Search found 175 matches
- Fri Jan 01, 2021 8:46 am
- Forum: Suggestions & Feedback
- Topic: Change city queue system; group of 6 as bare minimum to enter queue
- Replies: 72
- Views: 11873
Re: Change city queue system; group of 6 as bare minimum to enter queue
To go back to my point, people in this thread say how this is MMO and grouping should be done. Well it is MMO, and what do MMO players do when some system is put to a place? They break it and abuse it to get the most gains from it. All I am saying, why do we need the game to police anything ever whe...
- Thu Dec 31, 2020 10:20 pm
- Forum: Suggestions & Feedback
- Topic: Change city queue system; group of 6 as bare minimum to enter queue
- Replies: 72
- Views: 11873
Re: Change city queue system; group of 6 as bare minimum to enter queue
Like what the **** is even the point even then? How is this any better than 6 random engis get into same instance? Hardly better, except that those engis would voluntarily be joining city without any expectations of heals/guard. Ideally they would bring at least 1 support class, hopefully more, but...
- Thu Dec 31, 2020 10:00 pm
- Forum: Suggestions & Feedback
- Topic: Change city queue system; group of 6 as bare minimum to enter queue
- Replies: 72
- Views: 11873
Re: Change city queue system; group of 6 as bare minimum to enter queue
The idea is that, with 6 being minimum, on average players would CHOOSE (hopefully) to have at least 1 healer and possibly 1 tank present (rest can be DPS), before charging in suicidally to get their pity loot from the endgame city fight content. Or you can make your 6 engi stack and keg-heal spam ...
- Thu Dec 31, 2020 6:07 pm
- Forum: Suggestions & Feedback
- Topic: Change city queue system; group of 6 as bare minimum to enter queue
- Replies: 72
- Views: 11873
- Thu Dec 31, 2020 3:58 pm
- Forum: Suggestions & Feedback
- Topic: Change city queue system; group of 6 as bare minimum to enter queue
- Replies: 72
- Views: 11873
Re: Change city queue system; group of 6 as bare minimum to enter queue
I would argue to make city into a realm effort again, your realm does not win a city, no loot for your realm. And on behalf of this make it possible for people to switch instances that are ongoing. So organised wb's try to find other organised ones to ensure the victory in instance or others try to ...
- Wed Dec 30, 2020 3:56 pm
- Forum: Dark Elves
- Topic: [WE] Feedback on new TA "pounce"
- Replies: 57
- Views: 15144
Re: [WE] Feedback on new TA "pounce"
Exactly, it was by far one of the two worst openers you could ever use. It was in a dumpster, and still in dumpster it belongs.
- Wed Dec 30, 2020 2:16 pm
- Forum: Dark Elves
- Topic: [WE] Feedback on new TA "pounce"
- Replies: 57
- Views: 15144
Re: [WE] Feedback on new TA "pounce"
I have even more effective combo for this. You use Elixir + press W and use mouse a little, you are at their backline.anarchypark wrote: ↑Wed Dec 30, 2020 2:12 pm Have you tried Elixir + pounce in wb scale ? to reach backline.
- Wed Dec 30, 2020 8:45 am
- Forum: Suggestions & Feedback
- Topic: Pounce/Leap feedback
- Replies: 62
- Views: 10682
Re: Pounce/Leap feedback
delete WE pounce, 30ft is a range that is too short for most tanks trying to guard, or put it at 40-45ft and on some useful finisher (not anti-spell finisher which is the least useful), but would rather really have that massive armor debuff that stacks with dps Runie/Zealot aoe arm debuff (honestly...
- Wed Dec 23, 2020 1:17 pm
- Forum: General Discussion
- Topic: Total lack of WH versatility
- Replies: 185
- Views: 32050
Re: Total lack of WH versatility
Would rather see PA become an armor debuff or a unique "debuff enemy physical mitigation by -25%" - given to WH as well, RB parry buff can be reworked into some other tactic in the left tree and maybe get better uptime with maybe just +50% parry buff. Another issue is having your class mo...
- Mon Nov 09, 2020 2:45 pm
- Forum: General Discussion
- Topic: Ditching Forts Mid-Siege
- Replies: 89
- Views: 13970
Re: Ditching Forts Mid-Siege
This is, I think, one of the more interesting points. Defending a fortress siege should be a complete positive for defenders. However, at a certain point there is a strong incentive in the opposite direction. So, even if your defense is qualitatively the best experience it can be - full of harrowin...