Search found 116 matches
- Thu Dec 09, 2021 6:15 pm
- Forum: Changelogs
- Topic: Patch Notes 09/12/2021
- Replies: 3
- Views: 4337
Re: Patch Notes 09/12/2021
Thanks for all the work over the years however I'd really like to see the T1 debuff removed and dyes functioning again.
- Thu Dec 09, 2021 6:11 pm
- Forum: Suggestions & Feedback
- Topic: T1 Debolster Obstructing Certain Tome Unlocks
- Replies: 10
- Views: 3103
Re: T1 Debolster Obstructing Certain Tome Unlocks
Thank you for posting. The T1 debuff needs to be removed IMO. It destroys three whole zones of PVE unlocks and entertainment in the game.
- Fri Dec 03, 2021 6:21 pm
- Forum: Game support
- Topic: Dye making issue
- Replies: 9
- Views: 3269
Re: Dye making issue
What reports? The vast majority are either closed through patch notes, due to lack of actionable information, or as duplicates for an existing report. I find these two on bugtracker. To summarize, it appears to be a problem with the fixer as once ingredients are loaded the apoth window still says &...
- Thu Dec 02, 2021 6:20 pm
- Forum: Game support
- Topic: Dye making issue
- Replies: 9
- Views: 3269
Re: Dye making issue
Known issue and all bug reports are closed without any indication of a Dev working on it or that it's even considered a problem.
- Fri Nov 12, 2021 6:04 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2021
- Replies: 77
- Views: 21105
Re: Patch Notes 11/11/2021
Can we get a fix for making dyes?
https://github.com/WarEmu/WarBugs/issues/19526
https://github.com/WarEmu/WarBugs/issues/19526
- Sat Nov 06, 2021 5:04 pm
- Forum: Suggestions & Feedback
- Topic: Remove debolster in t1 pve
- Replies: 14
- Views: 3266
Re: Remove debolster in t1 pve
Ditto! For those of us that like PVE and filling out our ToK it totally destroys any enjoyment of these three zones.ExcretusMaximus wrote: ↑Sat Nov 06, 2021 4:40 pm Agreed.
Once I discovered this was still in place for some reason I cannot fathom, I stopped going to those zones completely.
- Sat Oct 16, 2021 5:02 pm
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23035
Re: The alienation of solo/pug/casual players and it's unintended side-effects
This thread has flailed wildly off topic, you guys keep getting baited by the same troll when he makes new accounts too. Please stick to why casual players are bad and shouldn't be listened to as the topic title indicates. Thank you for trying to keep this thread on topic. However as the title clea...
- Tue Oct 12, 2021 5:19 pm
- Forum: Suggestions & Feedback
- Topic: The alienation of solo/pug/casual players and it's unintended side-effects
- Replies: 128
- Views: 23035
Re: The alienation of solo/pug/casual players and it's unintended side-effects
@Caduceus, thank you for detailing many of the issues that have largely destroyed an environment to attract new players and why us vet pugs are loosing interest. I hope the Devs read and apply objective reasoning in an effort to make changes that allow us solos and newbies to play the game with some...
- Mon Sep 13, 2021 4:15 pm
- Forum: Suggestions & Feedback
- Topic: RvR, AAO and incentive for actual fights
- Replies: 93
- Views: 15354
Re: RvR, AAO and incentive for actual fights
Could be a start but won't work on players having 2 accounts (only way to play all classes). Imho, the whole lockout timer thing is just a placebo :lol: To me this is where the problem really lies, with the community. If you're going to hop realms just to grab bags or just to have a better time pla...
- Fri Jul 30, 2021 11:13 pm
- Forum: Suggestions & Feedback
- Topic: RvR Box Running
- Replies: 20
- Views: 5081
Re: RvR Box Running
A few things killed running resources for me. 1. The fact that it's become a grab-fest trying to pick them up. Usually there's at least 2 others waiting with quicker clickers than me. 2. The fact that only members of the party get the renown reward and then only if in range. 3. The renown reward its...