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by dirnsterer
Fri Jan 01, 2021 8:46 am
Forum: Suggestions & Feedback
Topic: Change city queue system; group of 6 as bare minimum to enter queue
Replies: 72
Views: 11873

Re: Change city queue system; group of 6 as bare minimum to enter queue

To go back to my point, people in this thread say how this is MMO and grouping should be done. Well it is MMO, and what do MMO players do when some system is put to a place? They break it and abuse it to get the most gains from it. All I am saying, why do we need the game to police anything ever whe...
by dirnsterer
Thu Dec 31, 2020 10:20 pm
Forum: Suggestions & Feedback
Topic: Change city queue system; group of 6 as bare minimum to enter queue
Replies: 72
Views: 11873

Re: Change city queue system; group of 6 as bare minimum to enter queue

Like what the **** is even the point even then? How is this any better than 6 random engis get into same instance? Hardly better, except that those engis would voluntarily be joining city without any expectations of heals/guard. Ideally they would bring at least 1 support class, hopefully more, but...
by dirnsterer
Thu Dec 31, 2020 10:00 pm
Forum: Suggestions & Feedback
Topic: Change city queue system; group of 6 as bare minimum to enter queue
Replies: 72
Views: 11873

Re: Change city queue system; group of 6 as bare minimum to enter queue

The idea is that, with 6 being minimum, on average players would CHOOSE (hopefully) to have at least 1 healer and possibly 1 tank present (rest can be DPS), before charging in suicidally to get their pity loot from the endgame city fight content. Or you can make your 6 engi stack and keg-heal spam ...
by dirnsterer
Thu Dec 31, 2020 6:07 pm
Forum: Suggestions & Feedback
Topic: Change city queue system; group of 6 as bare minimum to enter queue
Replies: 72
Views: 11873

Re: Change city queue system; group of 6 as bare minimum to enter queue

Nosun wrote: Thu Dec 31, 2020 5:25 pm The timing of this post is pretty hilarious as i guess you have not heard that they are going in the total opposite direction and making city more pug friendly at least as a test.
Pre-emptive whine thread? Proper 4d chess playing now
by dirnsterer
Thu Dec 31, 2020 3:58 pm
Forum: Suggestions & Feedback
Topic: Change city queue system; group of 6 as bare minimum to enter queue
Replies: 72
Views: 11873

Re: Change city queue system; group of 6 as bare minimum to enter queue

I would argue to make city into a realm effort again, your realm does not win a city, no loot for your realm. And on behalf of this make it possible for people to switch instances that are ongoing. So organised wb's try to find other organised ones to ensure the victory in instance or others try to ...
by dirnsterer
Wed Dec 30, 2020 3:56 pm
Forum: Dark Elves
Topic: [WE] Feedback on new TA "pounce"
Replies: 57
Views: 15144

Re: [WE] Feedback on new TA "pounce"

Exactly, it was by far one of the two worst openers you could ever use. It was in a dumpster, and still in dumpster it belongs.
by dirnsterer
Wed Dec 30, 2020 2:16 pm
Forum: Dark Elves
Topic: [WE] Feedback on new TA "pounce"
Replies: 57
Views: 15144

Re: [WE] Feedback on new TA "pounce"

anarchypark wrote: Wed Dec 30, 2020 2:12 pm Have you tried Elixir + pounce in wb scale ? to reach backline.
I have even more effective combo for this. You use Elixir + press W and use mouse a little, you are at their backline.
by dirnsterer
Wed Dec 30, 2020 8:45 am
Forum: Suggestions & Feedback
Topic: Pounce/Leap feedback
Replies: 62
Views: 10682

Re: Pounce/Leap feedback

delete WE pounce, 30ft is a range that is too short for most tanks trying to guard, or put it at 40-45ft and on some useful finisher (not anti-spell finisher which is the least useful), but would rather really have that massive armor debuff that stacks with dps Runie/Zealot aoe arm debuff (honestly...
by dirnsterer
Wed Dec 23, 2020 1:17 pm
Forum: General Discussion
Topic: Total lack of WH versatility
Replies: 185
Views: 32050

Re: Total lack of WH versatility

Would rather see PA become an armor debuff or a unique "debuff enemy physical mitigation by -25%" - given to WH as well, RB parry buff can be reworked into some other tactic in the left tree and maybe get better uptime with maybe just +50% parry buff. Another issue is having your class mo...
by dirnsterer
Mon Nov 09, 2020 2:45 pm
Forum: General Discussion
Topic: Ditching Forts Mid-Siege
Replies: 89
Views: 13970

Re: Ditching Forts Mid-Siege

This is, I think, one of the more interesting points. Defending a fortress siege should be a complete positive for defenders. However, at a certain point there is a strong incentive in the opposite direction. So, even if your defense is qualitatively the best experience it can be - full of harrowin...