Search found 444 matches
- Fri Mar 18, 2022 9:26 am
- Forum: General Discussion
- Topic: Population cap for attackers during forts
- Replies: 75
- Views: 11393
Re: Population cap for attackers during forts
So the next available mechanic for counter-zerging is to re-institute the cap on maximum attackers for fort to be what it used to be. Feel free to zerg away to push fort but give defenders on the under-populated realm (whoever it may be at the moment) some chance to actually fight back. There's bee...
- Fri Mar 11, 2022 1:49 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
as a new player I'm having a hard time knowing what exactly I need to buy to be able to unlock the next step. I had the first set in inventory until I replaced it with the lvl 17 dungeon set, now I can't buy the lvl 29 sets at all. the fact that all the soldier tokens I had stockpiled to buy that s...
- Fri Mar 11, 2022 1:40 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
Btw for those that use QQueuer instead of TidyQueue, the ID for the new SC is 2400. That addon needs updates for each new SC as it has a hardcoded list of SCs instead of using the API to get them.
- Fri Mar 11, 2022 1:35 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
My understanding of gear progression is that you need to buy a full set in order to get to the next one, from braggart to sov. Assuming the devs want to keep the pvp ward progression system (requiring previous set to buy the next set), I'd like to suggest a small change. It mostly affects dps class...
- Fri Mar 11, 2022 7:48 am
- Forum: Suggestions & Feedback
- Topic: Fort defense impact city siege
- Replies: 8
- Views: 2076
Re: Fort defense impact city siege
Fort defenses were not intended to contribute, only fort captures.
That has been fixed in a hotfix yesterday.
That has been fixed in a hotfix yesterday.
- Fri Mar 11, 2022 7:42 am
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
Oh joy, feedback time again! If you actually bother to read this then strap in, it's gonna be a long one. First off, regarding the currency change - prices for pretty much everything are too high, and your conversion of the old currencies was flawed. I had 65 Royal crests before the change (I was 1...
- Fri Mar 11, 2022 7:35 am
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
Yeah clearly the conversion seems pretty horrible based on that assessment. You just lost what would've been weeks and weeks worth of time spent grinding out royal crests. Based on that alone why would these changes assist anyone with getting gear faster. If the rate of acquiring War Crests is as s...
- Wed Mar 09, 2022 9:02 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
This is only true if the lowbie toon has a warband that can boost it, otherwise the progress is still as slow as ever. (Even with a random wb) New players don't have to learn the different types of currencies that is true. Also i still don't understand why the conversation rates for scout and recru...
- Wed Mar 09, 2022 7:35 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376
Re: Patch Notes 09/03/2022
Lowbie toons earn by playing the game more in 15 mins than they had saved over a life time so far. Play and see. City is scheduled 3 days in advance and you know exactly when it will happen. This is only true if the lowbie toon has a warband that can boost it, otherwise the progress is still as slo...
- Wed Mar 09, 2022 7:33 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48376