Search found 2320 matches
- Tue Nov 12, 2019 12:45 pm
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
Re: Logrin's Forge feedback
One question though: the way I understand the changes is that every time group starts on mid BO all will go boom after 16 seconds (15+1). That means that retaking any BO must happen in that 16 seconds interval BUT if a team takes or re-takes a side BO the timer will be set on 35 seconds. What's the...
- Tue Nov 12, 2019 11:24 am
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
Re: Logrin's Forge feedback
Changes that will be implemented after next patch: 1) Lock happen after 30 seconds instead of 15 seconds 2) Explosion happen 5 seconds after lock instead of 1 second (time to run away) 3) However, capping mid as first flag for your realm will still explode it after 15 seconds and 1 second lock. 4) S...
- Tue Nov 12, 2019 11:22 am
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
- Mon Nov 11, 2019 2:40 pm
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
Re: Logrin's Forge feedback
Explosion is supposed to kill you, so it won't be changed for now. The range / timers might get adjusted.
- Mon Nov 11, 2019 9:41 am
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
Re: Logrin's Forge feedback
My feedback and critic about the Rework, is that the Explosion killed me and other players a lot, which in itself is a fun thing, but I feel it's too much, so my suggestion is to reduce the Radius of Explosion and maybe make it so that the only BO that explodes is the one in the middle. The Rework ...
- Mon Nov 11, 2019 9:39 am
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
Re: Logrin's Forge feedback
I played a couple of new scenarios. perhaps it would be better if the explosion occurred when your three bos belong to one side, otherwise everything happens somehow unexpectedly and quickly, and everyone dies, even that team that is clearly stronger. Also it would be better if the explosion did no...
- Mon Nov 11, 2019 9:38 am
- Forum: Suggestions & Feedback
- Topic: Logrin's Forge feedback
- Replies: 34
- Views: 7892
Re: Logrin's Forge feedback
Its quite chaotic and so quick. Order can just deny the middle with napalm ( or how u call that fire puddle with long durnation) - they stand inside and activate the middle almost from the stairs. I would really like to see friendly fire on these AOE spells, as 2 engies with BW can deny it and farm...
- Sun Nov 10, 2019 9:00 am
- Forum: Changelogs
- Topic: Patch Notes 09/11/2019
- Replies: 44
- Views: 15742
- Sun Nov 10, 2019 7:33 am
- Forum: Changelogs
- Topic: Patch Notes 09/11/2019
- Replies: 44
- Views: 15742
Re: Patch Notes 09/11/2019
If I knew Logrins was on the docket to be revamped I'd provide you feedback for sure. The problem with Logrins is its ability to allow players to run from fighting and make it a wack-a-mole scenario. A combat game like ROR shouldn't allow players to run from a fighting and just sneak BOs. Model the...
- Sat Nov 09, 2019 6:36 pm
- Forum: Changelogs
- Topic: Patch Notes 09/11/2019
- Replies: 44
- Views: 15742
Re: Patch Notes 09/11/2019
Logrin's Forge was redesigned. - New objective was added in the middle - Capping any objective will grant 15s 50% speed buff too you and all allied nearby players - If you cap middle objective and your realm doesn't have any other objectives capped the middle objective will explode after 15 seconds...