Search found 69 matches
- Tue Apr 14, 2020 5:53 am
- Forum: Suggestions & Feedback
- Topic: Fix the incredibly flawed Invader Set acquisition design
- Replies: 21
- Views: 7008
Re: Fix the incredibly flawed Invader Set acquisition design
It's not a problem. Stop asking for everything to be easy. If you want to play 10 different characters, then obviously it should take longer to get
- Tue Mar 17, 2020 7:05 pm
- Forum: Destruction
- Topic: Anyone from Karak Hirn / Norn ? old days ...
- Replies: 18
- Views: 6357
Re: Anyone from Karak Hirn / Norn ? old days ...
I'm from Hirn/Norn. Played with Semper Dius/Divide/Jokers/Ginnunga. Each of them kinda went through their own gradual decline :( I remember you Rack. I also remember Explicit Content, you had Potf Potf the sorc iirc? Really good team Semper Dius represent :!: STERLING YOU FABULOUSLY BEARDED BUGGER!...
- Sun Mar 15, 2020 3:34 pm
- Forum: General Discussion
- Topic: Any chance for Overlord/Imp to return?
- Replies: 56
- Views: 18543
Re: Any chance for Overlord/Imp to return?
There is basically zero point in these now, they're not particularly quick to get. The appearances are used elsewhere. With the new gear that's come out since these were removed, you have far better uses for their slots when mixing sets. Yea, well, uh, that's just like your opinion man. Still a goo...
- Sat Mar 14, 2020 12:37 pm
- Forum: General Discussion
- Topic: Any chance for Overlord/Imp to return?
- Replies: 56
- Views: 18543
Re: Any chance for Overlord/Imp to return?
Can we have feedback on this to either remove from players who already have these pieces or bring them back?
- Tue Jan 07, 2020 5:23 pm
- Forum: Suggestions & Feedback
- Topic: Forts? Do we really need them?
- Replies: 11
- Views: 3579
Re: Forts? Do we really need them?
fortresses are not getting scrapped, we are continously working on them to fix any issues and the pop cap that has been added will increase as we fix some other issues Yes we do need forts. Forts used to be great fun 6 months ago. Please just bring back the old Reservation/Portal system. https://ww...
- Mon Dec 23, 2019 1:22 am
- Forum: General Discussion
- Topic: Xmass wish: Change Fortress mechanic :-)
- Replies: 10
- Views: 3641
Re: Xmass wish: Change Fortress mechanic :-)
implement siege towers :D guild can buy them for many golds and can push on walls (but dont belive it can be done) Would be possible in some form. Please take a look at this thread (all points which are still relevant) in which I suggested something similar for forts specifically: https://www.retur...
- Thu Dec 05, 2019 11:18 am
- Forum: Suggestions & Feedback
- Topic: no fort limit + xrealming + 24 aoe cap = disaster
- Replies: 106
- Views: 25577
Re: no fort limit + xrealming + 24 aoe cap = disaster
"but why" so players actually try and improve themselves and stop going for minimum efforts expecting participation reward handouts and progression for just tagging along in a big unorganized force. Also what about the situations where the organized players blob up with several guild warb...
- Thu Dec 05, 2019 9:18 am
- Forum: Suggestions & Feedback
- Topic: no fort limit + xrealming + 24 aoe cap = disaster
- Replies: 106
- Views: 25577
Re: no fort limit + xrealming + 24 aoe cap = disaster
Organised guilds did NEVER win against the blob before, now some does. Are you for real? I've watched organised guilds farm pug WBs for hours, from T2 all the way to fort. You've been here for just over a month, I don't believe you get to make the call on NEVER maybe instead of just raw damage to t...
- Thu Dec 05, 2019 8:14 am
- Forum: Suggestions & Feedback
- Topic: no fort limit + xrealming + 24 aoe cap = disaster
- Replies: 106
- Views: 25577
Re: no fort limit + xrealming + 24 aoe cap = disaster
Just as a clarification, you know that the original game has no aoe caps. Right? RoR added AOE caps with the reasoning that a blob can annihilate any force with aoe. Problem is that they still could as long as the other side was less then cap and it also helped the blob as it protected them from da...
- Tue Dec 03, 2019 6:38 pm
- Forum: Suggestions & Feedback
- Topic: The State of RvR [Feedback]
- Replies: 20
- Views: 6453
Re: The State of RvR [Feedback]
So when the forum post one month later is revived by a post like "bump" and 90% of the issues in the main post (yes I read it back then, and I read it when it was bumped) are no longer up-to date, then yes I think a comment such as mine was rightfully placed. Wonshot, as I mentioned befor...