently weaker from the get go. Yes, what causes the high TTK is the safety net produced by the tanks and healers. If th...
- Mon Oct 18, 2021 7:47 am
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
Re: The alienation of solo/pug/casual players and it's unintended side-effects
This part about time to kill resonated with me a lot. However I don't see it exactly as a problem that turns off new/casual players. In fact it may turn off more invested players more since they are the ones participating in ranked and city mostly. And these are the environments where TTK can be ve...
- Sun Oct 17, 2021 6:05 pm
- Forum: Suggestions & Feedback
- Topic: Disable .Surrender In Weekend ToW SCs Like This Week's
- Replies: 15
- Views: 2889
Re: Disable .Surrender In Weekend ToW SCs Like This Week's
The OP has a point. I don't know if disabling the surrender option is the way go to, but it seems this weekend SC had a lot of awkward tasks that didn't really make sense in the context of how the SC is played. For example, you really don't want the entire team to stand on the flag as it's being cap...
- Sat Oct 16, 2021 10:05 am
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
Re: The alienation of solo/pug/casual players and it's unintended side-effects
Personally, I think the healer-archetype is what needs to be looked at in order to find solutions for the high TTK. It makes no sense to me that the single-most impactful archetype gets the highest range of all classes and high natural survivability (in part due to willpower being an inferior stat),...
- Fri Oct 15, 2021 11:59 am
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
- Fri Oct 15, 2021 11:47 am
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
- Wed Oct 13, 2021 3:05 pm
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
Re: The alienation of solo/pug/casual players and it's unintended side-effects
Tell me one MMO that got ruined by casuals in the history of MMO's. And after you tell me this, tell me what MMO survived without casuals. You know those scenarios you play on the alts you level up? They are sponsored by casuals. Those 6 people on each faction that queue after coming home from work...
- Tue Oct 12, 2021 2:39 pm
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23009
The alienation of solo/pug/casual players and it's unintended side-effects
Hello all, The devs of Return of Reckoning have never made it a secret that they wish to disincentivise solo and casual playerstyles. Over the course of a year or so or more, I have seen this mindset negatively impact the game both by its direct consequences and unintended side-effects. It is specif...