Search found 1156 matches

>
by Darosh
Thu May 25, 2017 8:07 am
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 71
Views: 27354

Re: [INTRODUCTION] ORvR T1 : Reboot

Hi :) We thought giving zero xp/rp/inf in locked zones, and as locked zones will never unlock until another pair is locked -> mindless fight should end as soon as players understand staying in empire is useless ^^ For new players I'll add a huge message middle of screen when entering locked lake, w...
by Darosh
Thu May 25, 2017 7:51 am
Forum: General Discussion
Topic: Incentives
Replies: 103
Views: 23382

Re: Incentives

How the **** do you want someone from NA to find a descent 6man ? I don’t know too much about the forums mate, I just browse this **** when I’m bored at work. :) I play in the Oceanic time slot which is just as dead as NA and where Order have outnumbered us for the last few months constantly. I joi...
by Darosh
Thu May 25, 2017 7:12 am
Forum: General Discussion
Topic: Destro SC tactics. NEW PLAYERS READ
Replies: 15
Views: 5176

Re: Destro SC tactics. NEW PLAYERS READ

Destro sc dont need tactic with 6 healers 1dps 5tanks normally just rolfstomp To conclude: pugVpug cake with pug-Matchmaking flavor and an absolute lack of assists, proper CC, trigger discipline, guardswaps, cleanses, peeling and the abundance of salty rants in /sc which serve as icing => sh!ttier ...
by Darosh
Thu May 25, 2017 6:17 am
Forum: General Discussion
Topic: Destro SC tactics. NEW PLAYERS READ
Replies: 15
Views: 5176

Re: Destro SC tactics. NEW PLAYERS READ

I'll keep adding to my little wall-o'-text as time passes, some little things only come to mind after a while, but I think they add up quite significantly.
by Darosh
Thu May 25, 2017 5:15 am
Forum: General Discussion
Topic: Destro SC tactics. NEW PLAYERS READ
Replies: 15
Views: 5176

Re: Destro SC tactics. NEW PLAYERS READ

Okay good deal then lets get this going a bit. I will be up in like 5 hours and after I get home from the gym I'll summarize whatever suggestions we have and maybe add a few. Personally I was just thinking how much it would have helped me if I had a thread like this. If everyone thinks it is a wast...
by Darosh
Thu May 25, 2017 3:09 am
Forum: General Discussion
Topic: Suggestions on how to get T2-T3 RvR going
Replies: 5
Views: 2057

Re: Suggestions on how to get T2-T3 RvR going

The devs, as stated in another thread, could work on a LFG-tool and plant it on the frontpage of this website/forum - readily apparent for everyone to see. It'd help developing/maintaining the community and greatly reduce the amount of pointless complaints from tryhard-diehard pugs; the overall amou...
by Darosh
Thu May 25, 2017 2:21 am
Forum: General Discussion
Topic: Destro SC tactics. NEW PLAYERS READ
Replies: 15
Views: 5176

Re: Destro SC tactics. NEW PLAYERS READ

rename it to maybe 6 man sc tactics because when u pug, all tactics are moot if u end with no heals , no tanks or with 12 sorcs (seen it happen ). While I do agree with most class specific suggestions being moot due to pugging and matchmaking - I strongly disagree with the generalization. I think t...
by Darosh
Thu May 25, 2017 12:55 am
Forum: General Discussion
Topic: Destro SC tactics. NEW PLAYERS READ
Replies: 15
Views: 5176

Re: Destro SC tactics. NEW PLAYERS READ

E: This thread should be directed at both realms, imho. As to the idea of offering class-specific tips: I don't consider it very helpful as it encourages pugging which will invetiably lead to pointless complaints. I'd rather keep it basic and specifically encourage players to form groups. Specs and ...
by Darosh
Thu May 25, 2017 12:03 am
Forum: Rejected
Topic: [SL/Chop] Fierceness/Even The Odds
Replies: 35
Views: 12291

Re: slayer core abilities buff

Limit the initiative debuff to 50 to bring it in line with other initiative debuffs or limit the increase in chance to be crit to smth static like 5-10% - that would still resemble a significant risk/reward situation and work towards normalizing numbers across the board.
by Darosh
Wed May 24, 2017 11:54 pm
Forum: Rejected
Topic: [AM/Sham] AP Drain
Replies: 107
Views: 44202

Re: Am/sham ap drain

Mhm, how about a percentage based AP drain? It wouldn't necessarily hurt the effectiveness, encourage if not force intelligent use and make it impossible to completly shutdown players. E: Maybe bind the tick intervalls and the amount drained to the percentage of AP left. Lets say its getting worked ...