Search found 207 matches

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by AxelF
Sat Jul 28, 2018 7:43 am
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16154

Re: [RP] Concussive Runes [Close Date: 10th August]

The thing that a dps RP lacks, either ST or AoE, is burst. The ideal addition imo is a 'receives X damage after x seconds' type ability rather than just another DoT, though if it were a tactic it would probably have to be an 'x chance for x damage after..' type of effect which doesn't provide relia...
by AxelF
Fri Jul 27, 2018 10:35 pm
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16154

Re: [RP] Concussive Runes [Close Date: 10th August]

The thing that a dps RP lacks, either ST or AoE, is burst. The ideal addition imo is a 'receives X damage after x seconds' type ability rather than just another DoT, though if it were a tactic it would probably have to be an 'x chance for x damage after..' type of effect which doesn't provide reliab...
by AxelF
Fri Jul 27, 2018 9:15 am
Forum: General Discussion
Topic: Renown skill vendor problem??
Replies: 3
Views: 1312

Re: Renown skill vendor problem??

It costs no gold to respec - easiest solution is to completely reset all your points each time and start from scratch.
by AxelF
Wed Jul 25, 2018 8:09 am
Forum: Balance Proposals
Topic: RP/Zealot - Mastery tree tactic switch
Replies: 0
Views: 1608

RP/Zealot - Mastery tree tactic switch

Identify the issue DPS Zealots and RPs suffer from the fact that their four most important abilities, that make DPS builds viable/desired, are high (9 or 11 points) in three separate mastery trees. These are the ST channel DPS ability, their AoE DPS ability, their heal debuff tactic, and their stri...
by AxelF
Thu Jul 12, 2018 3:01 pm
Forum: Suggestions & Feedback
Topic: Zealot - mastery tree rework discussion
Replies: 23
Views: 5881

Re: Zealot - mastery tree rework discussion

There are a couple of current 'viable' dps builds and this would be more of a quality of life change. The spec with an AoE dps ability and heal debuff is great on an organised warband but basically prevents you from doing anything else without respeccing as you have no ST dps abilities worth talking...
by AxelF
Thu Jul 12, 2018 2:47 pm
Forum: Suggestions & Feedback
Topic: Zealot - mastery tree rework discussion
Replies: 23
Views: 5881

Re: Zealot - mastery tree rework discussion

1) Trees are a mess atm - if you were designing the class now there's no way you'd arrange them like that. It'd be like giving tanks three 2H abilities and putting one in each of the three mastery trees. 2) Because there's no 'heal' or 'dps' tree the core abilities are associated to the three trees ...
by AxelF
Thu Jul 12, 2018 12:52 pm
Forum: Suggestions & Feedback
Topic: Rune Priest - mastery tree rework discussion
Replies: 13
Views: 7076

Rune Priest - mastery tree rework discussion

I've been eagerly awaiting the arrival of cc in the hope that it might provide an opportunity to have a look at the mastery tree layout of two of my favourite classes - Rune Priest and Zealot, which honestly are just a total mess at the moment. I don't think this is a balancing issue, more a quality...
by AxelF
Thu Jul 12, 2018 12:50 pm
Forum: Suggestions & Feedback
Topic: Zealot - mastery tree rework discussion
Replies: 23
Views: 5881

Zealot - mastery tree rework discussion

I've been eagerly awaiting the arrival of cc in the hope that it might provide an opportunity to have a look at the mastery tree layout of two of my favourite classes - Rune Priest and Zealot, which honestly are just a total mess at the moment. I don't think this is a balancing issue, more a quality...
by AxelF
Sat Jul 07, 2018 10:37 am
Forum: Changelogs
Topic: Patch Notes 06/07/2018
Replies: 195
Views: 62547

Re: Patch Notes 06/07/2018

ufthakk wrote: Sat Jul 07, 2018 10:30 am three hit combo needs 2h now . for what reason ?!?
For the reason that every other tank's channeled dps ability requires 2H as has been mentioned already. All this does is bring the BO's ability in line with the other 5.
by AxelF
Mon Jun 25, 2018 10:14 am
Forum: Pending Review
Topic: [Ironbreaker] Oathstone and Grudgeborn Fury
Replies: 57
Views: 32933

Re: [Ironbreaker] Oathstone and Grudgeborn Fury [Close Date 2nd July]

Pls stop all this knight nonsense Care to elaborate on that? I really don't want to derail this thread into a Knight v IB discussion, but in terms of viability and desirability/what they can bring to a group it's not even close. There's a reason every organised WB wants between 4 and 6 KoBS and may...