Search found 116 matches

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by Drys
Mon Aug 24, 2020 4:58 pm
Forum: Suggestions & Feedback
Topic: Adding Protection to scoreboard
Replies: 20
Views: 4555

Re: Adding Protection to scoreboard

Community support? No downside?

Image


( :D :D I kid of course and recognize Devs have their own priorities)
by Drys
Mon Aug 24, 2020 2:10 pm
Forum: Suggestions & Feedback
Topic: Adding Protection to scoreboard
Replies: 20
Views: 4555

Re: Adding Protection to scoreboard

Would be better to also include amount of block parried attacks etc if possible otherwise a tank with low block may look like he's doing a better job than one with high block as he's taken more damage You don't want to fluff numbers by standing in AOE not doing anything actually productive. That's ...
by Drys
Mon Aug 24, 2020 10:56 am
Forum: Suggestions & Feedback
Topic: Adding Protection to scoreboard
Replies: 20
Views: 4555

Re: Adding Protection to scoreboard

Honestly, I'd say even adding just guard damage would be good. It might actually give tanks an incentive to guard if there was some kudos or recognition for it. Although I would say it would have to be total damage mitigated by guard, not just guard damage taken by the tank (e.g., guard damage taken...
by Drys
Mon Jul 06, 2020 4:24 pm
Forum: Suggestions & Feedback
Topic: Magus/Engi mechanics not working ...
Replies: 25
Views: 6638

Re: Magus/Engi mechanics not working ...

+1 it's a further kick to the nuts that we don't only start to lose stacks when the pet dies, we instantly lose x4 upon death and probably another 1-2 in reaction time. So what happens is you start a fight with x8 and then the pet dies, stacks are back to 3-4, you resummon instantly to try cover lo...
by Drys
Sat Jul 04, 2020 5:53 pm
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 64
Views: 20630

Re: Allow progress to renown 80 players

Maybe create a zone like arena 80+ only with gear or other rewards that can only be used in the arena area?
by Drys
Thu Jun 18, 2020 5:56 pm
Forum: Suggestions & Feedback
Topic: Population migration concerns
Replies: 36
Views: 10647

Re: Population migration concerns

The only reason IC is pushed more consistently is because for the most part city win rates heavily favor destro. As has been pointed out, 2 city wins for order recently and that's about it. So just do the math: Pushing a 5 star IC resulting in a destro win brings it to 3 stars...so push it again, b...
by Drys
Thu Jun 18, 2020 4:54 pm
Forum: Suggestions & Feedback
Topic: Population migration concerns
Replies: 36
Views: 10647

Re: Population migration concerns

I don't think he is talking specifically about cities. Prior to the last couple of weeks, the server population would swing destro higher (NA time) -> order higher (EU time) -> destro higher (NA time) -> etc. Now the RVR population generally favors order by a small margin constantly. Which is why IC...
by Drys
Fri Jun 12, 2020 2:26 am
Forum: Suggestions & Feedback
Topic: How to change the meta with one ability
Replies: 43
Views: 13017

Re: How to change the meta with one ability

I could see being "unresable" as potentially game breaking. But I like the overall concept as a way to add a unique element to the class. What about something along those lines like a tactic that makes resing someone killed by WH/WE cause 50% damage to the resser. It has a similar feel and...
by Drys
Wed Jun 10, 2020 1:19 pm
Forum: Suggestions & Feedback
Topic: The real State of the Realm -endgame discussion
Replies: 57
Views: 17972

Re: The real State of the Realm -endgame discussion

I saw another post that was talking about having city rank mean something so that folks would care more about defending their 5* city, rather than throwing b/c defending a 5* city is better than assualting a 1* city. Maybe the this concept and the city rank concept could be combined. What about scal...
by Drys
Thu Jun 04, 2020 12:04 am
Forum: Suggestions & Feedback
Topic: <Feedback> Tier One
Replies: 24
Views: 8193

Re: <Feedback> Tier One

The only change I want is for tier 1 to extend through old tier 2, opening both tiers to tier 1 players. That ensures that all classes get their key mechanics online before going into t2+. Currently healers have to wait until level 20 before they can be useful in t2+ due to group heal only becoming...