Search found 814 matches
- Fri Aug 17, 2018 3:32 am
- Forum: General Discussion
- Topic: Should 6man vs 6man matter in balance discussions?
- Replies: 177
- Views: 39599
Re: Should 6man vs 6man matter in balance discussions?
First of all this is a balance argument instead of an argument on how the game should be balanced. Having said that. WH and WE have unique things so I dont really feel bad they cant do everything. They arent great in mass PvP. Sorcs and BWs arent great at sneaking around by themselves. If you want t...
- Thu Aug 16, 2018 12:29 am
- Forum: General Discussion
- Topic: Leveling PVE or PVP
- Replies: 21
- Views: 9553
Re: Leveling PVE or PVP
You can even grind some mobs in your racial zone if you dont dig questing.
- Mon Aug 13, 2018 1:30 am
- Forum: General Discussion
- Topic: Disrupt
- Replies: 54
- Views: 12661
Re: Disrupt
Disrupt rate feels a little high, but it's a fine line because casters will melt everyone if it's too low. My only issue is with certain AoEs like Shattered Shadows. It seems like secondary targets get 2 chances to defend. If the main target disrupts it hits no one else, if it lands the secondary ta...
- Sat Aug 11, 2018 8:48 pm
- Forum: General Discussion
- Topic: Should 6man vs 6man matter in balance discussions?
- Replies: 177
- Views: 39599
Re: Should 6man vs 6man matter in balance discussions?
You cant really balance RvR. All you can do is help things that are underperforming and tone down things that are too strong. The randomness and lack of balance are what make it different and define it. Why bother spending a lot of resources attempting to balance something that can end up being a 6 ...
- Sat Aug 11, 2018 5:41 pm
- Forum: General Discussion
- Topic: Should 6man vs 6man matter in balance discussions?
- Replies: 177
- Views: 39599
Re: Should 6man vs 6man matter in balance discussions?
It should be both. If something is OP in one and balanced in another, it should be looked at to see if it can be changed to be balanced in both. If something is underperforming in one any adjustment should consider how it will effect the other. Putting emphasis on balancing for large scale is a fool...
- Sat Aug 11, 2018 3:01 am
- Forum: Suggestions & Feedback
- Topic: Renown rewards for killing sub level 40 players
- Replies: 23
- Views: 5529
Re: Renown rewards for killing sub level 40 players
I dont really care about this. However it would make sense that you get more for killing them than a BO tick.
I kill people because they are there(or try). The rewards are just gravy.
I kill people because they are there(or try). The rewards are just gravy.
- Sat Aug 11, 2018 1:48 am
- Forum: Pending Review
- Topic: Archtype Morales: Tanks
- Replies: 19
- Views: 10896
Re: Archtype Morales: Tanks
Going outside the box a bit here, but why should tanks have damaging morales at all? The tank archytype is to be a brick wall and protect his team. I've always thought raze should be an mdps morale while the tanks get the cc, damage absorb and damage reduction. I say this as someone who abuses raze...
- Fri Aug 10, 2018 9:48 pm
- Forum: Pending Review
- Topic: Archtype Morales: Tanks
- Replies: 19
- Views: 10896
Re: Archtype Morales: Tanks
I don't like DR morales just applying to morale damage as well, it seems like a lazy fix. If coordinated morale bombs are such a problem that you have to take these steps, the effort to defend against them should take just as much coordination. 1 tank hitting a morale and trivializing a coordinated...
- Fri Aug 10, 2018 6:20 pm
- Forum: Pending Review
- Topic: Archtype Morales: MDPS
- Replies: 21
- Views: 13590
Re: Archtype Morales: MDPS
I don't think a single target low damage melee morale needs any counterplay. I don't think sever nerve needs to be changed. Force of will needs a change and that's not bad. But instead of resseting CDs I would just make it a charge and make you immune to snare/root while charging. WE and WHs would g...
- Fri Aug 10, 2018 5:42 pm
- Forum: Pending Review
- Topic: Archtype Morales: Magical DPS
- Replies: 7
- Views: 5454
Re: Archtype Morales: Magical DPS
I would favor giving AoE damage morales a cast time and making them PBAoE instead of making them a time bomb effect. Seems way to easy to counter especially with your proposed tank morales. A bunch of casters coordinate to load up for you siphon power a single tank notices how long until it goes off...