Search found 195 matches

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by Crumbs
Tue Jul 07, 2020 4:25 am
Forum: Suggestions & Feedback
Topic: Magus/Engi mechanics not working ...
Replies: 25
Views: 6842

Re: Magus/Engi mechanics not working ...

Magus/Engi/SH also have specs for close combat, without mentioning that in the battles in question, everything happens in close combat. So why is WL pet in easy mode, and everyone else needs to play hard mode? What is your point? And that too. BC MDPS are generally way easier to build a warband aro...
by Crumbs
Sun Jul 05, 2020 9:28 am
Forum: Suggestions & Feedback
Topic: Magus/Engi mechanics not working ...
Replies: 25
Views: 6842

Re: Magus/Engi mechanics not working ...

+1 it's a further kick to the nuts that we don't only start to lose stacks when the pet dies, we instantly lose x4 upon death and probably another 1-2 in reaction time. So what happens is you start a fight with x8 and then the pet dies, stacks are back to 3-4, you resummon instantly to try cover los...
by Crumbs
Fri Jul 03, 2020 5:58 am
Forum: General Discussion
Topic: mekanik - stream
Replies: 0
Views: 989

mekanik - stream

https://www.twitch.tv/vump69 doing a test stream come sus it i have no idea how to do this
by Crumbs
Fri Jul 03, 2020 5:08 am
Forum: Suggestions & Feedback
Topic: New Engineer/Magus ability
Replies: 17
Views: 5616

Re: New Engineer/Magus ability

lion and squig pets dont compare anywhere near to the same magnitude to engi/magus pets. they dont gain 40% of their damage from their pets, they have alternative no-pet tools that are viable, they're not completely immobile, and on top of that pets like bombard/flamer increase dot tick rate by almo...
by Crumbs
Thu Jul 02, 2020 11:41 am
Forum: Changelogs
Topic: Patch Notes 01/07/2020
Replies: 136
Views: 58883

Re: Patch Notes 01/07/2020

Hahaaaa suck it maras
by Crumbs
Thu Jul 02, 2020 2:13 am
Forum: Suggestions & Feedback
Topic: New Engineer/Magus ability
Replies: 17
Views: 5616

Re: New Engineer/Magus ability

+1
by Crumbs
Thu Jun 25, 2020 9:00 am
Forum: General Discussion
Topic: Mist/Napalm
Replies: 42
Views: 14268

Re: Mist/Napalm

Well my last city just now that we won with a quarter of a guild warband vs another semi organized/full 222 warband in city, in that instance destro had pretty low overall aoe dps though they were long fights. So I developed a small little addon that tracks my flame turret deaths and it instantly di...
by Crumbs
Thu Jun 25, 2020 3:25 am
Forum: General Discussion
Topic: Mist/Napalm
Replies: 42
Views: 14268

Re: Mist/Napalm

pets still need to be made a lot tougher or only they need to be made so they only take like 50% of the aoe damage, most of the time when im playing in organized wb vs wb my flame turret - the tankiest turret with the most wounds literally dies on immediate spawn before even the global cooldown and ...
by Crumbs
Wed Jun 24, 2020 4:36 pm
Forum: General Discussion
Topic: Mist/Napalm
Replies: 42
Views: 14268

Re: Mist/Napalm

engis napalm still doesnt gain damage bonus from turret mechanic
by Crumbs
Wed Jun 24, 2020 3:10 pm
Forum: High Elves
Topic: [Am] could do with some loving
Replies: 32
Views: 12390

Re: [Am] could do with some loving

I got one simple solution, add an instant cast 20 sec cooldown tranquil/force flip ability.

So this ability would flip whatever amount of mechanic stacks to the opposite side on demand, it still requires the mechanic to be built up and it is still consumed