It is totally irrelevant what class you take. This whole issue is no exclusive gobbo annoyance.Ghostweed wrote: U can strightly implement that if one meets Gobo he get kill and drop imidiately, why try to fight anyway?
Bravo Devs bravo
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- Tue Feb 23, 2016 10:40 am
- Forum: General Discussion
- Topic: 20% slowdown if you jumping in combat?
- Replies: 72
- Views: 17366
Re: 20% slowdown if you jumping in combat?
- Tue Feb 23, 2016 6:40 am
- Forum: General Discussion
- Topic: 20% slowdown if you jumping in combat?
- Replies: 72
- Views: 17366
Re: 20% slowdown if you jumping in combat?
Usually you are in combat, when you have to kite.Bozzax wrote:Add a +combat check
A snare out of combat is only a minor annoyance.
- Tue Feb 23, 2016 4:59 am
- Forum: General Discussion
- Topic: 20% slowdown if you jumping in combat?
- Replies: 72
- Views: 17366
Re: 20% slowdown if you jumping in combat?
I'm amused that a lot of the arguments against this change come from people upset they can't infinitely kite people anymore. Or some people, who don't know how to counter kiter, need a bandaid fix to help them. Warping is not fixed, it only got worse for one part of the playerbase and better for no...
- Mon Feb 22, 2016 9:52 pm
- Forum: Suggestions & Feedback
- Topic: DoK/WP with book/chalice...
- Replies: 370
- Views: 61282
Re: DoK/WP with book/chalice...
Unless you think all healers are perfectly balanced between each other, which is an opinion i respect (but disagree with). There have been some other suggestions in this thread. I don't see any harm in taking at least 3 of those and testing them. I wouldn't have made a suggestion, when everything i...
- Mon Feb 22, 2016 9:35 pm
- Forum: Suggestions & Feedback
- Topic: DoK/WP with book/chalice...
- Replies: 370
- Views: 61282
Re: DoK/WP with book/chalice...
Shorter range will kill DOK/WP healing in pug sc. Look how scattered the team is nowadays, now reduce heal range and then expect to groupheal people.
I can't imagine why you guys still stick to the range reduction idea.
I can't imagine why you guys still stick to the range reduction idea.
- Mon Feb 22, 2016 6:00 pm
- Forum: Suggestions & Feedback
- Topic: DoK/WP with book/chalice...
- Replies: 370
- Views: 61282
Re: DoK/WP with book/chalice...
Reducing the range on some of their group heals could be an interesting thing to, at least, test . They will need to be closer to the action (and therefore, will have a harder time kiting than cloth healers; isn't that how they are supposed to be?). It forces other classes to be closer to front lin...
- Mon Feb 22, 2016 5:53 pm
- Forum: General Discussion
- Topic: New cap dmg
- Replies: 104
- Views: 23345
Re: New cap dmg
Just keep in mind that the team has 5 sec for counterplay. I know in a PUG there is no team, only you alone.ThePollie wrote:I'd say wait a bit to properly measure it.
That said, getting hit for close to 6500 damage in a time-stamp by a Sorcerer is aggravating at best.
- Mon Feb 22, 2016 5:43 pm
- Forum: Suggestions & Feedback
- Topic: DoK/WP with book/chalice...
- Replies: 370
- Views: 61282
Re: DoK/WP with book/chalice...
A range nerf doesn't force them to stay at frontline, instead it forces other classes to stay close enough to be in heal range. Just think for a minute what they are doing in a fight to maintain their healing. Without regen procs from sov set they run dry very fast, when they have to spam their heal...
- Mon Feb 22, 2016 5:12 pm
- Forum: General Discussion
- Topic: 20% slowdown if you jumping in combat?
- Replies: 72
- Views: 17366
Re: 20% slowdown if you jumping in combat?
Please explain how this is a client shortfall? I'm still running the exactly same client I ran back on live. It is a client shortfall because some of the clients are a whole ocean away from where the server is being hosted, unlike on live where there were multiple servers in multiple countries. Thi...
- Mon Feb 22, 2016 3:30 pm
- Forum: Chaos
- Topic: [Zealot] zealot and absorb shields
- Replies: 23
- Views: 8349
Re: [Zealot] zealot and absorb shields
You need no premade to play as zealot but forget about running around solo to gank people.