Search found 253 matches

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by Fenris78
Sat Dec 08, 2018 10:09 am
Forum: News
Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
Replies: 49
Views: 22734

Re: [RECRUITMENT] 3D Artists / Modders / Graphists

I'm testing some file viewing with Machinima studio, and got strange things, like half of the textures available (only terrain, scenery and weapons, no base skins or cloths/armor at all)... I may need a serious tool and tutorial to begin my tests on assets improvement, at least being able to properl...
by Fenris78
Fri Dec 07, 2018 10:44 am
Forum: News
Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
Replies: 49
Views: 22734

Re: [RECRUITMENT] 3D Artists / Modders / Graphists

A big visual improvement would be the use of normal mapping on textures, but I doubt the engine is able to use the tech... If by any chance I'm wrong, it may be feasible to contribute myself by adding some nice volumes to existing textures. ;) My abilities to create new assets are very limited (as m...
by Fenris78
Fri Dec 07, 2018 12:36 am
Forum: High Elves
Topic: [WL] Current builds discussion
Replies: 88
Views: 25581

Re: [WL] Current builds discussion

Is there any fix/change atm for WL Guardian spec, or its still bugged and not worth it over Hunter/Axeman build ?

Additional question ; for 6-man/wb play purpose, what tali are you suggesting ? Full WS like Slayer (since WL dont have tactic to increase that attribute), or wounds/toughness ?
by Fenris78
Sat Aug 04, 2018 11:27 am
Forum: Suggestions & Feedback
Topic: Improve the radius of action on BO
Replies: 30
Views: 6529

Re: Improve the radius of action on BO

I totally agree with OP ; capturing BO should stay in a tight radius, but holding them (taking ticks bonuses) should allow more placement diversity. It's a shame to see all those buildings/covers/sniping spots being mostly useless because of radius, not to mention the granted free damages for AoE ab...
by Fenris78
Sat Jul 21, 2018 7:49 pm
Forum: Fan art
Topic: [Guide] Reshade 3 + lightmaps + custom presets
Replies: 41
Views: 19984

Re: [Guide] Reshade 3 + lightmaps + custom presets

Found out this does work with windows 10, not with windows 7 x64...

Windows 10 still requires DirectX install to launch the game.
by Fenris78
Tue Jul 10, 2018 9:21 am
Forum: Media
Topic: Gearing and Calculators Spreadsheet
Replies: 7
Views: 3525

Re: Gearing and Calculators Spreadsheet

Looks good but I cant find the cell to enter the actual level ; stats only show equipement bonuses, and dont seem to count the base stats of a rank 40 character...

Any hints ?
by Fenris78
Fri Jul 06, 2018 5:44 pm
Forum: Development
Topic: Texture Normal Mapping
Replies: 46
Views: 22111

Re: Texture Normal Mapping

well, i found it out myself! IT IS POSSIBLE! normal maps must be named filename_normal. should work in theory, wasnt able to try it out though. looking forward to do so in time. I'm very interested in trying this out, but without knowing the exact procedure for extracting/compressing texture files,...
by Fenris78
Fri Jul 06, 2018 3:34 pm
Forum: Fan art
Topic: [Guide] Reshade 3 + lightmaps + custom presets
Replies: 41
Views: 19984

Re: [Guide] Reshade 3 + lightmaps + custom presets

The odd thing is I managed to run reshade 3.1 with slidur dll, resulting in longer loading times and white ghost everywhere, using the old launcher and 32-bits exe. Now I can't run Reshade 3.4 with the new launcher, being 32 or 64-bits version, for some mysterious reason it's not working anymore... ...
by Fenris78
Fri Jul 06, 2018 12:55 pm
Forum: Fan art
Topic: [Guide] Reshade 3 + lightmaps + custom presets
Replies: 41
Views: 19984

Re: [Guide] Reshade 3 + lightmaps + custom presets

Tried everything, applied your exact method but Reshade refuse to load at all... :/ Launcher doesnt seem to check the new dll after reshade installation... Thanks for the video anyway, If you get some courage left, feel free to provide a simple written step-by-step to ensure all steps are followed. ;)
by Fenris78
Wed Jul 04, 2018 7:39 am
Forum: News
Topic: [TEASER] July 27th
Replies: 35
Views: 33904

Re: [TEASER] July 27th

Let's purge the unclean, in the Holy Name of Sigmar !

I hope there will be rats and cool mutants either, and immersive PvE content... ;)