Search found 620 matches
- Tue Dec 29, 2020 1:04 pm
- Forum: Suggestions & Feedback
- Topic: Run Away!
- Replies: 40
- Views: 8905
Re: Run Away!
Stopp trying to adjust one aspect of a class (in this case solo players) with "global" changes to, in this case, classes which inevitably will affect other aspects of said classes. If you have issues with solo goblins you already have several options without destroying the class (yes, rem...
- Tue Dec 29, 2020 1:01 pm
- Forum: Suggestions & Feedback
- Topic: Run Away!
- Replies: 40
- Views: 8905
Re: Run Away!
So much forum whining about a tactic that really didn't impact much outside of 1v1 fights and small-scale encounters. Sure, it made a solo DPS build stronger...but it also nerfed the best part (survivability) of the least effective burst healer in the game. Grats!
- Mon Dec 07, 2020 2:53 pm
- Forum: General Discussion
- Topic: AM in City Instance not worth playing
- Replies: 73
- Views: 10546
Re: AM in City Instance not worth playing
Please. Show me 1 SS of an AM/Sham top healer in a city organized group. It can be done as long as you have a BO/Choppa decreasing your cooldowns. The issue I have with this thread is the bs though...In city, the survivability aint that great if you are slotting things like insta rez and aoe cleans...
- Thu Dec 03, 2020 4:44 pm
- Forum: Changelogs
- Topic: Patch Notes 03/12/2020
- Replies: 195
- Views: 44535
Re: Patch Notes 03/12/2020
Few good changes for the SH, ranged finisher back at 100 ft, Not So Fast castable on the move, Gas Squig and Run Away core. Props.
If I'm being honest, it might be a bit too strong...but we'll just have to see.
If I'm being honest, it might be a bit too strong...but we'll just have to see.
- Thu Dec 03, 2020 2:21 pm
- Forum: Suggestions & Feedback
- Topic: SH proposal
- Replies: 95
- Views: 19671
Re: SH proposal
i think it's good that explodin arrer , poison arrer and tatctics is so high in bs. I think you lost most rSH before this point. But this point really just drove the nail in deep. Removing the only true finisher in the BS tree and making it 65ft range and replacing it with an AOE KB (immunity bomb)...
- Tue Dec 01, 2020 11:00 pm
- Forum: General Discussion
- Topic: Open RvR misery
- Replies: 30
- Views: 5895
- Mon Nov 30, 2020 2:07 pm
- Forum: General Discussion
- Topic: Open RvR misery
- Replies: 30
- Views: 5895
Re: Open RvR misery
When people don't recognize an obvious troll thread...
- Wed Nov 11, 2020 4:53 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33477
Re: Patch Notes 11/11/2020
- Quick Reloader effect changed from "All Path of the Rifleman abilities now cost 35% fewer action points." to "Snipe and Gun blast now build up one second faster" This is too strong and promotes more "camp on a ledge 125 feet away" gameplay...not a great change. This i...
- Thu Nov 05, 2020 1:37 pm
- Forum: Changelogs
- Topic: Patch Notes 05/11/2020
- Replies: 295
- Views: 48290
Re: Patch Notes 05/11/2020
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed. I think t...
- Mon Oct 26, 2020 11:47 pm
- Forum: General Discussion
- Topic: RSH Underperforming
- Replies: 85
- Views: 15243
Re: RSH Underperforming
With such low init stat, his init debuff will skyrocket your chance to be crit. He used 3 gcd to stack dots on you. One healer would use 1 gcd to remove all of them. With 3x bal bonus and no other setbonus, that SW goes full ghetto glass cannon mode. When he sees you first, bad luck. One more reaso...