Search found 397 matches
- Fri Jun 01, 2018 7:08 pm
- Forum: Pending Review
- Topic: [SL/Chop] 2H Tree 2nd and 3rd Tactics
- Replies: 29
- Views: 9084
Re: [SL/Chop] 2H Tree 2nd and 3rd Tactics [Close Date June 14]
Perma enrage will never be viable in its current state, no matter the gear. Either amp up the damage significantly or reduce defensive drawbacks. Or just completly rework the middle tree. Holds true for slayer and for choppa. The proposal isn't about Power Through/Wot Rules. People were arguing abo...
- Fri Jun 01, 2018 6:51 pm
- Forum: Pending Review
- Topic: [SL/Chop] 2H Tree 2nd and 3rd Tactics
- Replies: 29
- Views: 9084
Re: [SL/Chop] 2H Tree 2nd and 3rd Tactics [Close Date June 14]
Perma enrage will never be viable in its current state, no matter the gear.
Either amp up the damage significantly or reduce defensive drawbacks.
Or just completly rework the middle tree.
Holds true for slayer and for choppa.
Either amp up the damage significantly or reduce defensive drawbacks.
Or just completly rework the middle tree.
Holds true for slayer and for choppa.
- Wed Apr 25, 2018 7:36 pm
- Forum: Implemented
- Topic: Slayer/Choppa Detaunts
- Replies: 52
- Views: 33292
Re: Slayer/Choppa Detaunts [Close Date May 4]
Rage drop with detaunting is a bad idea.
Simplifies rage management too much and rewards lazy play.
Small cooldown reduction would be fine if you really want to change something.
Simplifies rage management too much and rewards lazy play.
Small cooldown reduction would be fine if you really want to change something.
- Sat Apr 14, 2018 11:10 pm
- Forum: Events
- Topic: Fusion Sports League - 6v6 Tournament [2nd June]
- Replies: 144
- Views: 40824
Re: Fusion Sports League - 6v6 Nights
Fun event, thanks for organizing.
- Sat May 13, 2017 11:59 am
- Forum: Changelogs
- Topic: Patch Notes 13/5/2017
- Replies: 103
- Views: 27477
Re: Patch Notes 13/5/2017
Chosen nerf?
Ok.
Ok.
- Wed May 03, 2017 8:07 pm
- Forum: General Discussion
- Topic: Gear "grind"
- Replies: 166
- Views: 41276
Re: Gear "grind"
Conquerer grind is atrocious since you need sometimes over 4 hours to lock a single zone.
And if you want good contribution you need to play those 4 hours.
This means you have to be lucky and log in when the zone just opened.
Even then, not everyone can play (or wants to) 4 hours straight.
And if you want good contribution you need to play those 4 hours.
This means you have to be lucky and log in when the zone just opened.
Even then, not everyone can play (or wants to) 4 hours straight.
- Tue Apr 25, 2017 7:21 pm
- Forum: General Discussion
- Topic: BLOODBATH - AM/Shaman experimental changes
- Replies: 44
- Views: 12706
Re: BLOODBATH - AM/Shaman experimental changes
Am/shaman are extremly strong right now, bringing two of them (which also means double ap drain, which is extremly strong in a 6vs6 environment) would probably be a must.
Ban it.
Ban it.
- Sat Apr 08, 2017 4:27 pm
- Forum: Dwarfs
- Topic: [SLAYER] True guide
- Replies: 23
- Views: 17358
Re: [SLAYER] True guide
*4- still die cause you have no rage management or positioningAsherdoom wrote:slayer guide:
1- get a guard from a tank
-2get a babysit healer
-3 mash buttons random in melee
-????
-profit
- Sat Apr 08, 2017 11:03 am
- Forum: General Discussion
- Topic: Most dangerous players/groups
- Replies: 66
- Views: 20186
Re: Most dangerous players/groups
Even rekt enigma/gankbus.Druin wrote:The GM team is the most dangerous group for sure.
Rip.
Spoiler:
- Tue Apr 04, 2017 11:52 am
- Forum: General Discussion
- Topic: New gear kills the game
- Replies: 52
- Views: 16823
Re: New gear kills the game
Each time new gear is added it just kills the games diversity. Everyone jumps on the exact same group comps as they are trying to gear them. Its like there's some law that des have to run with chosen bo mara choppa melee trains for the following months. Cant we just do away with it and make the gam...