Search found 61 matches
- Tue Feb 11, 2020 3:29 pm
- Forum: General Discussion
- Topic: 12 hours CD City siege it's to long !
- Replies: 32
- Views: 8756
Re: 12 hours CD City siege it's to long !
End game gear RvR currency should drop in RvR from player kills. Forts and Cities are design for WB play. So like 20% of classes dont have a spot in them.
- Tue Feb 04, 2020 9:01 am
- Forum: General Discussion
- Topic: ASW & WH
- Replies: 30
- Views: 9293
Re: ASW & WH
All melee dps were equal, some of them were more equal !!!
Then there were dps healers...are we talking about T1 ?
Guess not.
Then there were dps healers...are we talking about T1 ?
Guess not.
- Sat Feb 01, 2020 11:23 pm
- Forum: Suggestions & Feedback
- Topic: DPS Zealot BUFF
- Replies: 54
- Views: 18461
Re: DPS Zealot BUFF
No need to cap int, try to stack reduce disrupt
Zealot has plenty to ofer 6v6 wise in healspec
DPS zealot has a lot to ofer in WB meta
Use that or roll actual rdps
I feel with recent gear we already are in DPS healer meta 6v6 wise.
Zealot has plenty to ofer 6v6 wise in healspec
DPS zealot has a lot to ofer in WB meta
Use that or roll actual rdps
I feel with recent gear we already are in DPS healer meta 6v6 wise.
- Fri Jan 31, 2020 9:20 am
- Forum: High Elves
- Topic: [WL] whats a good damage build at the minute?
- Replies: 19
- Views: 9359
Re: [WL] whats a good damage build at the minute?
Solo/smallscale RVR + pug nonranked SC: RoR.builders - White Lion alternate tactics as u need, furious mending with additional hp regen gear works quite good Solo/grp ranked SC + proper grp play: RoR.builders - White Lion WLs performance drops significantly the more organized oppositon is against du...
- Tue Jul 23, 2019 1:55 pm
- Forum: Suggestions & Feedback
- Topic: Fortress' Stage 2 mattering more
- Replies: 8
- Views: 2791
Re: Fortress' Stage 2 mattering more
there are changes coming for forts, though I wont specify what exactly although I can say we have been listening to feedback Glad to hear that. The running around part is the most fun you can have at fort atm. Final stage is just pure boredom sadly. My suggestion would be to make fort bigger versio...
- Mon May 20, 2019 8:18 pm
- Forum: Destruction
- Topic: [CZ] Smradosi
- Replies: 69
- Views: 30327
Re: [CZ] Smradosi
Tak zahlédl jsem legendární Dragnorův nick, ale skoro sem se bál zeptat...jedu po dlouhý době squiga, witchka ready, můžem dát duo a snad se sejdem někdy i ve víc lidech
- Thu May 16, 2019 8:40 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 56906
Re: [Dev] White Lion proposal
Ok, some nice brain storming so far. I say look at every pet damage abillity and tone them down a bit. 10% up to 40% damage reduction individually for each sklil + pounce. So my suggestion, of "THE NERF" - CC skills pounce and brutal pounce dmg reduced since the dmg is not so important her...
- Mon Aug 27, 2018 8:59 am
- Forum: High Elves
- Topic: White Lion Changes (8/25/2018)
- Replies: 261
- Views: 65808
Re: White Lion Changes (8/25/2018)
Just stating how it was and that there always are options to counterplay if you put things together. Pet dead means no crit tactic and coordinated strike. So you had to compensate a lot. It´s all gone anyway. Btw this aproach was usable in warband environment too. Guess i am just to conservative.
- Mon Aug 27, 2018 8:18 am
- Forum: High Elves
- Topic: White Lion Changes (8/25/2018)
- Replies: 261
- Views: 65808
Re: White Lion Changes (8/25/2018)
My fifty cents: One of the cooler aspects of the game is that the classes are unique. So i would never like to see mirroring. Players tend to whine about missing some options other classes have but whatever. To the WL topic. I used to love the class at its origin. Hunt/Axe for group play. Hunt/Guard...
- Sat Aug 25, 2018 1:01 pm
- Forum: Changelogs
- Topic: Client Changelog 25/08/2018
- Replies: 124
- Views: 32218
Re: Client Changelog 25/08/2018
Stance dance for WL is after first try quite hard. You still need command the pet...
Anyway its raising a skill requirement too another lvl
Anyway its raising a skill requirement too another lvl