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by Fenris78
Wed Dec 19, 2018 10:08 am
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.3 (January 4, 2021)
Replies: 650
Views: 224064

Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0

Hey Sildur! Thanks for answering so quickly! So if your package already includes the Reshade programm, how does the install work exactly? When I just unpacked your RAR file into the folder nothing happened. Only when I also installed Reshade and hooked it up with both the war.exe and the launcher.e...
by Fenris78
Sat Dec 15, 2018 3:42 pm
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.3 (January 4, 2021)
Replies: 650
Views: 224064

Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0

Hmm, does it work with this modified dinput8.dll? It's an older version that should work on win7. Replace it with the one from my modpack. https://www.mediafire.com/file/5jxyjhswr6p2bqp/win7_dinput8-reshade.zip/file It's working perfectly now, huuuuge thanks to you Sildur ! Now I can die happy :p
by Fenris78
Tue Dec 11, 2018 1:38 pm
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.3 (January 4, 2021)
Replies: 650
Views: 224064

Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0

2597 in library DLL USER32.dll Second that stuff. Happens for both 32/64bit clients. Old enhancement mod files were removed before installation of new one. So any hints on what should I look at in this predicament? Same error as well, using windows 7 x64 and GTX1080... guess it's a missing function...
by Fenris78
Tue Dec 11, 2018 1:37 pm
Forum: Fan art
Topic: [Guide] Reshade 3 + lightmaps + custom presets
Replies: 41
Views: 19457

Re: [Guide] Reshade 3 + lightmaps + custom presets

Sildur mod 1.02 still doesnt work with win7 x64... :/
by Fenris78
Tue Dec 11, 2018 8:53 am
Forum: Dwarfs
Topic: [Slayer] Guide - How to take lickin' and keep on skippin'
Replies: 109
Views: 38011

Re: [Slayer] Guide - How to take lickin' and keep on skippin'

So the guide references 40% parry. How do you calculate your parry bonus %? I understand it depends partially on who you are attacking but what I am asking is whether the OP is referencing the stat doll window, .getstats, or an add-on? .get stats and the stat doll give way different numbers and I’m...
by Fenris78
Sat Dec 08, 2018 3:30 pm
Forum: Technical support
Topic: Regarding Models and Machinima
Replies: 10
Views: 2814

Re: Regarding Models and Machinima

Is there a way to send me one test piece to work with ? I understand Devs dont want to share tools to avoid client modifications, but I'll be very grateful simply to work with one sample piece of gear, the .OBJ geometry with correct UVs, and matching texture (diffuse should be enough). I wish to try...
by Fenris78
Sat Dec 08, 2018 12:03 pm
Forum: News
Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
Replies: 49
Views: 22513

Re: [RECRUITMENT] 3D Artists / Modders / Graphists

Didnt test export for now (trying to get my hands on both geometry AND matching textures), but I had to install the SlimDX runtime Net20 (june 2010) to get Machinima launch correctly. (https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/slimdx/SlimDX%20Runtime%20Net20%20(...
by Fenris78
Sat Dec 08, 2018 10:09 am
Forum: News
Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
Replies: 49
Views: 22513

Re: [RECRUITMENT] 3D Artists / Modders / Graphists

I'm testing some file viewing with Machinima studio, and got strange things, like half of the textures available (only terrain, scenery and weapons, no base skins or cloths/armor at all)... I may need a serious tool and tutorial to begin my tests on assets improvement, at least being able to properl...
by Fenris78
Fri Dec 07, 2018 10:44 am
Forum: News
Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
Replies: 49
Views: 22513

Re: [RECRUITMENT] 3D Artists / Modders / Graphists

A big visual improvement would be the use of normal mapping on textures, but I doubt the engine is able to use the tech... If by any chance I'm wrong, it may be feasible to contribute myself by adding some nice volumes to existing textures. ;) My abilities to create new assets are very limited (as m...
by Fenris78
Fri Dec 07, 2018 12:36 am
Forum: High Elves
Topic: [WL] Current builds discussion
Replies: 88
Views: 25199

Re: [WL] Current builds discussion

Is there any fix/change atm for WL Guardian spec, or its still bugged and not worth it over Hunter/Axeman build ?

Additional question ; for 6-man/wb play purpose, what tali are you suggesting ? Full WS like Slayer (since WL dont have tactic to increase that attribute), or wounds/toughness ?