Search found 116 matches

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by Topdude
Thu Dec 09, 2021 6:15 pm
Forum: Changelogs
Topic: Patch Notes 09/12/2021
Replies: 3
Views: 4337

Re: Patch Notes 09/12/2021

Thanks for all the work over the years however I'd really like to see the T1 debuff removed and dyes functioning again.
by Topdude
Thu Dec 09, 2021 6:11 pm
Forum: Suggestions & Feedback
Topic: T1 Debolster Obstructing Certain Tome Unlocks
Replies: 10
Views: 3103

Re: T1 Debolster Obstructing Certain Tome Unlocks

Thank you for posting. The T1 debuff needs to be removed IMO. It destroys three whole zones of PVE unlocks and entertainment in the game.
by Topdude
Fri Dec 03, 2021 6:21 pm
Forum: Game support
Topic: Dye making issue
Replies: 9
Views: 3269

Re: Dye making issue

What reports? The vast majority are either closed through patch notes, due to lack of actionable information, or as duplicates for an existing report. I find these two on bugtracker. To summarize, it appears to be a problem with the fixer as once ingredients are loaded the apoth window still says &...
by Topdude
Thu Dec 02, 2021 6:20 pm
Forum: Game support
Topic: Dye making issue
Replies: 9
Views: 3269

Re: Dye making issue

Known issue and all bug reports are closed without any indication of a Dev working on it or that it's even considered a problem. :(
by Topdude
Fri Nov 12, 2021 6:04 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2021
Replies: 77
Views: 21105

Re: Patch Notes 11/11/2021

Can we get a fix for making dyes?
https://github.com/WarEmu/WarBugs/issues/19526
by Topdude
Sat Nov 06, 2021 5:04 pm
Forum: Suggestions & Feedback
Topic: Remove debolster in t1 pve
Replies: 14
Views: 3266

Re: Remove debolster in t1 pve

ExcretusMaximus wrote: Sat Nov 06, 2021 4:40 pm Agreed.

Once I discovered this was still in place for some reason I cannot fathom, I stopped going to those zones completely.
Ditto! For those of us that like PVE and filling out our ToK it totally destroys any enjoyment of these three zones.
by Topdude
Sat Oct 16, 2021 5:02 pm
Forum: Suggestions & Feedback
Topic: The alienation of solo/pug/casual players and it's unintended side-effects
Replies: 128
Views: 23035

Re: The alienation of solo/pug/casual players and it's unintended side-effects

This thread has flailed wildly off topic, you guys keep getting baited by the same troll when he makes new accounts too. Please stick to why casual players are bad and shouldn't be listened to as the topic title indicates. Thank you for trying to keep this thread on topic. However as the title clea...
by Topdude
Tue Oct 12, 2021 5:19 pm
Forum: Suggestions & Feedback
Topic: The alienation of solo/pug/casual players and it's unintended side-effects
Replies: 128
Views: 23035

Re: The alienation of solo/pug/casual players and it's unintended side-effects

@Caduceus, thank you for detailing many of the issues that have largely destroyed an environment to attract new players and why us vet pugs are loosing interest. I hope the Devs read and apply objective reasoning in an effort to make changes that allow us solos and newbies to play the game with some...
by Topdude
Mon Sep 13, 2021 4:15 pm
Forum: Suggestions & Feedback
Topic: RvR, AAO and incentive for actual fights
Replies: 93
Views: 15354

Re: RvR, AAO and incentive for actual fights

Could be a start but won't work on players having 2 accounts (only way to play all classes). Imho, the whole lockout timer thing is just a placebo :lol: To me this is where the problem really lies, with the community. If you're going to hop realms just to grab bags or just to have a better time pla...
by Topdude
Fri Jul 30, 2021 11:13 pm
Forum: Suggestions & Feedback
Topic: RvR Box Running
Replies: 20
Views: 5081

Re: RvR Box Running

A few things killed running resources for me. 1. The fact that it's become a grab-fest trying to pick them up. Usually there's at least 2 others waiting with quicker clickers than me. 2. The fact that only members of the party get the renown reward and then only if in range. 3. The renown reward its...