Search found 84 matches
- Thu Oct 08, 2015 9:07 pm
- Forum: General Discussion
- Topic: [Split] Marauder discussion
- Replies: 761
- Views: 131004
Re: [Split] Marauder discussion
Marauders are a bit overbuffed with tools, it's an awesome class, that still takes skills to be good at it. At this level the class is kind of OP, cause the curernt amount of stats and debuff amounts, Ie, they can remove all armor from a clothie and almost all armor from a medium armored class and t...
- Thu Oct 08, 2015 8:11 pm
- Forum: General Discussion
- Topic: Game is unplayable cause of the lag
- Replies: 36
- Views: 8452
Re: Game is unplayable cause of the lag
Server profiling a week ago revealed that when it comes to CPU load on the thread handling a zerged region, our packet sending and text logging functions were responsible for most of the work done. As I'm sure many of you are aware, the reason zergs are so, so very bad for a server is because the a...
- Wed Oct 07, 2015 12:18 pm
- Forum: General Discussion
- Topic: Game is unplayable cause of the lag
- Replies: 36
- Views: 8452
Re: Game is unplayable cause of the lag
When there was a massive zerg the live game also lagged to hell, sometime to the point it became unplayable, or the server crashed. Ie. the time when they introduced Forts, about 500+ players fighting for one fort killed the server. The live dev team implemented a player number cap for zones to avoi...
- Tue Oct 06, 2015 12:00 pm
- Forum: General Discussion
- Topic: Game is unplayable cause of the lag
- Replies: 36
- Views: 8452
Re: Game is unplayable cause of the lag
If the keep zerg is the casue of lag, maybe opening all keeps in all zones for take would help with this? No, yes? This was the point of the post, not stating the obvious. Good that almost nobody understood... o.O
Re: We are Rubbish :)
LF skilled/active KOtBS
- Mon Oct 05, 2015 6:22 pm
- Forum: General Discussion
- Topic: Game is unplayable cause of the lag
- Replies: 36
- Views: 8452
Game is unplayable cause of the lag
I suspect it is the RvR mechanics, that encourages one side zerg down keep after keep ultimately. Meawhile even scenarios are unplayable.
If it's not the keep flipping zerg, then something is broken, the lag is terrible, just like last night.
If it's not the keep flipping zerg, then something is broken, the lag is terrible, just like last night.
- Sun Oct 04, 2015 9:52 pm
- Forum: Suggestions & Feedback
- Topic: Mourkain Temple Scenario
- Replies: 3
- Views: 1158
Re: Mourkain Temple Scenario
I guess nothing has changed...Abolition wrote:Oh man, remember the days of spamming print screen to lag your client while you jumped up terrain?
The memories...
- Sat Oct 03, 2015 6:42 pm
- Forum: Suggestions & Feedback
- Topic: Mourkain Temple Scenario
- Replies: 3
- Views: 1158
Mourkain Temple Scenario
Add back the spike fence to the Destro respawn, where It was in live, also do the same for the path where destruction can get into the order respawn.
- Sat Oct 03, 2015 4:08 pm
- Forum: Technical support
- Topic: Items gone
- Replies: 12
- Views: 3054
Re: Items gone
You mean a rollback to a previous backup is needed, right?Biotrol wrote:Lost few items on various chars. A backup needed
- Sat Oct 03, 2015 3:58 pm
- Forum: Technical support
- Topic: Items gone
- Replies: 12
- Views: 3054
Re: Items gone
I lost items on all characters, slotted with high end talismans...
Some of my guildies lost emblems and SC weapons.
Some of my guildies lost emblems and SC weapons.