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by adamthelc
Fri Aug 17, 2018 3:32 am
Forum: General Discussion
Topic: Should 6man vs 6man matter in balance discussions?
Replies: 177
Views: 39599

Re: Should 6man vs 6man matter in balance discussions?

First of all this is a balance argument instead of an argument on how the game should be balanced. Having said that. WH and WE have unique things so I dont really feel bad they cant do everything. They arent great in mass PvP. Sorcs and BWs arent great at sneaking around by themselves. If you want t...
by adamthelc
Thu Aug 16, 2018 12:29 am
Forum: General Discussion
Topic: Leveling PVE or PVP
Replies: 21
Views: 9553

Re: Leveling PVE or PVP

You can even grind some mobs in your racial zone if you dont dig questing.
by adamthelc
Mon Aug 13, 2018 1:30 am
Forum: General Discussion
Topic: Disrupt
Replies: 54
Views: 12661

Re: Disrupt

Disrupt rate feels a little high, but it's a fine line because casters will melt everyone if it's too low. My only issue is with certain AoEs like Shattered Shadows. It seems like secondary targets get 2 chances to defend. If the main target disrupts it hits no one else, if it lands the secondary ta...
by adamthelc
Sat Aug 11, 2018 8:48 pm
Forum: General Discussion
Topic: Should 6man vs 6man matter in balance discussions?
Replies: 177
Views: 39599

Re: Should 6man vs 6man matter in balance discussions?

You cant really balance RvR. All you can do is help things that are underperforming and tone down things that are too strong. The randomness and lack of balance are what make it different and define it. Why bother spending a lot of resources attempting to balance something that can end up being a 6 ...
by adamthelc
Sat Aug 11, 2018 5:41 pm
Forum: General Discussion
Topic: Should 6man vs 6man matter in balance discussions?
Replies: 177
Views: 39599

Re: Should 6man vs 6man matter in balance discussions?

It should be both. If something is OP in one and balanced in another, it should be looked at to see if it can be changed to be balanced in both. If something is underperforming in one any adjustment should consider how it will effect the other. Putting emphasis on balancing for large scale is a fool...
by adamthelc
Sat Aug 11, 2018 3:01 am
Forum: Suggestions & Feedback
Topic: Renown rewards for killing sub level 40 players
Replies: 23
Views: 5529

Re: Renown rewards for killing sub level 40 players

I dont really care about this. However it would make sense that you get more for killing them than a BO tick.

I kill people because they are there(or try). The rewards are just gravy.
by adamthelc
Sat Aug 11, 2018 1:48 am
Forum: Pending Review
Topic: Archtype Morales: Tanks
Replies: 19
Views: 10896

Re: Archtype Morales: Tanks

Going outside the box a bit here, but why should tanks have damaging morales at all? The tank archytype is to be a brick wall and protect his team. I've always thought raze should be an mdps morale while the tanks get the cc, damage absorb and damage reduction. I say this as someone who abuses raze...
by adamthelc
Fri Aug 10, 2018 9:48 pm
Forum: Pending Review
Topic: Archtype Morales: Tanks
Replies: 19
Views: 10896

Re: Archtype Morales: Tanks

I don't like DR morales just applying to morale damage as well, it seems like a lazy fix. If coordinated morale bombs are such a problem that you have to take these steps, the effort to defend against them should take just as much coordination. 1 tank hitting a morale and trivializing a coordinated...
by adamthelc
Fri Aug 10, 2018 6:20 pm
Forum: Pending Review
Topic: Archtype Morales: MDPS
Replies: 21
Views: 13590

Re: Archtype Morales: MDPS

I don't think a single target low damage melee morale needs any counterplay. I don't think sever nerve needs to be changed. Force of will needs a change and that's not bad. But instead of resseting CDs I would just make it a charge and make you immune to snare/root while charging. WE and WHs would g...
by adamthelc
Fri Aug 10, 2018 5:42 pm
Forum: Pending Review
Topic: Archtype Morales: Magical DPS
Replies: 7
Views: 5454

Re: Archtype Morales: Magical DPS

I would favor giving AoE damage morales a cast time and making them PBAoE instead of making them a time bomb effect. Seems way to easy to counter especially with your proposed tank morales. A bunch of casters coordinate to load up for you siphon power a single tank notices how long until it goes off...