Search found 195 matches
- Tue Jul 07, 2020 4:25 am
- Forum: Suggestions & Feedback
- Topic: Magus/Engi mechanics not working ...
- Replies: 25
- Views: 6842
Re: Magus/Engi mechanics not working ...
Magus/Engi/SH also have specs for close combat, without mentioning that in the battles in question, everything happens in close combat. So why is WL pet in easy mode, and everyone else needs to play hard mode? What is your point? And that too. BC MDPS are generally way easier to build a warband aro...
- Sun Jul 05, 2020 9:28 am
- Forum: Suggestions & Feedback
- Topic: Magus/Engi mechanics not working ...
- Replies: 25
- Views: 6842
Re: Magus/Engi mechanics not working ...
+1 it's a further kick to the nuts that we don't only start to lose stacks when the pet dies, we instantly lose x4 upon death and probably another 1-2 in reaction time. So what happens is you start a fight with x8 and then the pet dies, stacks are back to 3-4, you resummon instantly to try cover los...
- Fri Jul 03, 2020 5:58 am
- Forum: General Discussion
- Topic: mekanik - stream
- Replies: 0
- Views: 989
mekanik - stream
https://www.twitch.tv/vump69 doing a test stream come sus it i have no idea how to do this
- Fri Jul 03, 2020 5:08 am
- Forum: Suggestions & Feedback
- Topic: New Engineer/Magus ability
- Replies: 17
- Views: 5616
Re: New Engineer/Magus ability
lion and squig pets dont compare anywhere near to the same magnitude to engi/magus pets. they dont gain 40% of their damage from their pets, they have alternative no-pet tools that are viable, they're not completely immobile, and on top of that pets like bombard/flamer increase dot tick rate by almo...
- Thu Jul 02, 2020 11:41 am
- Forum: Changelogs
- Topic: Patch Notes 01/07/2020
- Replies: 136
- Views: 58883
Re: Patch Notes 01/07/2020
Hahaaaa suck it maras
- Thu Jul 02, 2020 2:13 am
- Forum: Suggestions & Feedback
- Topic: New Engineer/Magus ability
- Replies: 17
- Views: 5616
- Thu Jun 25, 2020 9:00 am
- Forum: General Discussion
- Topic: Mist/Napalm
- Replies: 42
- Views: 14268
Re: Mist/Napalm
Well my last city just now that we won with a quarter of a guild warband vs another semi organized/full 222 warband in city, in that instance destro had pretty low overall aoe dps though they were long fights. So I developed a small little addon that tracks my flame turret deaths and it instantly di...
- Thu Jun 25, 2020 3:25 am
- Forum: General Discussion
- Topic: Mist/Napalm
- Replies: 42
- Views: 14268
Re: Mist/Napalm
pets still need to be made a lot tougher or only they need to be made so they only take like 50% of the aoe damage, most of the time when im playing in organized wb vs wb my flame turret - the tankiest turret with the most wounds literally dies on immediate spawn before even the global cooldown and ...
- Wed Jun 24, 2020 4:36 pm
- Forum: General Discussion
- Topic: Mist/Napalm
- Replies: 42
- Views: 14268
Re: Mist/Napalm
engis napalm still doesnt gain damage bonus from turret mechanic
- Wed Jun 24, 2020 3:10 pm
- Forum: High Elves
- Topic: [Am] could do with some loving
- Replies: 32
- Views: 12390
Re: [Am] could do with some loving
I got one simple solution, add an instant cast 20 sec cooldown tranquil/force flip ability.
So this ability would flip whatever amount of mechanic stacks to the opposite side on demand, it still requires the mechanic to be built up and it is still consumed
So this ability would flip whatever amount of mechanic stacks to the opposite side on demand, it still requires the mechanic to be built up and it is still consumed