Search found 4876 matches
- Fri Aug 31, 2018 9:53 pm
- Forum: Changelogs
- Topic: Client Changelog 25/08/2018
- Replies: 124
- Views: 31667
Re: Client Changelog 25/08/2018
It's not. I'll have to look at why this isn't working.
- Fri Aug 31, 2018 1:41 pm
- Forum: High Elves
- Topic: White Lion Changes (8/25/2018)
- Replies: 261
- Views: 63062
- Fri Aug 31, 2018 1:40 pm
- Forum: Suggestions & Feedback
- Topic: Melee healing design
- Replies: 25
- Views: 6898
Re: Melee healing design
I'm sure you can all appreciate that this subject is highly volatile, so it won't be Two Weeks. There are classes and reworks that will come before WP and DoK.
- Fri Aug 31, 2018 12:00 pm
- Forum: Suggestions & Feedback
- Topic: Melee healing design
- Replies: 25
- Views: 6898
Re: Melee healing design
The difference between DoK and WP played offensively and DoK and WP played backline is that the offensive DoK and WP - even with the experimental mode - is better played by using all of its skills. DoK and WP played backline marginalize the vast majority of the melee skills. DoK and WP played offens...
- Fri Aug 31, 2018 11:48 am
- Forum: Suggestions & Feedback
- Topic: Melee healing design
- Replies: 25
- Views: 6898
Re: Melee healing design
If I can be perfectly frank (and let's be honest, I'm always perfectly frank), I don't think it's even possible to make a melee healer that is balanced well. It always seems to either totally invalidate backline healing and be incredibly overpowered and utterly invincible, or totally ignorable and ...
- Fri Aug 31, 2018 11:04 am
- Forum: Suggestions & Feedback
- Topic: Melee healing design
- Replies: 25
- Views: 6898
Re: Melee healing design
If I can be perfectly frank (and let's be honest, I'm always perfectly frank), I don't think it's even possible to make a melee healer that is balanced well. It always seems to either totally invalidate backline healing and be incredibly overpowered and utterly invincible, or totally ignorable and ...
- Fri Aug 31, 2018 11:01 am
- Forum: Declined
- Topic: Swordmaster Proposal
- Replies: 1
- Views: 1426
Re: Swordmaster Proposal
I have designs on Phoenix's Wing. I strongly disagree that the stance mechanic should be violated. Taking QI off it removes the mechanic interaction and buffing Eagle's Flight's duration means that expending an Improved on keeping it up in rotations is no longer necessary.
Declined.
Declined.
- Fri Aug 31, 2018 6:42 am
- Forum: Changelogs
- Topic: Client Changelog 25/08/2018
- Replies: 124
- Views: 31667
Re: Client Changelog 25/08/2018
Guess I'm going to have to mirror it
- Thu Aug 30, 2018 9:26 pm
- Forum: Suggestions & Feedback
- Topic: Melee healing design
- Replies: 25
- Views: 6898
Re: Melee healing design
The original intent was to make the class a) play to concept and b) require more effort to play. Dealing 50% damage with full Str bonus is an acceptable contribution to the team.
My bone to pick with KotBS, WP, Chosen and DoK has always been with the skill curve.
My bone to pick with KotBS, WP, Chosen and DoK has always been with the skill curve.
- Thu Aug 30, 2018 7:09 am
- Forum: High Elves
- Topic: [SM] New changes in patch (19th aug)
- Replies: 79
- Views: 19718
Re: [SM] New changes in patch (19th aug)
Sword masters, what do you think of having mirrored bellows/blade enchantments? I always liked looking at the other side, seeing they had resist debuff and bubble. But now it's the same, was there any particular reasoning for making them exactly alike? I wonder if mirroring classes is on the agenda...