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by navis
Tue Nov 11, 2014 6:39 am
Forum: General Discussion
Topic: Warhammer Online: 1.4.9 Patch Notes on PTS
Replies: 136
Views: 63536

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Fair enough. As my perspective on the game is somewhat dated, I'd ask: Why would a theoretical team choose to field any other RDPS over BW/Sorc? If you want another perspective you need to also think about your available heals in your group. If you don't have alot then a non-bw/sorc will probably w...
by navis
Tue Nov 11, 2014 12:38 am
Forum: General Discussion
Topic: Warhammer Online: 1.4.9 Patch Notes on PTS
Replies: 136
Views: 63536

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

I can vaguely remember these changes, but I think that they were not bad although I don't think the BW/Sorc changes were playtested..

Other than that they are pretty good from what I see.
by navis
Wed Nov 05, 2014 5:35 pm
Forum: General Discussion
Topic: What should RvR become?
Replies: 6
Views: 3000

Re: What should RvR become?

If I not mistake they told project was focus on get at work all what ther was in 1.4.0 so all in the same way after war was shut down, but i think t4 lock, fortress way ect will be subject to poll but we are talking so much in future. Personaly i prefered old war system both for renow, city lock an...
by navis
Mon Nov 03, 2014 8:55 pm
Forum: Development
Topic: combat questions
Replies: 49
Views: 17286

Re: combat questions

DoTs kept tickling after caster died- remember killing a few toons with dots that kept running after I died. Also ya, from what I remember DoT from each character was tracked separately. That's normal I believe. But with BW/Sorc they lose combustion at death so those DOTS become less than 1/4 power...
by navis
Mon Nov 03, 2014 8:29 pm
Forum: General Discussion
Topic: What should RvR become?
Replies: 6
Views: 3000

Re: What should RvR become?

It's a good question. Iirc, didn't zone locking in the beginning include all kinds of things, like PQ completion, SC wins and stuff? In my opinion, during Warhammer's last months, the maps changed sides MUCH too fast and city sieges became a common occurence. Maybe introduce fortresses again?`We do...
by navis
Sun Nov 02, 2014 6:57 pm
Forum: General Discussion
Topic: What should RvR become?
Replies: 6
Views: 3000

What should RvR become?

Hi guys, I was wondering where we are headed as far as RvR mechanics in T1 and T2 in the near to medium future? I think that now these guys have been working on this for a while and have probably had some time to think about what they can and want to achieve with this emulation server. We all believ...
by navis
Wed Oct 29, 2014 8:04 pm
Forum: Changelogs
Topic: Changelog 28/10/2014 (Career Mechanics, Auction House)
Replies: 104
Views: 35589

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

woo hoo!! Fantastic job
by navis
Mon Oct 27, 2014 11:30 pm
Forum: Introduce Yourself
Topic: Hi2all
Replies: 6
Views: 1871

Re: Hi2all

Hail!
by navis
Mon Oct 27, 2014 11:28 pm
Forum: General Discussion
Topic: need more in rvr
Replies: 10
Views: 5436

Re: need more in rvr

My dreams are that T1 can function with all three Realms Wars and that players will make use of all the RvR areas that those zones. That is what is needed, IMO to make this game better than what it was previously.
by navis
Mon Oct 27, 2014 12:42 am
Forum: Development
Topic: combat questions
Replies: 49
Views: 17286

Re: combat questions

I'll just say some things I remember. There are a small amount of dots that can become non-disruptable eg. Rune Priest w/tactic "Potent Runes" + Rune of Immolation. Most dots use a lot of Crit scaling (same as other abilities I guess) to balance. Eg. Ignite low crit and Boiling Blood very ...