Search found 397 matches
- Mon Mar 27, 2017 3:30 pm
- Forum: Dwarfs
- Topic: Slayer 2H HUGE ASS BURST (i hope) BUILD
- Replies: 18
- Views: 8192
Re: Slayer 2H HUGE ASS BURST (i hope) BUILD
It's 552 for spine crusher vs. 572 spellbreaker if you're 40 and don't go beyond spellbreaker or deep wound in the tree. Not a big difference but again, it bypasses bubbles. Regardless, you lose on Shatter Limb/ID and you'll have to prove you're better than a WL in burst dps , you receive 50% more ...
- Fri Dec 16, 2016 4:09 pm
- Forum: Implemented
- Topic: [Engineer,Magus]Keg,Aegis change v.2
- Replies: 266
- Views: 82078
Re: [Engineer,Magus]Keg,Aegis change v.2
The problem is that Keg has no counterplay, whereas Aegis does (it can be removed since it is an Enchantment). healdebuff, whereas Aegis is unaffected. Aegis doesn't require to stay stationary and within a 30f radius of the keg. i don't see a issue here and neither skill has to be changed. nothing ...
- Tue Nov 08, 2016 7:17 pm
- Forum: Changelogs
- Topic: Changelog 08/11/16
- Replies: 151
- Views: 32419
Re: Changelog 08/11/16
Engineer - EXPERIMENTAL: The maximum range increase is 25% rather than 40%. After playing a couple of scenarios on my engineer, this feels like an overkill. Engineer's range was just fine. I think the nerf was way too much and unnecessary, considering magus is still allowed to keep all his buffs.
- Mon Nov 07, 2016 12:49 pm
- Forum: General Discussion
- Topic: PatchHammer
- Replies: 16
- Views: 4660
Re: PatchHammer
the way you talk about us is disrespectful and my only advice is to get rid of it or **** off. NO, WE DID NOT FORGET ABOUT IT. We are not blind, you know. things will change when time comes, one step at a time. rvr is still highest priority. IF you think different feel free to do so, but expect pos...
- Sun Sep 11, 2016 7:07 pm
- Forum: Suggestions & Feedback
- Topic: Pug Sc options [Poll]
- Replies: 111
- Views: 27579
Re: Pug Sc options [Poll]
Let the bigger numbers always win, great suggestion. Sarcasm alert went right over your head or not rosebud? Anyways wasn't that your guilds moto? To run/logoff whenever the opposition gets to big? We've never seen you guys drop 3 to fight our little guild. /derail. Ade, aslong as your guildmembers...
- Sun Sep 11, 2016 5:55 pm
- Forum: Suggestions & Feedback
- Topic: Pug Sc options [Poll]
- Replies: 111
- Views: 27579
Re: Pug Sc options [Poll]
Read the message that strictly informed people that this thread was not for epeen.
-Edited by Ade.
-Edited by Ade.
- Sun Sep 11, 2016 12:20 pm
- Forum: Suggestions & Feedback
- Topic: Pug Sc options [Poll]
- Replies: 111
- Views: 27579
Re: Pug Sc options [Poll]
You mean removing any option to have an equal numbers fight?Satoq wrote:Ad, where's the option "remove sc's all together"?
Let the bigger numbers always win, great suggestion.
- Thu Sep 08, 2016 4:24 pm
- Forum: General Discussion
- Topic: Battle Fatigue
- Replies: 128
- Views: 33763
Re: Battle Fatigue
Don't die.
- Wed Sep 07, 2016 6:54 pm
- Forum: Videos / Streams
- Topic: <Dont Panic> | Video
- Replies: 95
- Views: 27943
Re: <Dont Panic> | Video
Ye, if people die to wh m4 they most likely have no skill or teamwork.Vdova wrote:I must agree, that only WHs m4 won that fight. No sklil or team work.
- Sun Jul 24, 2016 6:59 pm
- Forum: General Discussion
- Topic: Overarching balance changes
- Replies: 870
- Views: 149470
Re: Overarching balance changes
No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out. That must be the reason healers stack armor and tanks don't. Wai...