Search found 92 matches

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by gke96
Fri Nov 18, 2016 12:01 am
Forum: General Discussion
Topic: Well this is what happened today at Kadrin Valley
Replies: 32
Views: 8902

Well this is what happened today at Kadrin Valley

http://i.imgur.com/SyWBtkv.jpg http://i.imgur.com/8sVcBjo.jpg?1 Got wiped purely on cannon damage and almost nothing else. (%75 dead in that SS and rest died right after, almost no other order atack us except cannons in that moment) (if asking about those assists in combat log ,we caught a very sma...
by gke96
Sat Nov 05, 2016 1:00 pm
Forum: Changelogs
Topic: Changelog 05/11/2016
Replies: 20
Views: 8365

Re: Changelog 05/11/2016

How much is this range ? is smth like 30 ft or 100 ft? or like the ppl u can see like 250 ft etc?
by gke96
Sat Nov 05, 2016 12:47 pm
Forum: Rejected
Topic: Stat/Armor potions
Replies: 109
Views: 35624

Re: Stat/Armor potions

Something must be done with the current armor/stat potions thats for sure. Currently armor/stat potions makes absurdly many abilities completely useless. Right now around 1 ability of each class has become almost useless because of this. I support the short duration idea the 30 sec every 5 min like ...
by gke96
Sat Oct 29, 2016 5:50 pm
Forum: Changelogs
Topic: Changelog 28/10/16
Replies: 195
Views: 48549

Re: Changelog 28/10/16

Altough at first glance this change seem to force people to use 5 full sets and reducing diversity i think its more that it supports using 3 piece from same set and 2 from another set or 2 individual item. And get rid of 4 + 1 trend which everyone using the same with absolutely no diversity For ( i ...
by gke96
Sat Oct 29, 2016 12:36 pm
Forum: Changelogs
Topic: Changelog 28/10/16
Replies: 195
Views: 48549

Re: Changelog 28/10/16

I understand that you r probably stressed from this long discussion and saw what u mean:D There r quite many toxic comments piled up here stuff like "aza hate mdps thats why he nerfed them" etc lol:)
by gke96
Sat Oct 29, 2016 12:20 pm
Forum: Changelogs
Topic: Changelog 28/10/16
Replies: 195
Views: 48549

Re: Changelog 28/10/16

I know its a fix. Fix still change things pls dont think bout wording that much
by gke96
Sat Oct 29, 2016 12:15 pm
Forum: Changelogs
Topic: Changelog 28/10/16
Replies: 195
Views: 48549

Re: Changelog 28/10/16

AWESOME PATCH! - I support the change to guard range as a tank because i think 30 feet was so long that u couldnt deal with it with a regular knockback (need long kb) which i think it should be effective againist. - Secondly about WL cannot punce in the air thing. SW and SH also does smth similiar l...
by gke96
Wed Oct 19, 2016 10:31 pm
Forum: General Discussion
Topic: [Guard Mechanic] - Discussion/Changes?
Replies: 63
Views: 17424

Re: [Guard Mechanic] - Discussion/Changes?

Guard range is 10ft too wide. Missed some of the radius checks in the special ability handlers. Expect it to contract in next patch. Do you mean its bugged working in 40 ft atm and will be fixed to 30 ft (tho didnt notice somehow) or is it correctly working with 30 ft right now and will be reduced ...
by gke96
Mon Oct 17, 2016 10:32 pm
Forum: General Discussion
Topic: [Guard Mechanic] - Discussion/Changes?
Replies: 63
Views: 17424

Re: [Guard Mechanic] - Discussion/Changes?

i've been thinking about maybe guard being different for each tank class, so for a wild example, ironbreaker keeps the current guard, since he is more of a turtle tank, kotbs gets a party wide guard that instead of 50%, 10% to all group members, and the swordmaster i dont really know, but maybe, a ...
by gke96
Mon Oct 17, 2016 10:26 pm
Forum: General Discussion
Topic: [Guard Mechanic] - Discussion/Changes?
Replies: 63
Views: 17424

Re: [Guard Mechanic] - Discussion/Changes?

This is about some players are simply bad tank players or lack of cooperation in pug groups it doesnt have any relation to "Guard" skill.

Guard isnt the only thing you lack when you are unskilled and lack good teamplay, this game greatly requires teamplay after all.