Search found 77 matches
- Sun Nov 06, 2016 9:27 am
- Forum: Changelogs
- Topic: Changelog 05/11/2016
- Replies: 20
- Views: 8364
Re: Changelog 05/11/2016
I have not experienced any lag yesterday, even at the keep. Only problem which we had was how to position a ram. People need couple of attempts to get it int he spot where it was hitting the door. Also oil in the keep in praag is very difficult to target - rdps were jumping to put some instants on it.
- Sun Nov 06, 2016 9:25 am
- Forum: Suggestions & Feedback
- Topic: Quest to Convert One Genisis Token to Another
- Replies: 12
- Views: 4229
Re: Quest to Convert One Genisis Token to Another
Genesis items themselves are approximately the same power of other items existing in T4. Less powerful than RvR jewelry even. I'll give them a pass on raw stats. The 2pc set bonus is +37 main stat. Softcap is 1050. Average is ~900. That comes out to around 3% to 5% more power than a similar player ...
- Sun Nov 06, 2016 12:49 am
- Forum: Suggestions & Feedback
- Topic: Quest to Convert One Genisis Token to Another
- Replies: 12
- Views: 4229
Re: Quest to Convert One Genisis Token to Another
I'll state again, there are no other reward sets in the game that work this way. We are not changing this one, it is working as intended. Problem with this approach is that: 1. That set creates quite big power gap between owner of even 2 pieces and someone who doesn't have them. 2. There is actual ...
- Fri Nov 04, 2016 2:59 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] Morale Gain
- Replies: 150
- Views: 59975
Re: Morale Gain
Ok so I did some math with having ID up 20 sec every minute vs having excelled crit rate of 30% with 100% uptime. Wich are both best case scenarios. I used 1.70 crit dmg as it's good middle gound between 1.40 and 2.60. I calclulated this by doing 2 hits for 100 every second for 60 seconds. 30% crit...
- Fri Nov 04, 2016 2:55 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] Morale Gain
- Replies: 150
- Views: 59975
Re: Morale Gain
Problem is if you are going to nerf morale bump for destro, order will get even more edge than they have today. If you want to change that you need to give them something or destro will just quit. I understand that issues should be changed one by one but just nerfing one side without giving them som...
- Fri Nov 04, 2016 2:19 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] Morale Gain
- Replies: 150
- Views: 59975
Re: Morale Gain
Problem of that all topic is that you are looking at 1 issue with complete disconnection to any other balancing issue. I understand that you need to fix 1 thing at the time and cannot change everything but "fixing" morale bump tactics without looking at anything else is going to only dis-b...
- Thu Nov 03, 2016 3:10 pm
- Forum: Rejected
- Topic: Stat/Armor potions
- Replies: 109
- Views: 35620
Re: Stat/Armor potions
Been talking about this a bit more internally, so I'll summarise: Alternative option: Add drawbacks to pots, so that they still provide their maximum effect but they offer a weakness to be exploited elsewhere. Looking only at stats potions : whats the point of changing them? Pots provide boost to t...
- Thu Nov 03, 2016 2:19 pm
- Forum: Suggestions & Feedback
- Topic: Genisis Token Change to One Currency Type
- Replies: 14
- Views: 4884
Re: Genisis Token Change to One Currency Type
Srsly, if something is hard to obtain, it is difficult, its not impossible as clearly some of you here have won more than 1 roll. It also hard to win the state lottery people, you have a chance to win whenever you buy a lottery ticket, but in no way are you guaranteed to win, so just deal with it. ...
- Thu Nov 03, 2016 7:29 am
- Forum: Suggestions & Feedback
- Topic: Genisis Token Change to One Currency Type
- Replies: 14
- Views: 4884
Re: Genisis Token Change to One Currency Type
There are other sets like this, and they are more obtainable, no? I would think this method adds the most difficulty to obtaining the set. As intended. There is 0 skill or 0 work necessary to obtain any of the keep sets. Only necessary thing is luck, nothing else. In the current system people can o...
- Wed Nov 02, 2016 8:48 pm
- Forum: Polski
- Topic: Nowy system RvR dla opornych
- Replies: 3
- Views: 5845
Re: Nowy system RvR dla opornych
Wszystko jest obrzydliwie proste :) Bierzesz BO, z BO lecisz z buta do keepa i nosisz resourcy. Jak keep wbije lvl 1 to możesz zacząć kupować armaty. Jak wbije lvl 3 mozesz wziąć taran. Im wyższy level tym więcej armat możesz kupić i wystawic i jeschac z nimi na keepa przeciwnika jak również więcej ...