Search found 1104 matches

>
by Nameless
Wed Mar 20, 2024 4:45 pm
Forum: General Discussion
Topic: I hate boxes
Replies: 16
Views: 2438

Re: I hate boxes

I like bos with lock timer which scale with aao. I got many good memories on suicide, last seconds defences at bos when you die just when the timer is down and you secure the bo for 15 mins
by Nameless
Wed Mar 20, 2024 12:00 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 118
Views: 9321

Re: Scenario Matchmaking Rework Megathread

The Guards fetish has got an other side of coin, there are kite groups that dont fight in a middle if they are facing equal premade, they kite back to guards and bait a mistake, then they press on opponent. Is it better then bariers we have right now? Only time will tell and how a topic will be apr...
by Nameless
Tue Mar 19, 2024 7:09 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 118
Views: 9321

Re: Scenario Matchmaking Rework Megathread

Akalukz wrote: Tue Mar 19, 2024 7:03 pm just get rid of surrender. It is not a great asset to the game anyways.
Yes, being idle for 15 mins behind barrier is top notch gameplay
by Nameless
Tue Mar 19, 2024 6:29 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 118
Views: 9321

Re: Scenario Matchmaking Rework Megathread

The exact opposite is true. When players lose they can just run back into their warcamp and afk. With barrier you are forced to actually fight. Not true, when you have barrier you got massacred or you run and hide. There is no fight cos composition, players skills, classes or whatever are not equal...
by Nameless
Tue Mar 19, 2024 6:04 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 118
Views: 9321

Re: Scenario Matchmaking Rework Megathread

Agreed, should bring back guards and not barriers. Want to spawn camp, face the chance of getting pulled / punted into guards. The reason barriers were implemented appears to be to protect KDR for premades. 100% agreed. Barriers just promote afk. Get rid of them and bring back guards for a chance t...
by Nameless
Tue Mar 19, 2024 4:35 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 118
Views: 9321

Re: Scenario Matchmaking Rework Megathread

Info hub for class que that we got for ranked should be introduced for all scens
Let ppl see how many of each archetype are in queu for normal and disc scens
by Nameless
Mon Mar 18, 2024 5:50 pm
Forum: News
Topic: PvE Development and Roadmap - March 2024
Replies: 15
Views: 4775

Re: PvE Development and Roadmap - March 2024

What about dark promise and tyrant sets?
by Nameless
Mon Mar 18, 2024 3:43 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 118
Views: 9321

Re: Scenario Matchmaking Rework Megathread

For the love of gods remove barriers, allow free entrance to your own wc and bring guard's kills renown. Then pugs may try and at some point succeed at fighting premade. I have many found memories from WAR where prems lose to good bunch of pug players. To achive that pug player need the leverage of ...
by Nameless
Sat Mar 16, 2024 11:44 am
Forum: Suggestions & Feedback
Topic: For the love of god give WH a snare
Replies: 60
Views: 5634

Re: For the love of god give WH and WE a snare

They never had snare ability. They dont have normal snare on purpose cos stealth. They never intend to had one. Just be glad that on ror you have sprint ability cos on war you got normal, easy to interupt stealth. Btw if enemy use strafe movement eventually you will catch him since he dont move stra...
by Nameless
Wed Mar 13, 2024 4:25 pm
Forum: Suggestions & Feedback
Topic: Let's discuss AoE CC
Replies: 41
Views: 4327

Re: Let's discuss AoE CC

1. Order and dest aren’t mirrors 2. CoC is dest only , mrd aoe ksd is dest only 3. Order has other strengths The claim is it is harder playing order healer. This is bc of cc I’d like to point out population and playing mostly on a numerically weaker side has a much greater impact than cc for heals ...