Search found 250 matches
- Wed Dec 19, 2018 10:08 am
- Forum: Fan art
- Topic: Sildur's Enhanced graphics v2.3 (January 4, 2021)
- Replies: 650
- Views: 224064
Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0
Hey Sildur! Thanks for answering so quickly! So if your package already includes the Reshade programm, how does the install work exactly? When I just unpacked your RAR file into the folder nothing happened. Only when I also installed Reshade and hooked it up with both the war.exe and the launcher.e...
- Sat Dec 15, 2018 3:42 pm
- Forum: Fan art
- Topic: Sildur's Enhanced graphics v2.3 (January 4, 2021)
- Replies: 650
- Views: 224064
Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0
Hmm, does it work with this modified dinput8.dll? It's an older version that should work on win7. Replace it with the one from my modpack. https://www.mediafire.com/file/5jxyjhswr6p2bqp/win7_dinput8-reshade.zip/file It's working perfectly now, huuuuge thanks to you Sildur ! Now I can die happy :p
- Tue Dec 11, 2018 1:38 pm
- Forum: Fan art
- Topic: Sildur's Enhanced graphics v2.3 (January 4, 2021)
- Replies: 650
- Views: 224064
Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0
2597 in library DLL USER32.dll Second that stuff. Happens for both 32/64bit clients. Old enhancement mod files were removed before installation of new one. So any hints on what should I look at in this predicament? Same error as well, using windows 7 x64 and GTX1080... guess it's a missing function...
- Tue Dec 11, 2018 1:37 pm
- Forum: Fan art
- Topic: [Guide] Reshade 3 + lightmaps + custom presets
- Replies: 41
- Views: 19457
Re: [Guide] Reshade 3 + lightmaps + custom presets
Sildur mod 1.02 still doesnt work with win7 x64... :/
- Tue Dec 11, 2018 8:53 am
- Forum: Dwarfs
- Topic: [Slayer] Guide - How to take lickin' and keep on skippin'
- Replies: 109
- Views: 38011
Re: [Slayer] Guide - How to take lickin' and keep on skippin'
So the guide references 40% parry. How do you calculate your parry bonus %? I understand it depends partially on who you are attacking but what I am asking is whether the OP is referencing the stat doll window, .getstats, or an add-on? .get stats and the stat doll give way different numbers and I’m...
- Sat Dec 08, 2018 3:30 pm
- Forum: Technical support
- Topic: Regarding Models and Machinima
- Replies: 10
- Views: 2814
Re: Regarding Models and Machinima
Is there a way to send me one test piece to work with ? I understand Devs dont want to share tools to avoid client modifications, but I'll be very grateful simply to work with one sample piece of gear, the .OBJ geometry with correct UVs, and matching texture (diffuse should be enough). I wish to try...
- Sat Dec 08, 2018 12:03 pm
- Forum: News
- Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
- Replies: 49
- Views: 22513
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
Didnt test export for now (trying to get my hands on both geometry AND matching textures), but I had to install the SlimDX runtime Net20 (june 2010) to get Machinima launch correctly. (https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/slimdx/SlimDX%20Runtime%20Net20%20(...
- Sat Dec 08, 2018 10:09 am
- Forum: News
- Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
- Replies: 49
- Views: 22513
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
I'm testing some file viewing with Machinima studio, and got strange things, like half of the textures available (only terrain, scenery and weapons, no base skins or cloths/armor at all)... I may need a serious tool and tutorial to begin my tests on assets improvement, at least being able to properl...
- Fri Dec 07, 2018 10:44 am
- Forum: News
- Topic: [RECRUITMENT] 3D Artists / Modders / Graphists
- Replies: 49
- Views: 22513
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
A big visual improvement would be the use of normal mapping on textures, but I doubt the engine is able to use the tech... If by any chance I'm wrong, it may be feasible to contribute myself by adding some nice volumes to existing textures. ;) My abilities to create new assets are very limited (as m...
- Fri Dec 07, 2018 12:36 am
- Forum: High Elves
- Topic: [WL] Current builds discussion
- Replies: 88
- Views: 25199
Re: [WL] Current builds discussion
Is there any fix/change atm for WL Guardian spec, or its still bugged and not worth it over Hunter/Axeman build ?
Additional question ; for 6-man/wb play purpose, what tali are you suggesting ? Full WS like Slayer (since WL dont have tactic to increase that attribute), or wounds/toughness ?
Additional question ; for 6-man/wb play purpose, what tali are you suggesting ? Full WS like Slayer (since WL dont have tactic to increase that attribute), or wounds/toughness ?