+1,
New campaign was an interesting experiment, but did not succeed in improving the game. The past iteration was better.
Search found 637 matches
- Thu May 04, 2023 6:11 pm
- Forum: General Discussion
- Topic: Can we have the old campaign back
- Replies: 62
- Views: 6219
- Sat Apr 15, 2023 12:14 pm
- Forum: General Discussion
- Topic: Add Diminishing Rations to oRvR
- Replies: 25
- Views: 3388
Re: Add Diminishing Rations to oRvR
If you want to reduce zerging, give players actual tools to counter zerging. Diminishing rations is just a crutch to compensate for bad design. Thing is, the devs probably don't see zerging as an issue. That's something I disagree with, but it's hard to fault them for not finding solutions for thing...
- Wed Apr 05, 2023 6:24 am
- Forum: Off Topic
- Topic: Has Stealth Ever Been Done Well?
- Replies: 46
- Views: 7191
- Thu Mar 30, 2023 3:37 pm
- Forum: Suggestions & Feedback
- Topic: Fixing Fundamental Reward Problem
- Replies: 72
- Views: 8067
Re: Fixing Fundamental Reward Problem
What does the average RoR player and electricity have in common? They follow the path of least resistance. The only time I've had fun in rvr is when it's pug v pug and you see actualy fights and proper siege defence. Contrary to the myth that pugs don't know what they are doing, we have some very g...
- Sun Mar 26, 2023 6:55 am
- Forum: General Discussion
- Topic: One ability 3730+ dmg in sovereign Char 5/3 ? maybe that's enough already?
- Replies: 61
- Views: 8125
Re: One ability 3730+ dmg in sovereign Char 5/3 ? maybe that's enough already?
I agree with the OP that Fester bombing is a little too powerful. For a class that gets 110ft range out of the box and has high control and high mobility, I see no reason why they should also get a completely untelegraphed uncleansable burst that consists of a very basic rotation and circumvents the...
- Fri Mar 17, 2023 6:56 pm
- Forum: Suggestions & Feedback
- Topic: Fixing Fundamental Reward Problem
- Replies: 72
- Views: 8067
Re: Fixing Fundamental Reward Problem
This is all a really elaborate way of avoiding the obvious; The fact that farming pugs yields more rewards than close fights between strong teams is clearly providing the wrong incentives to players. There's no reason why it should be like this. It's obviously broken. I don't know why people are bot...
- Fri Mar 17, 2023 10:12 am
- Forum: Suggestions & Feedback
- Topic: Fixing Fundamental Reward Problem
- Replies: 72
- Views: 8067
- Fri Mar 17, 2023 10:06 am
- Forum: Suggestions & Feedback
- Topic: Fixing Scenarios
- Replies: 20
- Views: 2508
Re: Fixing Scenarios
Kind of sad that people don't look past the first point, because in addition to giving premades more value for their efforts of grouping up and opening up new and interesting avenues of play, my suggestion also included giving solo players alternatives, like non-ranked solo queue 6v6 game modes with...
- Sun Mar 12, 2023 4:18 pm
- Forum: Suggestions & Feedback
- Topic: Fixing Scenarios
- Replies: 20
- Views: 2508
Re: Fixing Scenarios
Compared to normal sc the ranked scs had already huge rewards, even on a loss. I doubt people will be drawn in with better rewards. When you now make a 6man and have only pugs in enemy team, imagine you make a 12man, it would be even less likely to be matched with another 12man. Don't you see this?...
- Sun Mar 12, 2023 2:53 pm
- Forum: Suggestions & Feedback
- Topic: Fixing Scenarios
- Replies: 20
- Views: 2508
Re: Fixing Scenarios
Premades of 6 are stomping the scenarios already and you wanna create 12-man to conquer all? Nonsence. It will be very unlikely that you will fight against another 12-man or two 6 man. Instead with 12, you will farm anyone else. I remember how it is to fight Garamar's two 6 man, queuing simultaneou...