Oh they do? Then I see no problem with full effect tbh. The up time is so low that it require very well planned execution.
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- Fri May 29, 2020 8:31 pm
- Forum: Suggestions & Feedback
- Topic: WH/WE Warband utillity
- Replies: 15
- Views: 4564
- Fri May 29, 2020 6:46 pm
- Forum: Suggestions & Feedback
- Topic: WH/WE Warband utillity
- Replies: 15
- Views: 4564
Re: WH/WE Warband utillity
Having some sort of group/wb utility on the elixirs could be a nice change but having them provide the full effect would make them the best abilities in the game, by far. Yes, they would, but the trade of would be having a overall bad functional class in the group making them a better class as a wh...
- Thu May 28, 2020 6:52 pm
- Forum: Suggestions & Feedback
- Topic: WH/WE Warband utillity
- Replies: 15
- Views: 4564
WH/WE Warband utillity
The issue: These two classes have for most of the game's existence been a complete mess to balance for all stages of the game. The nature of single target burst damage doesn't translate very well over to large scale group combat, where environmental factors like bottlenecks and sieges completely blo...
- Sun May 24, 2020 7:11 pm
- Forum: Suggestions & Feedback
- Topic: Three factions
- Replies: 12
- Views: 4139
Re: Three factions
GW were trying to push the alliances at the time due to falling sales, to get the few customers to collect more armies. It does seem odd that Mythic would ditch their successful daoc formula for a step backwards. It wouldnt surprise me if GW wanted the alliance of order and chaos (later came undead...
- Sun May 24, 2020 10:19 am
- Forum: Suggestions & Feedback
- Topic: Three factions
- Replies: 12
- Views: 4139
Re: Three factions
Most likly how the game was intended to be played for t1-3 and the beinning of t4 originally. Then the removal of most capitals happened and without individual capitals there was no logic to the campaign to keep the races split up. There were probably never any intensions to initially have mixed rac...
- Fri May 22, 2020 10:08 am
- Forum: Suggestions & Feedback
- Topic: Tier 1 Balance Suggestions
- Replies: 21
- Views: 5771
Re: Tier 1 Balance Suggestions
. Guard reducing dmg before lvl 10 too much is a made up argument There already are tanks in t1 and they didnt break the game. With over-bolstering it might become a small issue with the absurd stat increases, like the first 3 levels. Hard to say without testing, but since you have passed level 3, ...
- Fri May 22, 2020 6:09 am
- Forum: Suggestions & Feedback
- Topic: Tier 1 Balance Suggestions
- Replies: 21
- Views: 5771
Re: Tier 1 Balance Suggestions
Guard level 1 instantly makes everyone 50% tankier moving up from 1-9, without a change in base abilities for other classes. How long would it be until Tanks need to be nerfed in T1 because nothing is dying for example? Guard doesn't reduce the outgoing damage but rather splitting it up. Without an...
- Thu May 21, 2020 8:12 pm
- Forum: Suggestions & Feedback
- Topic: Tier 1 Balance Suggestions
- Replies: 21
- Views: 5771
Re: Tier 1 Balance Suggestions
I mean by the same logic you should be advocating MDPS get their charges at cr 1 too. In my opinion, the stealth mechanic for WH/WE, as well as Guard for all the tanks, are way more essential to playing these classes then Charge is for the MDPS classes. And by giving guard as lvl 1 to tanks you kin...
- Tue May 19, 2020 6:22 pm
- Forum: Greenskins
- Topic: [Choppa] Beating on a non-meta horse, 2H builds gone wrong?
- Replies: 27
- Views: 15009
Re: [Choppa] Beating on a non-meta horse, 2H builds gone wrong?
Bleed em out is suppose to deal pulsing direckt damage that increase with every tick and able to proc Hurting Time, as well as other DD procs. Hence why the skill have such high AP cost for dps vallue. I've tried to point this out about a milion times. Can't find any old video proving this cos virt...
- Tue May 19, 2020 3:31 pm
- Forum: Greenskins
- Topic: [Choppa] Beating on a non-meta horse, 2H builds gone wrong?
- Replies: 27
- Views: 15009
Re: [Choppa] Beating on a non-meta horse, 2H builds gone wrong?
Bleed em out is suppose to deal pulsing direckt damage that increase with every tick and able to proc Hurting Time, as well as other DD procs. Hence why the skill have such high AP cost for dps vallue. I've tried to point this out about a milion times. Can't find any old video proving this cos virtu...